mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
54 lines
2.2 KiB
XML
54 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="30151" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Chad</name>
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<title send="false">Warehouse Keeper</title>
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<level>70</level>
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<race>ELVEN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="24.5" radius="6.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Warehouse Keeper Chadren:<br>
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Why would you want to cart around a bunch of heavy items unless you're a Dwarven merchant? Wouldn't it be wiser to deposit unnecessary equipment in a warehouse?<br>
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<center>
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<a action="bypass -h npc_%objectId%_Link warehouse/privatewh.htm">Private Warehouse</a><br>
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<a action="bypass -h npc_%objectId%_Link warehouse/clanwh.htm">Clan Warehouse</a><br>
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<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</center>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="15" id="4416"/>
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</skills>
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</npc>
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