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l2jserver2/src/main/java/com/l2jserver/service/game/npc/NPCServiceImpl.java
2011-05-24 22:55:31 -03:00

103 lines
3.2 KiB
Java

/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.npc;
import java.util.List;
import com.google.common.base.Preconditions;
import com.google.inject.Inject;
import com.l2jserver.db.dao.NPCDAO;
import com.l2jserver.game.net.packet.client.CharacterActionPacket.CharacterAction;
import com.l2jserver.model.template.NPCTemplate;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.NPC;
import com.l2jserver.service.AbstractService;
import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
import com.l2jserver.service.game.spawn.SpawnPointNotFoundServiceException;
import com.l2jserver.service.game.spawn.SpawnService;
/**
* Default {@link NPCService} implementation
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class NPCServiceImpl extends AbstractService implements NPCService {
/**
* The {@link SpawnService} used to spawn the {@link NPC} instances
*/
private final SpawnService spawnService;
/**
* The {@link NPCDAO}
*/
private final NPCDAO npcDao;
@Inject
public NPCServiceImpl(SpawnService spawnService, NPCDAO npcDao) {
this.spawnService = spawnService;
this.npcDao = npcDao;
}
@Override
public void action(NPC npc, L2Character character, CharacterAction action)
throws ActionServiceException {
Preconditions.checkNotNull(npc, "npc");
Preconditions.checkNotNull(character, "character");
Preconditions.checkNotNull(action, "action");
final NPCTemplate template = npc.getTemplate();
// try {
// // template.action(npc, character, new String[0]);
// } catch (L2Exception e) {
// throw new ActionServiceException(e);
// }
}
@Override
public void action(NPC npc, L2Character character, String... args)
throws ActionServiceException {
Preconditions.checkNotNull(npc, "npc");
Preconditions.checkNotNull(character, "character");
if (args == null)
args = new String[0];
final NPCTemplate template = npc.getTemplate();
// try {
// // template.action(npc, character, args);
// } catch (L2Exception e) {
// throw new ActionServiceException(e);
// }
}
@Override
public List<NPC> spawnAll() throws SpawnPointNotFoundServiceException,
AlreadySpawnedServiceException {
final List<NPC> npcs = npcDao.loadAll();
for (final NPC npc : npcs) {
spawnService.spawn(npc, null);
}
return npcs;
}
@Override
public void attack(NPC npc, L2Character attacker)
throws NotAttackableNPCServiceException {
Preconditions.checkNotNull(npc, "npc");
Preconditions.checkNotNull(attacker, "attacker");
}
}