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l2jserver2/l2jserver2-gameserver/src/main/java/com/l2jserver/model/dao/CharacterFriendDAO.java
Rogiel d9a2badd2d Implement the SimpleEffectService
The EffectService allows effect applying to Actors and its children
objects.
2011-10-16 15:27:18 -02:00

65 lines
2.0 KiB
Java

/*
* This file is part of l2jserver2 <l2jserver2.com>.
*
* l2jserver2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver2. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.dao;
import com.l2jserver.model.game.CharacterFriend;
import com.l2jserver.model.id.FriendID;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.character.CharacterFriendList;
import com.l2jserver.service.cache.Cacheable;
import com.l2jserver.service.cache.IgnoreCaching;
import com.l2jserver.service.database.DataAccessObject;
/**
* The {@link CharacterFriendDAO} is can load and save
* {@link CharacterFriendList character friend list}.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public interface CharacterFriendDAO extends
DataAccessObject<CharacterFriend, FriendID>, Cacheable {
/**
* Load the friend list for character represented by <tt>character</tt> from
* the database
*
* @param character
* the character
*/
void load(L2Character character);
/**
* Save the instance to the database. If a new database entry was created
* returns true.
*
* @param friends
* the friend list
* @return true if created a new entry in database (i.e. insert), false if
* not created (i.e. update)
*/
@IgnoreCaching
boolean save(CharacterFriendList friends);
/**
* Delete an entire friend list
*
* @param friends
* the friend list
* @return true if at least 1 item was removed
*/
boolean delete(CharacterFriendList friends);
}