mirror of
https://github.com/Rogiel/l2jserver2
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57 lines
2.7 KiB
XML
57 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<template:npc
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controller="com.l2jserver.model.world.npc.controller.impl.SimpleNPCController"
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id="32011" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Imperial Tomb Guide</name>
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<level>70</level>
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="23.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="1"><![CDATA[<html><body>Imperial Tomb Guide:<br>
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Frintezza is protecting the Force Field. Even though you can pass through it, you can't meet Frintezza yet. He's put some tests in place to keep anyone from interrupting his rest.<br>
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These obstacles will test all of your skills, and those of your party as well!<br>
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If you pass the tests within a certain amount of time, you can meet Frintezza. This should only be attempted by the brave of heart! <br>
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(If you pass the tests within 35 minutes, you'll meet Frintezza.)
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>
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I feel an invisible barrier... Some sort of Magic Force Field has been put in place...<br>
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...? The guide of the Imperial mausoleum seems to have something to say.<br><br>
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<a action="bypass -h npc_%objectId%_Quest Frintezza">Enter the Magic Force Field</a><br>
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<a action="bypass -h npc_%objectId%_Chat 1">Listen to Imperial Tomb Guide</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</template:npc>
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