mirror of
https://github.com/Rogiel/l2jserver2
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49 lines
2.2 KiB
XML
49 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="35506" xsi:schemaLocation="npc ../../npc.xsd"
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xsi:noNamespaceSchemaLocation="npc" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Dungeon Gatekeeper</name>
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<title send="false">Rune</title>
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<level>75</level>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="2676.65854"/>
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<mp regen="3.0" max="1507.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="794.70901"/>
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<magical speed="333.0" damage="542.68324"/>
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</attack>
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<defense>
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<physical value="319.24623"/>
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<magical value="233.61053"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="23.5" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="busy"><![CDATA[<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
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</body></html>]]></chat>
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<chat id="no"><![CDATA[<html><body>Who goes there?!<br>
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I order you to leave at once!
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Nothing unusual to report my Lord.<br>
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What do you wish to do?<br>
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<center>
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<a action="bypass -h npc_%objectId%_operate_door 1 20160008">Open the Dungeon Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 20160008">Close the Dungeon Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 20160001 20160002 20160003 20160004 20160005 20160006">Open All Castle Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 20160001 20160002 20160003 20160004 20160005 20160006">Close All Castle Gates</a><br>
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</center>
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</body></html>]]></chat>
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<chat id="1"><![CDATA[<html><body>
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During castle siege his jail can become weak... What if demon will escape?
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</body></html>]]></chat>
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</talk>
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</npc>
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