mirror of
https://github.com/Rogiel/star-replay
synced 2025-12-06 06:32:46 +00:00
161 lines
4.7 KiB
PHP
161 lines
4.7 KiB
PHP
<?php
|
|
/**
|
|
* Copyright (c) 2016, Rogiel Sulzbach
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification,
|
|
* are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice,
|
|
* this list of conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
|
* THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
namespace Rogiel\StarReplay\Attribute;
|
|
|
|
|
|
use Rogiel\MPQ\Stream\Parser\BinaryStreamParser;
|
|
use Rogiel\MPQ\Stream\Stream;
|
|
|
|
class AttributeMap {
|
|
|
|
/**
|
|
* In StarCraft 2, game atributes are stored as a player
|
|
*/
|
|
const GAME_ATTRIBUTES_PLAYER_ID = 16;
|
|
|
|
// -----------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* @var integer
|
|
*/
|
|
private $source;
|
|
|
|
/**
|
|
* @var integer
|
|
*/
|
|
private $namespace;
|
|
|
|
/**
|
|
* @var Attribute[]
|
|
*/
|
|
private $attributes;
|
|
|
|
// -----------------------------------------------------------------------------------------------------------------
|
|
|
|
public function __construct(Stream $stream) {
|
|
$stream = new BinaryStreamParser($stream);
|
|
|
|
$this->source = $stream->readByte();
|
|
$this->namespace = $stream->readUInt32();
|
|
$count = $stream->readUInt32();
|
|
|
|
for($i = 0; $i<$count; $i++) {
|
|
$namespace = $stream->readUInt32();
|
|
$attrid = $stream->readUInt32();
|
|
$scope = $stream->readByte();
|
|
$value = trim(strrev($stream->readBytes(4)));
|
|
if(!isset($this->attributes[$scope])) {
|
|
$this->attributes[$scope] = array();
|
|
}
|
|
$this->attributes[$scope][$attrid] = new Attribute(
|
|
$attrid, $namespace, $scope, $value
|
|
);
|
|
}
|
|
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Get the player attribute for the given player ID
|
|
*
|
|
* @param $playerID integer the player ID
|
|
* @param $attributeID integer the attribute ID
|
|
*
|
|
* @return Attribute|null
|
|
*/
|
|
public function getPlayerAttribute($playerID, $attributeID) {
|
|
if(!isset($this->attributes[$playerID])) {
|
|
return NULL;
|
|
}
|
|
$playerScope = $this->attributes[$playerID];
|
|
if(!isset($playerScope[$attributeID])) {
|
|
return NULL;
|
|
}
|
|
return $playerScope[$attributeID];
|
|
}
|
|
|
|
/**
|
|
* Get a list of all player attributes for the given player ID
|
|
*
|
|
* @param $playerID integer the player ID
|
|
*
|
|
* @return Attribute[]
|
|
*/
|
|
public function getPlayerAttributes($playerID) {
|
|
if(!isset($this->attributes[$playerID])) {
|
|
return array();
|
|
}
|
|
return $this->attributes[$playerID];
|
|
}
|
|
|
|
/**
|
|
* Get the game attribute given by the attribute ID
|
|
*
|
|
* @param $attributeID integer the attribute ID
|
|
*
|
|
* @return null|Attribute
|
|
*/
|
|
public function getGameAttribute($attributeID) {
|
|
return $this->getPlayerAttribute(self::GAME_ATTRIBUTES_PLAYER_ID, $attributeID);
|
|
}
|
|
|
|
/**
|
|
* Get a list of all game attributes
|
|
*
|
|
* @return Attribute[]
|
|
*/
|
|
public function getGameAttributes() {
|
|
return $this->getPlayerAttributes(self::GAME_ATTRIBUTES_PLAYER_ID);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------------------------------------
|
|
|
|
/**
|
|
* @return int
|
|
*/
|
|
public function getSource() {
|
|
return $this->source;
|
|
}
|
|
|
|
/**
|
|
* @return int
|
|
*/
|
|
public function getNamespace() {
|
|
return $this->namespace;
|
|
}
|
|
|
|
/**
|
|
* @return Attribute[]
|
|
*/
|
|
public function getAttributes() {
|
|
return $this->attributes;
|
|
}
|
|
|
|
} |