mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-10 09:22:49 +00:00
@@ -261,6 +261,8 @@ public class Lineage2Connection {
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.iterable(new CharacterBroadcastFilter(characterID.getObject()))) {
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final Lineage2Connection conn = networkService.discover(character
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.getID());
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if(conn == null)
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continue;
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futures.add(conn.write(packet));
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}
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return futures;
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@@ -28,8 +28,10 @@ import com.google.inject.Injector;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.ClientPacket;
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import com.l2jserver.game.net.packet.client.AuthLoginPacket;
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import com.l2jserver.game.net.packet.client.CharacterActionPacket;
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import com.l2jserver.game.net.packet.client.CharacterChatMessagePacket;
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import com.l2jserver.game.net.packet.client.CharacterCreatePacket;
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import com.l2jserver.game.net.packet.client.CharacterRequestMovePacket;
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import com.l2jserver.game.net.packet.client.CharacterSelectPacket;
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import com.l2jserver.game.net.packet.client.CharacterValidatePositionPacket;
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import com.l2jserver.game.net.packet.client.EnterWorld;
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@@ -40,7 +42,6 @@ import com.l2jserver.game.net.packet.client.RequestCharacterTemplatesPacket;
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import com.l2jserver.game.net.packet.client.RequestGotoLobbyPacket;
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import com.l2jserver.game.net.packet.client.RequestKeyMappingPacket;
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import com.l2jserver.game.net.packet.client.RequestManorListPacket;
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import com.l2jserver.game.net.packet.client.CharacterRequestMovePacket;
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import com.l2jserver.game.net.packet.client.RequestRestartPacket;
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/**
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@@ -160,6 +161,8 @@ public class Lineage2PacketReader extends OneToOneDecoder {
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return CharacterValidatePositionPacket.class;
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case EnterWorld.OPCODE:
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return EnterWorld.class;
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case CharacterActionPacket.OPCODE:
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return CharacterActionPacket.class;
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default:
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logger.warn("Unknown opcode: 0x{}", Integer.toHexString(opcode));
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break;
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@@ -27,7 +27,7 @@ import com.l2jserver.game.net.Lineage2Session;
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import com.l2jserver.game.net.packet.AbstractClientPacket;
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import com.l2jserver.game.net.packet.server.CharacterSelectionListPacket;
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import com.l2jserver.model.id.AccountID;
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import com.l2jserver.model.id.factory.AccountIDFactory;
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import com.l2jserver.model.id.provider.AccountIDProvider;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.util.BufferUtils;
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@@ -51,7 +51,7 @@ public class AuthLoginPacket extends AbstractClientPacket {
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/**
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* The {@link AccountID} factory
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*/
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private final AccountIDFactory accountIdFactory;
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private final AccountIDProvider accountIdFactory;
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// packet
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/**
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@@ -65,7 +65,7 @@ public class AuthLoginPacket extends AbstractClientPacket {
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@Inject
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public AuthLoginPacket(CharacterDAO characterDao,
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AccountIDFactory accountIdFactory) {
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AccountIDProvider accountIdFactory) {
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this.characterDao = characterDao;
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this.accountIdFactory = accountIdFactory;
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}
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@@ -0,0 +1,99 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
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package com.l2jserver.game.net.packet.client;
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import org.jboss.netty.buffer.ChannelBuffer;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import com.google.inject.Inject;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.AbstractClientPacket;
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import com.l2jserver.model.id.ObjectID;
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import com.l2jserver.model.id.object.NPCID;
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import com.l2jserver.model.id.object.provider.ObjectIDResolver;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.service.game.world.WorldService;
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import com.l2jserver.util.dimensional.Coordinate;
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/**
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* Completes the creation of an character. Creates the object, inserts into the
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* database and notifies the client about the status of the operation.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterActionPacket extends AbstractClientPacket {
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/**
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* The packet OPCODE
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*/
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public static final int OPCODE = 0x1f;
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private final Logger log = LoggerFactory.getLogger(this.getClass());
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private final WorldService worldService;
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private final ObjectIDResolver idResolver;
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private int objectId;
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private Coordinate origin;
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private CharacterAction action;
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public enum CharacterAction {
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CLICK(0),
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/**
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* This is the right click action.
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*/
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RIGHT_CLICK(1);
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public final int id;
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CharacterAction(int id) {
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this.id = id;
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}
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public static CharacterAction fromID(int id) {
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for (final CharacterAction action : values())
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if (action.id == id)
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return action;
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return null;
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}
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}
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@Inject
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public CharacterActionPacket(WorldService worldService,
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ObjectIDResolver idResolver) {
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this.worldService = worldService;
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this.idResolver = idResolver;
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}
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@Override
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public void read(Lineage2Connection conn, ChannelBuffer buffer) {
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this.objectId = buffer.readInt();
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this.origin = Coordinate.fromXYZ(buffer.readInt(), buffer.readInt(),
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buffer.readInt());
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this.action = CharacterAction.fromID(buffer.readByte());
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}
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@Override
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public void process(final Lineage2Connection conn) {
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// since this is an erasure type, this is safe.
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final ObjectID<NPC> id = idResolver.resolve(objectId);
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if (!(id instanceof NPCID))
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return;
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final NPC npc = id.getObject();
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npc.action(conn.getCharacter(), action);
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}
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}
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@@ -27,9 +27,9 @@ import com.l2jserver.game.net.packet.AbstractClientPacket;
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import com.l2jserver.game.net.packet.server.CharacterCreateFailPacket;
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import com.l2jserver.game.net.packet.server.CharacterCreateOkPacket;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.id.object.factory.CharacterIDFactory;
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import com.l2jserver.model.id.object.provider.CharacterIDProvider;
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import com.l2jserver.model.id.template.CharacterTemplateID;
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import com.l2jserver.model.id.template.factory.CharacterTemplateIDFactory;
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import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
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import com.l2jserver.model.template.CharacterTemplate;
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import com.l2jserver.model.world.AbstractActor.Race;
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import com.l2jserver.model.world.AbstractActor.Sex;
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@@ -66,11 +66,11 @@ public class CharacterCreatePacket extends AbstractClientPacket {
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/**
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* The {@link CharacterID} factory
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*/
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private final CharacterIDFactory characterIdFactory;
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private final CharacterIDProvider characterIdFactory;
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/**
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* The {@link CharacterTemplateID} factory
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*/
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||||
private final CharacterTemplateIDFactory characterTemplateIdFactory;
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private final CharacterTemplateIDProvider characterTemplateIdFactory;
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// packet
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||||
/**
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@@ -136,8 +136,8 @@ public class CharacterCreatePacket extends AbstractClientPacket {
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@Inject
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public CharacterCreatePacket(CharacterDAO characterDao,
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CharacterIDFactory characterIdFactory,
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CharacterTemplateIDFactory characterTemplateIdFactory) {
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CharacterIDProvider characterIdFactory,
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CharacterTemplateIDProvider characterTemplateIdFactory) {
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this.characterDao = characterDao;
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this.characterIdFactory = characterIdFactory;
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this.characterTemplateIdFactory = characterTemplateIdFactory;
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@@ -25,7 +25,7 @@ import com.l2jserver.game.net.Lineage2Connection;
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||||
import com.l2jserver.game.net.packet.AbstractClientPacket;
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||||
import com.l2jserver.game.net.packet.server.CharacterTemplatePacket;
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import com.l2jserver.model.id.template.CharacterTemplateID;
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import com.l2jserver.model.id.template.factory.CharacterTemplateIDFactory;
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import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
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import com.l2jserver.model.template.CharacterTemplate;
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import com.l2jserver.model.world.character.CharacterClass;
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||||
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@@ -62,10 +62,10 @@ public class RequestCharacterTemplatesPacket extends AbstractClientPacket {
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/**
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||||
* The {@link CharacterTemplateID} factory
|
||||
*/
|
||||
private final CharacterTemplateIDFactory idFactory;
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||||
private final CharacterTemplateIDProvider idFactory;
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||||
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@Inject
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public RequestCharacterTemplatesPacket(CharacterTemplateIDFactory idFactory) {
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public RequestCharacterTemplatesPacket(CharacterTemplateIDProvider idFactory) {
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this.idFactory = idFactory;
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}
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@@ -57,7 +57,7 @@ import com.l2jserver.util.BufferUtils;
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||||
*
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||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public class UserInformationPacket extends AbstractServerPacket {
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||||
public class CharacterInformationPacket extends AbstractServerPacket {
|
||||
/**
|
||||
* The packet OPCODE
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||||
*/
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||||
@@ -68,7 +68,7 @@ public class UserInformationPacket extends AbstractServerPacket {
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||||
*/
|
||||
private L2Character character;
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||||
|
||||
public UserInformationPacket(L2Character character) {
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||||
public CharacterInformationPacket(L2Character character) {
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||||
super(OPCODE);
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this.character = character;
|
||||
}
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@@ -95,7 +95,7 @@ public class UserInformationPacket extends AbstractServerPacket {
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buffer.writeInt(character.getAttributes().getWitness());
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buffer.writeInt(character.getAttributes().getMentality());
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buffer.writeInt(200); // max hp
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||||
buffer.writeInt((int) 200); // cur hp
|
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buffer.writeInt(character.getHP()); // cur hp
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||||
buffer.writeInt(200); // max mp
|
||||
buffer.writeInt((int) 200); // cur mp
|
||||
buffer.writeInt(0); // sp
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.game.net.packet.server;
|
||||
|
||||
import org.jboss.netty.buffer.ChannelBuffer;
|
||||
|
||||
import com.l2jserver.game.net.Lineage2Connection;
|
||||
import com.l2jserver.game.net.packet.AbstractServerPacket;
|
||||
import com.l2jserver.game.net.packet.server.CharacterCreateFailPacket.Reason;
|
||||
import com.l2jserver.model.world.capability.Actor;
|
||||
|
||||
/**
|
||||
* This packet notifies the client that the chosen character has been
|
||||
* successfully selected.
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
* @see Reason
|
||||
*/
|
||||
public class CharacterTargetSelectedPacket extends AbstractServerPacket {
|
||||
/**
|
||||
* The packet OPCODE
|
||||
*/
|
||||
public static final int OPCODE = 0xb9;
|
||||
|
||||
/**
|
||||
* The selected character
|
||||
*/
|
||||
private final Actor object;
|
||||
private int color;
|
||||
|
||||
public CharacterTargetSelectedPacket(Actor object, int color) {
|
||||
super(OPCODE);
|
||||
this.object = object;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public CharacterTargetSelectedPacket(Actor object) {
|
||||
this(object, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
|
||||
buffer.writeInt(object.getID().getID());
|
||||
buffer.writeShort(color);
|
||||
buffer.writeInt(0x00);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.game.net.packet.server;
|
||||
|
||||
import org.jboss.netty.buffer.ChannelBuffer;
|
||||
|
||||
import com.l2jserver.game.net.Lineage2Connection;
|
||||
import com.l2jserver.game.net.packet.AbstractServerPacket;
|
||||
import com.l2jserver.model.template.NPCTemplate;
|
||||
import com.l2jserver.model.world.NPC;
|
||||
import com.l2jserver.util.BufferUtils;
|
||||
|
||||
/**
|
||||
* This packet sends to the client an actor information about an actor (except
|
||||
* players)
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public class NPCInformationPacket extends AbstractServerPacket {
|
||||
/**
|
||||
* The packet OPCODE
|
||||
*/
|
||||
public static final int OPCODE = 0x0c;
|
||||
|
||||
private final NPC npc;
|
||||
|
||||
public NPCInformationPacket(NPC npc) {
|
||||
super(OPCODE);
|
||||
this.npc = npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
|
||||
final NPCTemplate template = npc.getTemplate();
|
||||
|
||||
buffer.writeInt(npc.getID().getID());
|
||||
buffer.writeInt(template.getID().getID() + 1000000); // npctype id
|
||||
buffer.writeInt((template.isAttackable() ? 0x01 : 0x00));
|
||||
buffer.writeInt(npc.getPoint().getX());
|
||||
buffer.writeInt(npc.getPoint().getY());
|
||||
buffer.writeInt(npc.getPoint().getZ());
|
||||
buffer.writeInt((int) npc.getPoint().getAngle());
|
||||
buffer.writeInt(0x00); // unk
|
||||
buffer.writeInt(template.getCastSpeed());
|
||||
buffer.writeInt(template.getAttackSpeed());
|
||||
buffer.writeInt((int) template.getMoveSpeed());
|
||||
buffer.writeInt((int) template.getMoveSpeed());
|
||||
buffer.writeInt((int) template.getMoveSpeed()); // swim run speed
|
||||
buffer.writeInt((int) template.getMoveSpeed()); // swim walk speed
|
||||
buffer.writeInt((int) template.getMoveSpeed()); // swim run speed
|
||||
buffer.writeInt((int) template.getMoveSpeed()); // swim walk speed
|
||||
buffer.writeInt((int) template.getMoveSpeed()); // fly run speed
|
||||
buffer.writeInt((int) template.getMoveSpeed()); // fly run speed
|
||||
buffer.writeDouble(template.getMovementSpeedMultiplier());
|
||||
buffer.writeDouble(template.getAttackSpeedMultiplier());
|
||||
buffer.writeDouble(template.getCollisionRadius());
|
||||
buffer.writeDouble(template.getCollisionHeigth());
|
||||
buffer.writeInt(0x00); // right hand weapon
|
||||
buffer.writeInt(0x00); // chest
|
||||
buffer.writeInt(0x00); // left hand weapon
|
||||
buffer.writeByte(1); // name above char 1=true ... ??
|
||||
buffer.writeByte(0x00); // is running
|
||||
buffer.writeByte(0x00); // is in combat
|
||||
buffer.writeByte(0x00); // is like dead (faking)
|
||||
buffer.writeByte(0x00); // 0=teleported 1=default 2=summoned
|
||||
BufferUtils.writeString(buffer, template.getName());
|
||||
BufferUtils.writeString(buffer, template.getTitle());
|
||||
buffer.writeInt(0x00); // Title color 0=client default
|
||||
buffer.writeInt(0x00); // pvp flag
|
||||
buffer.writeInt(0x00); // karma
|
||||
|
||||
buffer.writeInt(0x00); // C2 - abnormal effect
|
||||
buffer.writeInt(0x00); // clan id
|
||||
buffer.writeInt(0x00); // crest id
|
||||
buffer.writeInt(0x00); // ally id
|
||||
buffer.writeInt(0x00); // all crest
|
||||
buffer.writeByte(0x00); // C2 - is flying
|
||||
buffer.writeByte(0x00); // title color 0=client
|
||||
|
||||
buffer.writeDouble(template.getCollisionRadius());
|
||||
buffer.writeDouble(template.getCollisionHeigth());
|
||||
buffer.writeInt(0x00); // C4 - enchant effect
|
||||
buffer.writeInt(0x00); // C6 -- is flying
|
||||
buffer.writeInt(0x00); // unk
|
||||
buffer.writeInt(0x00);// CT1.5 Pet form and skills, Color effect
|
||||
buffer.writeByte(0x00); // hide name
|
||||
buffer.writeByte(0x00); // hide name, again
|
||||
|
||||
buffer.writeInt(0x00); // special effects
|
||||
buffer.writeInt(0x00); // display effect
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.game.net.packet.server;
|
||||
|
||||
import org.jboss.netty.buffer.ChannelBuffer;
|
||||
|
||||
import com.l2jserver.game.net.Lineage2Connection;
|
||||
import com.l2jserver.game.net.packet.AbstractServerPacket;
|
||||
import com.l2jserver.model.template.NPCTemplate;
|
||||
import com.l2jserver.model.world.NPC;
|
||||
import com.l2jserver.util.BufferUtils;
|
||||
|
||||
/**
|
||||
* This packet sends to the client an actor information about an actor (except
|
||||
* players)
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public class ServerObjectPacket extends AbstractServerPacket {
|
||||
/**
|
||||
* The packet OPCODE
|
||||
*/
|
||||
public static final int OPCODE = 0x92;
|
||||
|
||||
private final NPC npc;
|
||||
|
||||
public ServerObjectPacket(NPC npc) {
|
||||
super(OPCODE);
|
||||
this.npc = npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
|
||||
final NPCTemplate template = npc.getTemplate();
|
||||
|
||||
buffer.writeInt(npc.getID().getID()); // obj id
|
||||
buffer.writeInt(npc.getTemplateID().getID() + 1000000); // template id
|
||||
BufferUtils.writeString(buffer, template.getName()); // name
|
||||
buffer.writeInt((template.isAttackable() ? 0x01 : 0x00)); // attackable
|
||||
buffer.writeInt(npc.getPoint().getX()); // x
|
||||
buffer.writeInt(npc.getPoint().getY()); // y
|
||||
buffer.writeInt(npc.getPoint().getZ()); // z
|
||||
buffer.writeInt((int) npc.getPoint().getAngle()); // angle
|
||||
buffer.writeDouble(template.getMovementSpeedMultiplier());
|
||||
buffer.writeDouble(template.getAttackSpeedMultiplier());
|
||||
buffer.writeDouble(template.getCollisionRadius()); // coll radius
|
||||
buffer.writeDouble(template.getCollisionHeigth()); // coll height
|
||||
buffer.writeInt((template.isAttackable() ? npc.getHP() : 0x00));
|
||||
buffer.writeInt((template.isAttackable() ? template.getMaxHP() : 0x00));
|
||||
buffer.writeInt(0x01); // object type
|
||||
buffer.writeInt(0x00); // special effects
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user