mirror of
https://github.com/Rogiel/l2jserver2
synced 2026-01-26 21:02:46 +00:00
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
23
data/script/ai/ai.xml
Normal file
23
data/script/ai/ai.xml
Normal file
@@ -0,0 +1,23 @@
|
||||
<?xml version='1.0' encoding='UTF-8' ?>
|
||||
|
||||
<!--
|
||||
~ This file is part of l2jserver.
|
||||
~
|
||||
~ l2jserver is free software: you can redistribute it and/or modify
|
||||
~ it under the terms of the GNU General Public License as published by
|
||||
~ the Free Software Foundation, either version 3 of the License, or
|
||||
~ (at your option) any later version.
|
||||
~
|
||||
~ l2jserver is distributed in the hope that it will be useful,
|
||||
~ but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
~ GNU General Public License for more details.
|
||||
~
|
||||
~ You should have received a copy of the GNU General Public License
|
||||
~ along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
-->
|
||||
|
||||
<scriptlist xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:noNamespaceSchemaLocation="../../contexts.xsd">
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<scriptinfo root="./data/script/ai"/>
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</scriptlist>
|
||||
63
data/script/ai/script/AIInterest.java
Normal file
63
data/script/ai/script/AIInterest.java
Normal file
@@ -0,0 +1,63 @@
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||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package script;
|
||||
|
||||
/**
|
||||
* The {@link AIInterest} defines what the AI is interested in doing.
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||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public enum AIInterest {
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||||
/**
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* Idle
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||||
*/
|
||||
INTEREST_IDLE,
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/**
|
||||
* Will scan for attackable targets, if mob is aggressive or if it is
|
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* aggrided.
|
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*/
|
||||
INTEREST_ACTIVE,
|
||||
/**
|
||||
* Rest (sit until attacked)
|
||||
*/
|
||||
INTEREST_REST,
|
||||
/**
|
||||
* Attack target (cast combat magic, go to target, combat), may be ignored,
|
||||
* if target is locked on another character or a peacefull zone and so on
|
||||
*/
|
||||
INTEREST_ATTACK,
|
||||
/**
|
||||
* Cast a spell, depending on the spell - may start or stop attacking
|
||||
*/
|
||||
INTEREST_CAST,
|
||||
/**
|
||||
* Just move to another location
|
||||
*/
|
||||
INTEREST_MOVE_TO,
|
||||
/**
|
||||
* Like move, but check target's movement and follow it
|
||||
*/
|
||||
INTEREST_FOLLOW,
|
||||
/**
|
||||
* PickUp and item, (got to item, pickup it, become idle
|
||||
*/
|
||||
INTEREST_PICK_UP,
|
||||
/**
|
||||
* Move to target, then interact
|
||||
*/
|
||||
INTEREST_INTERACT;
|
||||
}
|
||||
52
data/script/ai/script/AIScriptFactory.java
Normal file
52
data/script/ai/script/AIScriptFactory.java
Normal file
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package script;
|
||||
|
||||
import script.ai.CharacterAI;
|
||||
|
||||
import com.google.inject.Inject;
|
||||
import com.l2jserver.game.net.Lineage2Connection;
|
||||
import com.l2jserver.model.id.object.CharacterID;
|
||||
import com.l2jserver.model.world.L2Character;
|
||||
import com.l2jserver.model.world.WorldObject;
|
||||
import com.l2jserver.service.game.ai.AIScript;
|
||||
import com.l2jserver.service.game.world.event.WorldEventDispatcher;
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||||
import com.l2jserver.service.network.NetworkService;
|
||||
|
||||
/**
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public class AIScriptFactory {
|
||||
private final WorldEventDispatcher eventDispatcher;
|
||||
private final NetworkService networkService;
|
||||
|
||||
@Inject
|
||||
public AIScriptFactory(WorldEventDispatcher eventDispatcher,
|
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NetworkService networkService) {
|
||||
this.eventDispatcher = eventDispatcher;
|
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this.networkService = networkService;
|
||||
}
|
||||
|
||||
public AIScript create(WorldObject object) {
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if (object instanceof L2Character) {
|
||||
final Lineage2Connection conn = networkService
|
||||
.discover((CharacterID) object.getID());
|
||||
return new CharacterAI((L2Character) object, conn, eventDispatcher);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
128
data/script/ai/script/ai/CharacterAI.java
Normal file
128
data/script/ai/script/ai/CharacterAI.java
Normal file
@@ -0,0 +1,128 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package script.ai;
|
||||
|
||||
import script.AIInterest;
|
||||
|
||||
import com.l2jserver.game.net.Lineage2Connection;
|
||||
import com.l2jserver.game.net.packet.server.ActorMovementPacket;
|
||||
import com.l2jserver.model.world.L2Character;
|
||||
import com.l2jserver.model.world.capability.Attackable;
|
||||
import com.l2jserver.model.world.capability.Positionable;
|
||||
import com.l2jserver.model.world.character.event.CharacterMoveEvent;
|
||||
import com.l2jserver.service.game.ai.AIScript;
|
||||
import com.l2jserver.service.game.ai.script.AttackAIScript;
|
||||
import com.l2jserver.service.game.ai.script.WalkingAIScript;
|
||||
import com.l2jserver.service.game.world.WorldService;
|
||||
import com.l2jserver.service.game.world.event.WorldEventDispatcher;
|
||||
import com.l2jserver.util.dimensional.Coordinate;
|
||||
|
||||
/**
|
||||
* This {@link AIScript} is for {@link L2Character} object instances
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public class CharacterAI implements AIScript, WalkingAIScript, AttackAIScript {
|
||||
/**
|
||||
* The {@link L2Character} being controlled by this AI
|
||||
*/
|
||||
private final L2Character character;
|
||||
/**
|
||||
* The {@link Lineage2Connection} instance for this character
|
||||
*/
|
||||
private final Lineage2Connection conn;
|
||||
/**
|
||||
* The {@link WorldService} event dispatcher
|
||||
*/
|
||||
private final WorldEventDispatcher eventDispatcher;
|
||||
/**
|
||||
* The AI interest
|
||||
*/
|
||||
private AIInterest interest;
|
||||
|
||||
// walking
|
||||
/**
|
||||
* Walking destination coordinate
|
||||
*/
|
||||
private Coordinate coordinate;
|
||||
|
||||
public CharacterAI(L2Character character, Lineage2Connection conn,
|
||||
WorldEventDispatcher eventDispatcher) {
|
||||
this.character = character;
|
||||
this.conn = conn;
|
||||
this.eventDispatcher = eventDispatcher;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void start() {
|
||||
// TODO implement listener
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run(double time) {
|
||||
if (interest == AIInterest.INTEREST_IDLE)
|
||||
return;
|
||||
|
||||
switch (interest) {
|
||||
case INTEREST_MOVE_TO:
|
||||
final Coordinate source = character.getPosition();
|
||||
character.setPosition(coordinate);
|
||||
conn.write(new ActorMovementPacket(character, source));
|
||||
eventDispatcher.dispatch(new CharacterMoveEvent(character,
|
||||
coordinate.toPoint()));
|
||||
// double speed = character.getAttributes().getMoveSpeed();
|
||||
// double move = time * speed;
|
||||
// // Calculate movement angles needed
|
||||
// final double distance = coordinate.getDistance(character
|
||||
// .getPosition());
|
||||
// final int dy = coordinate.getY() - character.getPoint().getY();
|
||||
// final int dx = coordinate.getX() - character.getPoint().getX();
|
||||
//
|
||||
// double sin = dy / distance;
|
||||
// double cos = dx / distance;
|
||||
//
|
||||
// double angleTarget = Math.toDegrees(Math.atan2(sin, cos));
|
||||
// if (angleTarget < 0)
|
||||
// angleTarget = 360 + angleTarget;
|
||||
// final int angle = (int) (angleTarget * 182.044444444);
|
||||
this.interest = AIInterest.INTEREST_IDLE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void walk(Coordinate coordinate) {
|
||||
this.interest = AIInterest.INTEREST_MOVE_TO;
|
||||
this.coordinate = coordinate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void follow(Positionable positionable) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attack(Attackable target) {
|
||||
}
|
||||
}
|
||||
25
data/script/ai/script/ai/scanner/AIScanner.java
Normal file
25
data/script/ai/script/ai/scanner/AIScanner.java
Normal file
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package script.ai.scanner;
|
||||
|
||||
/**
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*
|
||||
*/
|
||||
public interface AIScanner {
|
||||
|
||||
}
|
||||
@@ -24,17 +24,8 @@ import com.l2jserver.util.dimensional.Point;
|
||||
|
||||
public abstract class AbstractCharacterTemplate extends CharacterTemplate {
|
||||
protected AbstractCharacterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, maxWeigth, moveSpeed,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -24,17 +24,8 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public abstract class AbstractDarkElfCharacterTemplate extends
|
||||
AbstractCharacterTemplate {
|
||||
protected AbstractDarkElfCharacterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
false, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -24,17 +24,8 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public abstract class AbstractDwarfCharacterTemplate extends
|
||||
AbstractCharacterTemplate {
|
||||
protected AbstractDwarfCharacterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
false, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -24,17 +24,8 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public abstract class AbstractElfCharacterTemplate extends
|
||||
AbstractCharacterTemplate {
|
||||
protected AbstractElfCharacterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
false, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -24,17 +24,8 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public abstract class AbstractHumanCharacterTemplate extends
|
||||
AbstractCharacterTemplate {
|
||||
protected AbstractHumanCharacterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
false, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -24,17 +24,8 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public abstract class AbstractKamaelCharacterTemplate extends
|
||||
AbstractCharacterTemplate {
|
||||
protected AbstractKamaelCharacterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
false, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -24,17 +24,8 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public abstract class AbstractOrcCharacterTemplate extends
|
||||
AbstractCharacterTemplate {
|
||||
protected AbstractOrcCharacterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
false, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class AbyssWalkerTemplate extends AssassinTemplate {
|
||||
@Inject
|
||||
public AbyssWalkerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ABYSS_WALKER.id),
|
||||
CharacterClass.ABYSS_WALKER,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ABYSS_WALKER.id), CharacterClass.ABYSS_WALKER, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected AbyssWalkerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class AdventurerTemplate extends TreasureHunterTemplate {
|
||||
@Inject
|
||||
public AdventurerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ADVENTURER.id),
|
||||
CharacterClass.ADVENTURER,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ADVENTURER.id), CharacterClass.ADVENTURER, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected AdventurerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ArbalesterTemplate extends WarderTemplate {
|
||||
@Inject
|
||||
public ArbalesterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ARBALESTER.id),
|
||||
CharacterClass.ARBALESTER,
|
||||
// ATTRIBUTES
|
||||
28,// INT
|
||||
39,// STR
|
||||
30,// CON
|
||||
27,// MEN
|
||||
35,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ARBALESTER.id), CharacterClass.ARBALESTER, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 28;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 30;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ArbalesterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ArcanaLordTemplate extends WarlockTemplate {
|
||||
@Inject
|
||||
public ArcanaLordTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ARCANA_LORD.id),
|
||||
CharacterClass.ARCANA_LORD,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ARCANA_LORD.id), CharacterClass.ARCANA_LORD, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ArcanaLordTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ArchmageTemplate extends SorcerorTemplate {
|
||||
@Inject
|
||||
public ArchmageTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ARCHMAGE.id),
|
||||
CharacterClass.ARCHMAGE,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ARCHMAGE.id), CharacterClass.ARCHMAGE, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ArchmageTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ArtisanTemplate extends DwarvenFighterTemplate {
|
||||
@Inject
|
||||
public ArtisanTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ARTISAN.id),
|
||||
CharacterClass.ARTISAN,
|
||||
// ATTRIBUTES
|
||||
20,// INT
|
||||
39,// STR
|
||||
45,// CON
|
||||
27,// MEN
|
||||
29,// DEX
|
||||
10,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
43,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
83000,// max inventory weight
|
||||
true,// can craft
|
||||
Point.fromXYZ(108512, -174026, -400)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ARTISAN.id), CharacterClass.ARTISAN, Point.fromXYZ(108512, -174026, -400));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 20;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 45;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 29;
|
||||
attributes.witness = 10;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 43;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 83000;
|
||||
attributes.craft = true;
|
||||
}
|
||||
|
||||
|
||||
protected ArtisanTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class AssassinTemplate extends DarkFighterTemplate {
|
||||
@Inject
|
||||
public AssassinTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ASSASSIN.id),
|
||||
CharacterClass.ASSASSIN,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ASSASSIN.id), CharacterClass.ASSASSIN, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected AssassinTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class BersekerTemplate extends TrooperTemplate {
|
||||
@Inject
|
||||
public BersekerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.BERSEKER.id),
|
||||
CharacterClass.BERSEKER,
|
||||
// ATTRIBUTES
|
||||
29,// INT
|
||||
41,// STR
|
||||
31,// CON
|
||||
25,// MEN
|
||||
33,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.BERSEKER.id), CharacterClass.BERSEKER, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 29;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 33;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected BersekerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class BishopTemplate extends ClericTemplate {
|
||||
@Inject
|
||||
public BishopTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.BISHOP.id),
|
||||
CharacterClass.BISHOP,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.BISHOP.id), CharacterClass.BISHOP, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected BishopTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class BladedancerTemplate extends PalusKnightTemplate {
|
||||
@Inject
|
||||
public BladedancerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.BLADEDANCER.id),
|
||||
CharacterClass.BLADEDANCER,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.BLADEDANCER.id), CharacterClass.BLADEDANCER, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected BladedancerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class BountyHunterTemplate extends ScavengerTemplate {
|
||||
@Inject
|
||||
public BountyHunterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.BOUNTY_HUNTER.id),
|
||||
CharacterClass.BOUNTY_HUNTER,
|
||||
// ATTRIBUTES
|
||||
20,// INT
|
||||
39,// STR
|
||||
45,// CON
|
||||
27,// MEN
|
||||
29,// DEX
|
||||
10,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
43,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
83000,// max inventory weight
|
||||
true,// can craft
|
||||
Point.fromXYZ(108512, -174026, -400)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.BOUNTY_HUNTER.id), CharacterClass.BOUNTY_HUNTER, Point.fromXYZ(108512, -174026, -400));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 20;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 45;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 29;
|
||||
attributes.witness = 10;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 43;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 83000;
|
||||
attributes.craft = true;
|
||||
}
|
||||
|
||||
|
||||
protected BountyHunterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class CardinalTemplate extends BishopTemplate {
|
||||
@Inject
|
||||
public CardinalTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.CARDINAL.id),
|
||||
CharacterClass.CARDINAL,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.CARDINAL.id), CharacterClass.CARDINAL, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected CardinalTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ClericTemplate extends HumanMysticTemplate {
|
||||
@Inject
|
||||
public ClericTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.CLERIC.id),
|
||||
CharacterClass.CLERIC,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.CLERIC.id), CharacterClass.CLERIC, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ClericTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DarkAvengerTemplate extends KnightTemplate {
|
||||
@Inject
|
||||
public DarkAvengerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DARK_AVENGER.id),
|
||||
CharacterClass.DARK_AVENGER,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DARK_AVENGER.id), CharacterClass.DARK_AVENGER, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DarkAvengerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DarkFighterTemplate extends AbstractDarkElfCharacterTemplate {
|
||||
@Inject
|
||||
public DarkFighterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DARK_FIGHTER.id),
|
||||
CharacterClass.DARK_FIGHTER,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DARK_FIGHTER.id), CharacterClass.DARK_FIGHTER, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DarkFighterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DarkMysticTemplate extends AbstractDarkElfCharacterTemplate {
|
||||
@Inject
|
||||
public DarkMysticTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DARK_MYSTIC.id),
|
||||
CharacterClass.DARK_MYSTIC,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DARK_MYSTIC.id), CharacterClass.DARK_MYSTIC, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DarkMysticTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DarkWizardTemplate extends DarkMysticTemplate {
|
||||
@Inject
|
||||
public DarkWizardTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DARK_WIZARD.id),
|
||||
CharacterClass.DARK_WIZARD,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DARK_WIZARD.id), CharacterClass.DARK_WIZARD, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DarkWizardTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DestroyerTemplate extends OrcRaiderTemplate {
|
||||
@Inject
|
||||
public DestroyerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DESTROYER.id),
|
||||
CharacterClass.DESTROYER,
|
||||
// ATTRIBUTES
|
||||
18,// INT
|
||||
40,// STR
|
||||
47,// CON
|
||||
27,// MEN
|
||||
26,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
31,// accuracy
|
||||
42,// critical
|
||||
31,// evasion
|
||||
117,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56693, -113610, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DESTROYER.id), CharacterClass.DESTROYER, Point.fromXYZ(-56693, -113610, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 18;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 47;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 26;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 31;
|
||||
attributes.criticalChance = 42;
|
||||
attributes.evasionChance = 31;
|
||||
attributes.moveSpeed = 117;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DestroyerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DominatorTemplate extends OverlordTemplate {
|
||||
@Inject
|
||||
public DominatorTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DOMINATOR.id),
|
||||
CharacterClass.DOMINATOR,
|
||||
// ATTRIBUTES
|
||||
31,// INT
|
||||
27,// STR
|
||||
31,// CON
|
||||
42,// MEN
|
||||
24,// DEX
|
||||
15,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
121,// move speed
|
||||
68000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56682, -113730, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DOMINATOR.id), CharacterClass.DOMINATOR, Point.fromXYZ(-56682, -113730, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 31;
|
||||
attributes.strength = 27;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 42;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 15;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 121;
|
||||
attributes.maxWeigth = 68000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DominatorTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DoombringerTemplate extends BersekerTemplate {
|
||||
@Inject
|
||||
public DoombringerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DOOMBRINGER.id),
|
||||
CharacterClass.DOOMBRINGER,
|
||||
// ATTRIBUTES
|
||||
29,// INT
|
||||
41,// STR
|
||||
31,// CON
|
||||
25,// MEN
|
||||
33,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DOOMBRINGER.id), CharacterClass.DOOMBRINGER, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 29;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 33;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DoombringerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DoomcryerTemplate extends WarcryerTemplate {
|
||||
@Inject
|
||||
public DoomcryerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DOOMCRYER.id),
|
||||
CharacterClass.DOOMCRYER,
|
||||
// ATTRIBUTES
|
||||
31,// INT
|
||||
27,// STR
|
||||
31,// CON
|
||||
42,// MEN
|
||||
24,// DEX
|
||||
15,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
121,// move speed
|
||||
68000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56682, -113730, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DOOMCRYER.id), CharacterClass.DOOMCRYER, Point.fromXYZ(-56682, -113730, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 31;
|
||||
attributes.strength = 27;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 42;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 15;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 121;
|
||||
attributes.maxWeigth = 68000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DoomcryerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DreadnoughtTemplate extends WarlordTemplate {
|
||||
@Inject
|
||||
public DreadnoughtTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DREADNOUGHT.id),
|
||||
CharacterClass.DREADNOUGHT,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DREADNOUGHT.id), CharacterClass.DREADNOUGHT, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DreadnoughtTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DuelistTemplate extends GladiatorTemplate {
|
||||
@Inject
|
||||
public DuelistTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DUELIST.id),
|
||||
CharacterClass.DUELIST,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DUELIST.id), CharacterClass.DUELIST, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected DuelistTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class DwarvenFighterTemplate extends AbstractDwarfCharacterTemplate {
|
||||
@Inject
|
||||
public DwarvenFighterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.DWARVEN_FIGHTER.id),
|
||||
CharacterClass.DWARVEN_FIGHTER,
|
||||
// ATTRIBUTES
|
||||
20,// INT
|
||||
39,// STR
|
||||
45,// CON
|
||||
27,// MEN
|
||||
29,// DEX
|
||||
10,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
43,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
83000,// max inventory weight
|
||||
true,// can craft
|
||||
Point.fromXYZ(108512, -174026, -400)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.DWARVEN_FIGHTER.id), CharacterClass.DWARVEN_FIGHTER, Point.fromXYZ(108512, -174026, -400));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 20;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 45;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 29;
|
||||
attributes.witness = 10;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 43;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 83000;
|
||||
attributes.craft = true;
|
||||
}
|
||||
|
||||
|
||||
protected DwarvenFighterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,42 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElderTemplate extends OracleTemplate {
|
||||
@Inject
|
||||
public ElderTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELDER.id), CharacterClass.ELDER,
|
||||
super(factory.createID(CharacterClass.ELDER.id), CharacterClass.ELDER, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElderTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElementalMasterTemplate extends ElementalSummonerTemplate {
|
||||
@Inject
|
||||
public ElementalMasterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELEMENTAL_MASTER.id),
|
||||
CharacterClass.ELEMENTAL_MASTER,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ELEMENTAL_MASTER.id), CharacterClass.ELEMENTAL_MASTER, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElementalMasterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElementalSummonerTemplate extends ElvenWizardTemplate {
|
||||
@Inject
|
||||
public ElementalSummonerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELEMENTAL_SUMMONER.id),
|
||||
CharacterClass.ELEMENTAL_SUMMONER,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ELEMENTAL_SUMMONER.id), CharacterClass.ELEMENTAL_SUMMONER, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElementalSummonerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElvenFighterTemplate extends AbstractElfCharacterTemplate {
|
||||
@Inject
|
||||
public ElvenFighterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELVEN_FIGHTER.id),
|
||||
CharacterClass.ELVEN_FIGHTER,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ELVEN_FIGHTER.id), CharacterClass.ELVEN_FIGHTER, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElvenFighterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElvenKnightTemplate extends ElvenFighterTemplate {
|
||||
@Inject
|
||||
public ElvenKnightTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELVEN_KNIGHT.id),
|
||||
CharacterClass.ELVEN_KNIGHT,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ELVEN_KNIGHT.id), CharacterClass.ELVEN_KNIGHT, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElvenKnightTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElvenMysticTemplate extends AbstractElfCharacterTemplate {
|
||||
@Inject
|
||||
public ElvenMysticTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELVEN_MYSTIC.id),
|
||||
CharacterClass.ELVEN_MYSTIC,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ELVEN_MYSTIC.id), CharacterClass.ELVEN_MYSTIC, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElvenMysticTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElvenScoutTemplate extends ElvenFighterTemplate {
|
||||
@Inject
|
||||
public ElvenScoutTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELVEN_SCOUT.id),
|
||||
CharacterClass.ELVEN_SCOUT,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ELVEN_SCOUT.id), CharacterClass.ELVEN_SCOUT, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElvenScoutTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ElvenWizardTemplate extends ElvenMysticTemplate {
|
||||
@Inject
|
||||
public ElvenWizardTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ELVEN_WIZARD.id),
|
||||
CharacterClass.ELVEN_WIZARD,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ELVEN_WIZARD.id), CharacterClass.ELVEN_WIZARD, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ElvenWizardTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class EvaSaintTemplate extends ElderTemplate {
|
||||
@Inject
|
||||
public EvaSaintTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.EVA_SAINT.id),
|
||||
CharacterClass.EVA_SAINT,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.EVA_SAINT.id), CharacterClass.EVA_SAINT, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected EvaSaintTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class EvaTemplarTemplate extends TempleKnightTemplate {
|
||||
@Inject
|
||||
public EvaTemplarTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.EVA_TEMPLAR.id),
|
||||
CharacterClass.EVA_TEMPLAR,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.EVA_TEMPLAR.id), CharacterClass.EVA_TEMPLAR, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected EvaTemplarTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class FemaleSoldierTemplate extends AbstractKamaelCharacterTemplate {
|
||||
@Inject
|
||||
public FemaleSoldierTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.FEMALE_SOLDIER.id),
|
||||
CharacterClass.FEMALE_SOLDIER,
|
||||
// ATTRIBUTES
|
||||
28,// INT
|
||||
39,// STR
|
||||
30,// CON
|
||||
27,// MEN
|
||||
35,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125517, 38267, 1176)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.FEMALE_SOLDIER.id), CharacterClass.FEMALE_SOLDIER, Point.fromXYZ(-125517, 38267, 1176));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 28;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 30;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected FemaleSoldierTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class FemaleSoulbreakerTemplate extends WarderTemplate {
|
||||
@Inject
|
||||
public FemaleSoulbreakerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.FEMALE_SOULBREAKER.id),
|
||||
CharacterClass.FEMALE_SOULBREAKER,
|
||||
// ATTRIBUTES
|
||||
28,// INT
|
||||
39,// STR
|
||||
30,// CON
|
||||
27,// MEN
|
||||
35,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.FEMALE_SOULBREAKER.id), CharacterClass.FEMALE_SOULBREAKER, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 28;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 30;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected FemaleSoulbreakerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class FemaleSouldhoundTemplate extends FemaleSoulbreakerTemplate {
|
||||
@Inject
|
||||
public FemaleSouldhoundTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.FEMALE_SOULDHOUND.id),
|
||||
CharacterClass.FEMALE_SOULDHOUND,
|
||||
// ATTRIBUTES
|
||||
28,// INT
|
||||
39,// STR
|
||||
30,// CON
|
||||
27,// MEN
|
||||
35,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.FEMALE_SOULDHOUND.id), CharacterClass.FEMALE_SOULDHOUND, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 28;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 30;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected FemaleSouldhoundTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class FortuneSeekerTemplate extends BountyHunterTemplate {
|
||||
@Inject
|
||||
public FortuneSeekerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.FORTUNE_SEEKER.id),
|
||||
CharacterClass.FORTUNE_SEEKER,
|
||||
// ATTRIBUTES
|
||||
20,// INT
|
||||
39,// STR
|
||||
45,// CON
|
||||
27,// MEN
|
||||
29,// DEX
|
||||
10,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
43,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
83000,// max inventory weight
|
||||
true,// can craft
|
||||
Point.fromXYZ(108512, -174026, -400)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.FORTUNE_SEEKER.id), CharacterClass.FORTUNE_SEEKER, Point.fromXYZ(108512, -174026, -400));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 20;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 45;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 29;
|
||||
attributes.witness = 10;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 43;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 83000;
|
||||
attributes.craft = true;
|
||||
}
|
||||
|
||||
|
||||
protected FortuneSeekerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class GhostHunterTemplate extends AbyssWalkerTemplate {
|
||||
@Inject
|
||||
public GhostHunterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.GHOST_HUNTER.id),
|
||||
CharacterClass.GHOST_HUNTER,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.GHOST_HUNTER.id), CharacterClass.GHOST_HUNTER, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected GhostHunterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class GhostSentinelTemplate extends PhantomRangerTemplate {
|
||||
@Inject
|
||||
public GhostSentinelTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.GHOST_SENTINEL.id),
|
||||
CharacterClass.GHOST_SENTINEL,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.GHOST_SENTINEL.id), CharacterClass.GHOST_SENTINEL, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected GhostSentinelTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class GladiatorTemplate extends WarriorTemplate {
|
||||
@Inject
|
||||
public GladiatorTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.GLADIATOR.id),
|
||||
CharacterClass.GLADIATOR,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.GLADIATOR.id), CharacterClass.GLADIATOR, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected GladiatorTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class GrandKhauatariTemplate extends TyrantTemplate {
|
||||
@Inject
|
||||
public GrandKhauatariTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.GRAND_KHAUATARI.id),
|
||||
CharacterClass.GRAND_KHAUATARI,
|
||||
// ATTRIBUTES
|
||||
18,// INT
|
||||
40,// STR
|
||||
47,// CON
|
||||
27,// MEN
|
||||
26,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
31,// accuracy
|
||||
42,// critical
|
||||
31,// evasion
|
||||
117,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56693, -113610, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.GRAND_KHAUATARI.id), CharacterClass.GRAND_KHAUATARI, Point.fromXYZ(-56693, -113610, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 18;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 47;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 26;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 31;
|
||||
attributes.criticalChance = 42;
|
||||
attributes.evasionChance = 31;
|
||||
attributes.moveSpeed = 117;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected GrandKhauatariTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class HawkeyeTemplate extends RogueTemplate {
|
||||
@Inject
|
||||
public HawkeyeTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.HAWKEYE.id),
|
||||
CharacterClass.HAWKEYE,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.HAWKEYE.id), CharacterClass.HAWKEYE, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected HawkeyeTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class HellKnightTemplate extends DarkAvengerTemplate {
|
||||
@Inject
|
||||
public HellKnightTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.HELL_KNIGHT.id),
|
||||
CharacterClass.HELL_KNIGHT,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.HELL_KNIGHT.id), CharacterClass.HELL_KNIGHT, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected HellKnightTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class HierophantTemplate extends ProphetTemplate {
|
||||
@Inject
|
||||
public HierophantTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.HIEROPHANT.id),
|
||||
CharacterClass.HIEROPHANT,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.HIEROPHANT.id), CharacterClass.HIEROPHANT, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected HierophantTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class HumanFighterTemplate extends AbstractHumanCharacterTemplate {
|
||||
@Inject
|
||||
public HumanFighterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.HUMAN_FIGHTER.id),
|
||||
CharacterClass.HUMAN_FIGHTER,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.HUMAN_FIGHTER.id), CharacterClass.HUMAN_FIGHTER, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected HumanFighterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class HumanMysticTemplate extends AbstractHumanCharacterTemplate {
|
||||
@Inject
|
||||
public HumanMysticTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.HUMAN_MYSTIC.id),
|
||||
CharacterClass.HUMAN_MYSTIC,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.HUMAN_MYSTIC.id), CharacterClass.HUMAN_MYSTIC, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected HumanMysticTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class InspectorTemplate extends WarderTemplate {
|
||||
@Inject
|
||||
public InspectorTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.INSPECTOR.id),
|
||||
CharacterClass.INSPECTOR,
|
||||
// ATTRIBUTES
|
||||
28,// INT
|
||||
39,// STR
|
||||
30,// CON
|
||||
27,// MEN
|
||||
35,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.INSPECTOR.id), CharacterClass.INSPECTOR, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 28;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 30;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected InspectorTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class JudicatorTemplate extends InspectorTemplate {
|
||||
@Inject
|
||||
public JudicatorTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.JUDICATOR.id),
|
||||
CharacterClass.JUDICATOR,
|
||||
// ATTRIBUTES
|
||||
28,// INT
|
||||
39,// STR
|
||||
30,// CON
|
||||
27,// MEN
|
||||
35,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.JUDICATOR.id), CharacterClass.JUDICATOR, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 28;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 30;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected JudicatorTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class KnightTemplate extends HumanFighterTemplate {
|
||||
@Inject
|
||||
public KnightTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.KNIGHT.id),
|
||||
CharacterClass.KNIGHT,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.KNIGHT.id), CharacterClass.KNIGHT, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected KnightTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class MaestroTemplate extends WarsmithTemplate {
|
||||
@Inject
|
||||
public MaestroTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.MAESTRO.id),
|
||||
CharacterClass.MAESTRO,
|
||||
// ATTRIBUTES
|
||||
20,// INT
|
||||
39,// STR
|
||||
45,// CON
|
||||
27,// MEN
|
||||
29,// DEX
|
||||
10,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
43,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
83000,// max inventory weight
|
||||
true,// can craft
|
||||
Point.fromXYZ(108512, -174026, -400)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.MAESTRO.id), CharacterClass.MAESTRO, Point.fromXYZ(108512, -174026, -400));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 20;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 45;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 29;
|
||||
attributes.witness = 10;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 43;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 83000;
|
||||
attributes.craft = true;
|
||||
}
|
||||
|
||||
|
||||
protected MaestroTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class MaleSoldierTemplate extends AbstractKamaelCharacterTemplate {
|
||||
@Inject
|
||||
public MaleSoldierTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.MALE_SOLDIER.id),
|
||||
CharacterClass.MALE_SOLDIER,
|
||||
// ATTRIBUTES
|
||||
29,// INT
|
||||
41,// STR
|
||||
31,// CON
|
||||
25,// MEN
|
||||
33,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125464, 37776, 1176)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.MALE_SOLDIER.id), CharacterClass.MALE_SOLDIER, Point.fromXYZ(-125464, 37776, 1176));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 29;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 33;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected MaleSoldierTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class MaleSoulbreakerTemplate extends TrooperTemplate {
|
||||
@Inject
|
||||
public MaleSoulbreakerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.MALE_SOULBREAKER.id),
|
||||
CharacterClass.MALE_SOULBREAKER,
|
||||
// ATTRIBUTES
|
||||
29,// INT
|
||||
41,// STR
|
||||
31,// CON
|
||||
25,// MEN
|
||||
33,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.MALE_SOULBREAKER.id), CharacterClass.MALE_SOULBREAKER, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 29;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 33;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected MaleSoulbreakerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class MaleSouldhoundTemplate extends MaleSoulbreakerTemplate {
|
||||
@Inject
|
||||
public MaleSouldhoundTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.MALE_SOULDHOUND.id),
|
||||
CharacterClass.MALE_SOULDHOUND,
|
||||
// ATTRIBUTES
|
||||
29,// INT
|
||||
41,// STR
|
||||
31,// CON
|
||||
25,// MEN
|
||||
33,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-125533, 38114, 1142)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.MALE_SOULDHOUND.id), CharacterClass.MALE_SOULDHOUND, Point.fromXYZ(-125533, 38114, 1142));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 29;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 33;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected MaleSouldhoundTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class MoonlightSentinelTemplate extends SilverRangerTemplate {
|
||||
@Inject
|
||||
public MoonlightSentinelTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.MOONLIGHT_SENTINEL.id),
|
||||
CharacterClass.MOONLIGHT_SENTINEL,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.MOONLIGHT_SENTINEL.id), CharacterClass.MOONLIGHT_SENTINEL, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected MoonlightSentinelTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class MysticMuseTemplate extends SpellsingerTemplate {
|
||||
@Inject
|
||||
public MysticMuseTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.MYSTIC_MUSE.id),
|
||||
CharacterClass.MYSTIC_MUSE,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.MYSTIC_MUSE.id), CharacterClass.MYSTIC_MUSE, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected MysticMuseTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class NecromancerTemplate extends WizardTemplate {
|
||||
@Inject
|
||||
public NecromancerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.NECROMANCER.id),
|
||||
CharacterClass.NECROMANCER,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.NECROMANCER.id), CharacterClass.NECROMANCER, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected NecromancerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class OracleTemplate extends ElvenMysticTemplate {
|
||||
@Inject
|
||||
public OracleTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ORACLE.id),
|
||||
CharacterClass.ORACLE,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ORACLE.id), CharacterClass.ORACLE, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected OracleTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class OrcFighterTemplate extends AbstractOrcCharacterTemplate {
|
||||
@Inject
|
||||
public OrcFighterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ORC_FIGHTER.id),
|
||||
CharacterClass.ORC_FIGHTER,
|
||||
// ATTRIBUTES
|
||||
18,// INT
|
||||
40,// STR
|
||||
47,// CON
|
||||
27,// MEN
|
||||
26,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
31,// accuracy
|
||||
42,// critical
|
||||
31,// evasion
|
||||
117,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56693, -113610, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ORC_FIGHTER.id), CharacterClass.ORC_FIGHTER, Point.fromXYZ(-56693, -113610, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 18;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 47;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 26;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 31;
|
||||
attributes.criticalChance = 42;
|
||||
attributes.evasionChance = 31;
|
||||
attributes.moveSpeed = 117;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected OrcFighterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class OrcMonkTemplate extends OrcFighterTemplate {
|
||||
@Inject
|
||||
public OrcMonkTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ORC_MONK.id),
|
||||
CharacterClass.ORC_MONK,
|
||||
// ATTRIBUTES
|
||||
18,// INT
|
||||
40,// STR
|
||||
47,// CON
|
||||
27,// MEN
|
||||
26,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
31,// accuracy
|
||||
42,// critical
|
||||
31,// evasion
|
||||
117,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56682, -113610, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ORC_MONK.id), CharacterClass.ORC_MONK, Point.fromXYZ(-56682, -113610, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 18;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 47;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 26;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 31;
|
||||
attributes.criticalChance = 42;
|
||||
attributes.evasionChance = 31;
|
||||
attributes.moveSpeed = 117;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected OrcMonkTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class OrcMysticTemplate extends AbstractOrcCharacterTemplate {
|
||||
@Inject
|
||||
public OrcMysticTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ORC_MYSTIC.id),
|
||||
CharacterClass.ORC_MYSTIC,
|
||||
// ATTRIBUTES
|
||||
31,// INT
|
||||
27,// STR
|
||||
31,// CON
|
||||
42,// MEN
|
||||
24,// DEX
|
||||
15,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
121,// move speed
|
||||
68000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56682, -113730, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ORC_MYSTIC.id), CharacterClass.ORC_MYSTIC, Point.fromXYZ(-56682, -113730, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 31;
|
||||
attributes.strength = 27;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 42;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 15;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 121;
|
||||
attributes.maxWeigth = 68000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected OrcMysticTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class OrcRaiderTemplate extends OrcFighterTemplate {
|
||||
@Inject
|
||||
public OrcRaiderTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ORC_RAIDER.id),
|
||||
CharacterClass.ORC_RAIDER,
|
||||
// ATTRIBUTES
|
||||
18,// INT
|
||||
40,// STR
|
||||
47,// CON
|
||||
27,// MEN
|
||||
26,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
31,// accuracy
|
||||
42,// critical
|
||||
31,// evasion
|
||||
117,// move speed
|
||||
87000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56693, -113610, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ORC_RAIDER.id), CharacterClass.ORC_RAIDER, Point.fromXYZ(-56693, -113610, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 18;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 47;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 26;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 31;
|
||||
attributes.criticalChance = 42;
|
||||
attributes.evasionChance = 31;
|
||||
attributes.moveSpeed = 117;
|
||||
attributes.maxWeigth = 87000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected OrcRaiderTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class OrcShamanTemplate extends OrcMysticTemplate {
|
||||
@Inject
|
||||
public OrcShamanTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ORC_SHAMAN.id),
|
||||
CharacterClass.ORC_SHAMAN,
|
||||
// ATTRIBUTES
|
||||
31,// INT
|
||||
27,// STR
|
||||
31,// CON
|
||||
42,// MEN
|
||||
24,// DEX
|
||||
15,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
121,// move speed
|
||||
68000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56682, -113730, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.ORC_SHAMAN.id), CharacterClass.ORC_SHAMAN, Point.fromXYZ(-56682, -113730, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 31;
|
||||
attributes.strength = 27;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 42;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 15;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 121;
|
||||
attributes.maxWeigth = 68000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected OrcShamanTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class OverlordTemplate extends OrcShamanTemplate {
|
||||
@Inject
|
||||
public OverlordTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.OVERLORD.id),
|
||||
CharacterClass.OVERLORD,
|
||||
// ATTRIBUTES
|
||||
31,// INT
|
||||
27,// STR
|
||||
31,// CON
|
||||
42,// MEN
|
||||
24,// DEX
|
||||
15,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
121,// move speed
|
||||
68000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-56682, -113730, -690)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.OVERLORD.id), CharacterClass.OVERLORD, Point.fromXYZ(-56682, -113730, -690));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 31;
|
||||
attributes.strength = 27;
|
||||
attributes.concentration = 31;
|
||||
attributes.mentality = 42;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 15;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 121;
|
||||
attributes.maxWeigth = 68000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected OverlordTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class PaladinTemplate extends KnightTemplate {
|
||||
@Inject
|
||||
public PaladinTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.PALADIN.id),
|
||||
CharacterClass.PALADIN,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.PALADIN.id), CharacterClass.PALADIN, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected PaladinTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class PalusKnightTemplate extends DarkFighterTemplate {
|
||||
@Inject
|
||||
public PalusKnightTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.PALUS_KNIGHT.id),
|
||||
CharacterClass.PALUS_KNIGHT,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.PALUS_KNIGHT.id), CharacterClass.PALUS_KNIGHT, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected PalusKnightTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class PhantomRangerTemplate extends AssassinTemplate {
|
||||
@Inject
|
||||
public PhantomRangerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.PHANTOM_RANGER.id),
|
||||
CharacterClass.PHANTOM_RANGER,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.PHANTOM_RANGER.id), CharacterClass.PHANTOM_RANGER, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected PhantomRangerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class PhantomSummonerTemplate extends DarkWizardTemplate {
|
||||
@Inject
|
||||
public PhantomSummonerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.PHANTOM_SUMMONER.id),
|
||||
CharacterClass.PHANTOM_SUMMONER,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.PHANTOM_SUMMONER.id), CharacterClass.PHANTOM_SUMMONER, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected PhantomSummonerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class PhoenixKnightTemplate extends PaladinTemplate {
|
||||
@Inject
|
||||
public PhoenixKnightTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.PHOENIX_KNIGHT.id),
|
||||
CharacterClass.PHOENIX_KNIGHT,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.PHOENIX_KNIGHT.id), CharacterClass.PHOENIX_KNIGHT, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected PhoenixKnightTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class PlainsWalkerTemplate extends ElvenScoutTemplate {
|
||||
@Inject
|
||||
public PlainsWalkerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.PLAINS_WALKER.id),
|
||||
CharacterClass.PLAINS_WALKER,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.PLAINS_WALKER.id), CharacterClass.PLAINS_WALKER, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected PlainsWalkerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ProphetTemplate extends ClericTemplate {
|
||||
@Inject
|
||||
public ProphetTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.PROPHET.id),
|
||||
CharacterClass.PROPHET,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.PROPHET.id), CharacterClass.PROPHET, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ProphetTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,42 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class RogueTemplate extends HumanFighterTemplate {
|
||||
@Inject
|
||||
public RogueTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.ROGUE.id), CharacterClass.ROGUE,
|
||||
super(factory.createID(CharacterClass.ROGUE.id), CharacterClass.ROGUE, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected RogueTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SagittariusTemplate extends HawkeyeTemplate {
|
||||
@Inject
|
||||
public SagittariusTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SAGITTARIUS.id),
|
||||
CharacterClass.SAGITTARIUS,
|
||||
// ATTRIBUTES
|
||||
21,// INT
|
||||
40,// STR
|
||||
43,// CON
|
||||
25,// MEN
|
||||
30,// DEX
|
||||
11,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
44,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
81900,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-71338, 258271, -3104)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SAGITTARIUS.id), CharacterClass.SAGITTARIUS, Point.fromXYZ(-71338, 258271, -3104));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 21;
|
||||
attributes.strength = 40;
|
||||
attributes.concentration = 43;
|
||||
attributes.mentality = 25;
|
||||
attributes.dexterity = 30;
|
||||
attributes.witness = 11;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 44;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 81900;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SagittariusTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ScavengerTemplate extends DwarvenFighterTemplate {
|
||||
@Inject
|
||||
public ScavengerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SCAVENGER.id),
|
||||
CharacterClass.SCAVENGER,
|
||||
// ATTRIBUTES
|
||||
20,// INT
|
||||
39,// STR
|
||||
45,// CON
|
||||
27,// MEN
|
||||
29,// DEX
|
||||
10,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
33,// accuracy
|
||||
43,// critical
|
||||
33,// evasion
|
||||
115,// move speed
|
||||
83000,// max inventory weight
|
||||
true,// can craft
|
||||
Point.fromXYZ(108512, -174026, -400)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SCAVENGER.id), CharacterClass.SCAVENGER, Point.fromXYZ(108512, -174026, -400));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 20;
|
||||
attributes.strength = 39;
|
||||
attributes.concentration = 45;
|
||||
attributes.mentality = 27;
|
||||
attributes.dexterity = 29;
|
||||
attributes.witness = 10;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 33;
|
||||
attributes.criticalChance = 43;
|
||||
attributes.evasionChance = 33;
|
||||
attributes.moveSpeed = 115;
|
||||
attributes.maxWeigth = 83000;
|
||||
attributes.craft = true;
|
||||
}
|
||||
|
||||
|
||||
protected ScavengerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ShillieanSaintTemplate extends ShillienElderTemplate {
|
||||
@Inject
|
||||
public ShillieanSaintTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SHILLIEAN_SAINT.id),
|
||||
CharacterClass.SHILLIEAN_SAINT,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SHILLIEAN_SAINT.id), CharacterClass.SHILLIEAN_SAINT, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ShillieanSaintTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ShillienElderTemplate extends ShillienOracleTemplate {
|
||||
@Inject
|
||||
public ShillienElderTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SHILLIEN_ELDER.id),
|
||||
CharacterClass.SHILLIEN_ELDER,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SHILLIEN_ELDER.id), CharacterClass.SHILLIEN_ELDER, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ShillienElderTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ShillienKnightTemplate extends PalusKnightTemplate {
|
||||
@Inject
|
||||
public ShillienKnightTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SHILLIEN_KNIGHT.id),
|
||||
CharacterClass.SHILLIEN_KNIGHT,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SHILLIEN_KNIGHT.id), CharacterClass.SHILLIEN_KNIGHT, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ShillienKnightTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ShillienOracleTemplate extends DarkMysticTemplate {
|
||||
@Inject
|
||||
public ShillienOracleTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SHILLIEN_ORACLE.id),
|
||||
CharacterClass.SHILLIEN_ORACLE,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SHILLIEN_ORACLE.id), CharacterClass.SHILLIEN_ORACLE, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ShillienOracleTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class ShillienTemplarTemplate extends ShillienKnightTemplate {
|
||||
@Inject
|
||||
public ShillienTemplarTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SHILLIEN_TEMPLAR.id),
|
||||
CharacterClass.SHILLIEN_TEMPLAR,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SHILLIEN_TEMPLAR.id), CharacterClass.SHILLIEN_TEMPLAR, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected ShillienTemplarTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SilverRangerTemplate extends ElvenScoutTemplate {
|
||||
@Inject
|
||||
public SilverRangerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SILVER_RANGER.id),
|
||||
CharacterClass.SILVER_RANGER,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SILVER_RANGER.id), CharacterClass.SILVER_RANGER, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SilverRangerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SorcerorTemplate extends WizardTemplate {
|
||||
@Inject
|
||||
public SorcerorTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SORCEROR.id),
|
||||
CharacterClass.SORCEROR,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SORCEROR.id), CharacterClass.SORCEROR, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SorcerorTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SoultakerTemplate extends NecromancerTemplate {
|
||||
@Inject
|
||||
public SoultakerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SOULTAKER.id),
|
||||
CharacterClass.SOULTAKER,
|
||||
// ATTRIBUTES
|
||||
41,// INT
|
||||
22,// STR
|
||||
27,// CON
|
||||
39,// MEN
|
||||
21,// DEX
|
||||
20,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
28,// accuracy
|
||||
40,// critical
|
||||
28,// evasion
|
||||
120,// move speed
|
||||
62500,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(-90890, 248027, -3570)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SOULTAKER.id), CharacterClass.SOULTAKER, Point.fromXYZ(-90890, 248027, -3570));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 41;
|
||||
attributes.strength = 22;
|
||||
attributes.concentration = 27;
|
||||
attributes.mentality = 39;
|
||||
attributes.dexterity = 21;
|
||||
attributes.witness = 20;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 28;
|
||||
attributes.criticalChance = 40;
|
||||
attributes.evasionChance = 28;
|
||||
attributes.moveSpeed = 120;
|
||||
attributes.maxWeigth = 62500;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SoultakerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SpectralMasterTemplate extends PhantomSummonerTemplate {
|
||||
@Inject
|
||||
public SpectralMasterTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SPECTRAL_MASTER.id),
|
||||
CharacterClass.SPECTRAL_MASTER,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SPECTRAL_MASTER.id), CharacterClass.SPECTRAL_MASTER, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SpectralMasterTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SpectraldancerTemplate extends BladedancerTemplate {
|
||||
@Inject
|
||||
public SpectraldancerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.spectralDancer.id),
|
||||
CharacterClass.spectralDancer,
|
||||
// ATTRIBUTES
|
||||
25,// INT
|
||||
41,// STR
|
||||
32,// CON
|
||||
26,// MEN
|
||||
34,// DEX
|
||||
12,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
35,// accuracy
|
||||
45,// critical
|
||||
35,// evasion
|
||||
122,// move speed
|
||||
69000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28377, 10916, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.spectralDancer.id), CharacterClass.spectralDancer, Point.fromXYZ(28377, 10916, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 25;
|
||||
attributes.strength = 41;
|
||||
attributes.concentration = 32;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 34;
|
||||
attributes.witness = 12;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 35;
|
||||
attributes.criticalChance = 45;
|
||||
attributes.evasionChance = 35;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 69000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SpectraldancerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SpellhowlerTemplate extends DarkWizardTemplate {
|
||||
@Inject
|
||||
public SpellhowlerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SPELLHOWLER.id),
|
||||
CharacterClass.SPELLHOWLER,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SPELLHOWLER.id), CharacterClass.SPELLHOWLER, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SpellhowlerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SpellsingerTemplate extends ElvenWizardTemplate {
|
||||
@Inject
|
||||
public SpellsingerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SPELLSINGER.id),
|
||||
CharacterClass.SPELLSINGER,
|
||||
// ATTRIBUTES
|
||||
37,// INT
|
||||
21,// STR
|
||||
25,// CON
|
||||
40,// MEN
|
||||
24,// DEX
|
||||
23,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
30,// accuracy
|
||||
41,// critical
|
||||
30,// evasion
|
||||
122,// move speed
|
||||
62400,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(46182, 41198, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SPELLSINGER.id), CharacterClass.SPELLSINGER, Point.fromXYZ(46182, 41198, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 37;
|
||||
attributes.strength = 21;
|
||||
attributes.concentration = 25;
|
||||
attributes.mentality = 40;
|
||||
attributes.dexterity = 24;
|
||||
attributes.witness = 23;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 30;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 30;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 62400;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SpellsingerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class StormScreamerTemplate extends SpellhowlerTemplate {
|
||||
@Inject
|
||||
public StormScreamerTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.STORM_SCREAMER.id),
|
||||
CharacterClass.STORM_SCREAMER,
|
||||
// ATTRIBUTES
|
||||
44,// INT
|
||||
23,// STR
|
||||
24,// CON
|
||||
37,// MEN
|
||||
23,// DEX
|
||||
19,// WIT
|
||||
3,// physical attack
|
||||
6,// magical attack
|
||||
54,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
29,// accuracy
|
||||
41,// critical
|
||||
29,// evasion
|
||||
122,// move speed
|
||||
61000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(28295, 11063, -4224)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.STORM_SCREAMER.id), CharacterClass.STORM_SCREAMER, Point.fromXYZ(28295, 11063, -4224));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 44;
|
||||
attributes.strength = 23;
|
||||
attributes.concentration = 24;
|
||||
attributes.mentality = 37;
|
||||
attributes.dexterity = 23;
|
||||
attributes.witness = 19;
|
||||
attributes.physicalAttack = 3;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 54;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 29;
|
||||
attributes.criticalChance = 41;
|
||||
attributes.evasionChance = 29;
|
||||
attributes.moveSpeed = 122;
|
||||
attributes.maxWeigth = 61000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected StormScreamerTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -26,43 +26,31 @@ import com.l2jserver.util.dimensional.Point;
|
||||
public class SwordMuseTemplate extends SwordSingerTemplate {
|
||||
@Inject
|
||||
public SwordMuseTemplate(CharacterTemplateIDFactory factory) {
|
||||
super(factory.createID(CharacterClass.SWORD_MUSE.id),
|
||||
CharacterClass.SWORD_MUSE,
|
||||
// ATTRIBUTES
|
||||
23,// INT
|
||||
36,// STR
|
||||
36,// CON
|
||||
26,// MEN
|
||||
35,// DEX
|
||||
14,// WIT
|
||||
4,// physical attack
|
||||
6,// magical attack
|
||||
80,// physical def
|
||||
41,// magical def
|
||||
300,// attack speed
|
||||
333,// cast speed
|
||||
36,// accuracy
|
||||
46,// critical
|
||||
36,// evasion
|
||||
125,// move speed
|
||||
73000,// max inventory weight
|
||||
false,// can craft
|
||||
Point.fromXYZ(45978, 41196, -3440)// spawn location
|
||||
);
|
||||
super(factory.createID(CharacterClass.SWORD_MUSE.id), CharacterClass.SWORD_MUSE, Point.fromXYZ(45978, 41196, -3440));
|
||||
// ATTRIBUTES
|
||||
attributes.intelligence = 23;
|
||||
attributes.strength = 36;
|
||||
attributes.concentration = 36;
|
||||
attributes.mentality = 26;
|
||||
attributes.dexterity = 35;
|
||||
attributes.witness = 14;
|
||||
attributes.physicalAttack = 4;
|
||||
attributes.magicalAttack = 6;
|
||||
attributes.physicalDefense = 80;
|
||||
attributes.magicalDefense = 41;
|
||||
attributes.attackSpeed = 300;
|
||||
attributes.castSpeed = 333;
|
||||
attributes.accuracy = 36;
|
||||
attributes.criticalChance = 46;
|
||||
attributes.evasionChance = 36;
|
||||
attributes.moveSpeed = 125;
|
||||
attributes.maxWeigth = 73000;
|
||||
attributes.craft = false;
|
||||
}
|
||||
|
||||
|
||||
protected SwordMuseTemplate(CharacterTemplateID id,
|
||||
CharacterClass characterClass, int intelligence, int strength,
|
||||
int concentration, int mentality, int dexterity, int witness,
|
||||
int physicalAttack, int magicalAttack, int physicalDefense,
|
||||
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
|
||||
int criticalChance, int evasionChance, int moveSpeed,
|
||||
int maxWeigth, boolean craft, Point spawnLocation) {
|
||||
super(id, characterClass, intelligence, strength, concentration,
|
||||
mentality, dexterity, witness, physicalAttack, magicalAttack,
|
||||
physicalDefense, magicalDefense, attackSpeed, castSpeed,
|
||||
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
|
||||
craft, spawnLocation);
|
||||
CharacterClass characterClass, Point spawnLocation) {
|
||||
super(id, characterClass, spawnLocation);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user