mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-06 07:32:46 +00:00
41
src/main/java/com/l2jserver/Test.java
Normal file
41
src/main/java/com/l2jserver/Test.java
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
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||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
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||||
* l2jserver is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver;
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import com.l2jserver.util.html.markup.HtmlTemplate;
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import com.l2jserver.util.html.markup.MarkupTag;
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/**
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class Test {
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/**
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* @param args
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*/
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public static void main(String[] args) {
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final HtmlTemplate template = new HtmlTemplate("Notice") {
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@Override
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public void build(MarkupTag body) {
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body.text("This NPC is not yet implemented!").br();
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body.text("This NPC is not yet implemented!", "000000").br();
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body.text("This NPC is not yet implemented!", "ffffff").p();
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body.addLink("Click me!", "test");
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}
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};
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System.out.println(template.toHtmlString());
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}
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}
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@@ -278,7 +278,7 @@ public class CharacterInformationPacket extends AbstractServerPacket {
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buffer.writeShort(500); // inventory limit
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buffer.writeInt(character.getCharacterClass().id);
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buffer.writeInt(0x01); // special effects? circles around player...
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buffer.writeInt(0x00); // special effects? circles around player...
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buffer.writeInt(200); // max cp
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buffer.writeInt(200); // cur cp
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buffer.writeByte(0x00); // is mount or is airshilhelp = 0; otherwise
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@@ -30,6 +30,7 @@ import com.l2jserver.game.net.packet.server.CharacterTargetSelectedPacket;
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import com.l2jserver.game.net.packet.server.GameGuardQueryPacket;
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import com.l2jserver.game.net.packet.server.NPCInformationPacket;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.template.NPCTemplate;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterMoveType;
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import com.l2jserver.model.world.NPC;
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@@ -119,6 +120,7 @@ public class CharacterServiceImpl extends AbstractService implements
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if (conn == null)
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return;
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if (!worldService.add(character))
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// TODO this should throw an exception
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// character is already in the world!
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return;
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@@ -146,6 +148,8 @@ public class CharacterServiceImpl extends AbstractService implements
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// this listener will be filtered so that only interesting events are
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// dispatched, once a event arrives will be possible to check check if
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// the given event will be broadcasted or not
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// TODO this should not be here, it should be i world service or a newly
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// created broadcast service.
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final WorldListener broadcastListener = new FilteredWorldListener<Positionable>(
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new KnownListFilter(character)) {
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@Override
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@@ -206,7 +210,8 @@ public class CharacterServiceImpl extends AbstractService implements
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run(character);
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// broadcast knownlist -- trashy implementation
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// TODO should be moved to world service
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// TODO should be moved to world service or a newly created broadcast
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// service, whichever fits the purpose
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for (final WorldObject o : worldService.iterable(new KnownListFilter(
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character))) {
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if (o instanceof NPC) {
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@@ -226,21 +231,22 @@ public class CharacterServiceImpl extends AbstractService implements
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public void move(L2Character character, Coordinate coordinate) {
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final CharacterID id = character.getID();
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final Lineage2Connection conn = networkService.discover(id);
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// for now, let's just write the packet
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// aiService.walk(character, coordinate);
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// we don't set the character coordinate here, this will be done by
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// validation packets, sent by client
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final Coordinate source = character.getPosition();
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// we don't set the character coordinate yet, this will be done by
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// validate coordinate
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// for now, let's just write the packet, we don't have much validation
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// to be done yet. With character validation packet, another packet of
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// these will be broadcasted.
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conn.write(new ActorMovementPacket(character, coordinate));
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// we don't dispatch events here, they will be dispatched by
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// receivedValidation at fixed time intervals.
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// with the same packet referred up here.
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}
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@Override
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public void leaveWorld(L2Character character) {
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if (!worldService.remove(character))
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return;
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spawnService.unspawn(character);
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eventDispatcher.dispatch(new CharacterLeaveWorldEvent(character));
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}
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@@ -250,21 +256,33 @@ public class CharacterServiceImpl extends AbstractService implements
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final Lineage2Connection conn = networkService.discover(id);
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if (target == null && character.getTargetID() != null) {
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// if is trying to select null (remove target) and the character has
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// an target, trigger an deselect
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final Actor oldTarget = character.getTarget();
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character.setTargetID(null);
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eventDispatcher.dispatch(new CharacterTargetDeselectedEvent(
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character, oldTarget));
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// TODO we need to send an packet here to inform of deselection
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} else if (target != null && !target.getID().equals(character.getID())) {
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// if new target is not null and the current character target is
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// null or different, trigger the selection.
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if (character.getTargetID() != null) {
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// first deselect old target
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eventDispatcher.dispatch(new CharacterTargetDeselectedEvent(
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character, character.getTarget()));
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}
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character.setTargetID(null);
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// now select the new target
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character.setTargetID(target.getID());
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eventDispatcher.dispatch(new CharacterTargetSelectedEvent(
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character, target));
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conn.write(new CharacterTargetSelectedPacket(target));
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} else {
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// this indicates an inconsistency, send an action failed and reset
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// target, i.e. deselect with no target
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// TODO instead of sending action failed, we should throw an
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// exception here
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conn.sendActionFailed();
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character.setTargetID(null);
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}
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}
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@@ -275,11 +293,15 @@ public class CharacterServiceImpl extends AbstractService implements
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// check if this Actor can be attacked
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if (target instanceof NPC) {
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final NPC npc = (NPC) target;
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if (!npc.getTemplate().isAttackable()) {
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final NPCTemplate template = npc.getTemplate();
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if (!template.isAttackable()) {
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conn.write(ActionFailedPacket.SHARED_INSTANCE);
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return;
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}
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// first try to target this, if it is not already
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target(character, target);
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// TODO issue attack
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}
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}
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@@ -298,19 +320,27 @@ public class CharacterServiceImpl extends AbstractService implements
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public void walk(L2Character character) {
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final CharacterID id = character.getID();
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final Lineage2Connection conn = networkService.discover(id);
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// test if character is running
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if (character.getMoveType() == CharacterMoveType.RUN) {
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// if running set mode to walk and broadcast packet
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character.setMoveType(CharacterMoveType.WALK);
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conn.broadcast(new CharacterMovementTypePacket(character));
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// TODO dispatch move change type event
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}
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// TODO we need to throw an exception if character is not running
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}
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@Override
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public void run(L2Character character) {
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final CharacterID id = character.getID();
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final Lineage2Connection conn = networkService.discover(id);
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// test if character is walking
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if (character.getMoveType() == CharacterMoveType.WALK) {
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// if running walking mode to run and broadcast packet
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character.setMoveType(CharacterMoveType.RUN);
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conn.broadcast(new CharacterMovementTypePacket(character));
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}
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// TODO dispatch move change type event
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}
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// TODO we need to throw an exception if character is not walking
|
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}
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}
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@@ -79,6 +79,7 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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point = spawnable.getPoint();
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if (point == null) {
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// not point send and no point stored, aborting
|
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// TODO this should throw an exception
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log.warn("Trying to spawn {} to a null point", spawnable);
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return;
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}
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@@ -87,6 +88,7 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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spawnable.setPoint(point);
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// register object in the world
|
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if (!worldService.add(spawnable))
|
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// TODO this should throw an exception
|
||||
// object was already in world
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return;
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@@ -99,11 +101,11 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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event = null;
|
||||
}
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|
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// TODO throw an exception if event is null
|
||||
if (event != null)
|
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// dispatch spawn event
|
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eventDispatcher.dispatch(event);
|
||||
|
||||
// TODO broadcast this object to players nearby
|
||||
// remember: broadcasting is done through events!
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}
|
||||
|
||||
@Override
|
||||
@@ -113,13 +115,14 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
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final Lineage2Connection conn = networkService
|
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.discover((CharacterID) player.getID());
|
||||
if (conn == null)
|
||||
// TODO throw an exception here
|
||||
return;
|
||||
conn.write(new CharacterTeleportPacket(conn.getCharacter()));
|
||||
}
|
||||
// dispatch teleport event
|
||||
eventDispatcher.dispatch(new PlayerTeleportEvent(player, coordinate
|
||||
.toPoint()));
|
||||
// TODO broadcast this player new position
|
||||
// remember: broadcasting is done through events!
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -22,7 +22,6 @@ import com.l2jserver.service.AbstractService;
|
||||
import com.l2jserver.service.AbstractService.Depends;
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||||
import com.l2jserver.service.ServiceStartException;
|
||||
import com.l2jserver.service.ServiceStopException;
|
||||
import com.l2jserver.service.game.CharacterService;
|
||||
import com.l2jserver.service.game.template.TemplateService;
|
||||
import com.l2jserver.service.game.world.WorldService;
|
||||
import com.l2jserver.service.game.world.event.WorldEventDispatcher;
|
||||
@@ -31,7 +30,7 @@ import com.l2jserver.service.threading.ThreadService;
|
||||
import com.l2jserver.util.dimensional.Coordinate;
|
||||
|
||||
/**
|
||||
* Default implementation for {@link CharacterService}.
|
||||
* Default implementation for {@link AIService}.
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
|
||||
@@ -111,6 +111,7 @@ public class WorldServiceImpl extends AbstractService implements WorldService {
|
||||
if (filter.accept(object))
|
||||
return (T) object;
|
||||
}
|
||||
// TODO throw exception if object is not found
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
8
src/main/resources/sql/actor_skill.sql
Normal file
8
src/main/resources/sql/actor_skill.sql
Normal file
@@ -0,0 +1,8 @@
|
||||
CREATE TABLE IF NOT EXISTS `actor_skill` (
|
||||
`actor_id` int(10) NOT NULL,
|
||||
`skill_id` int(10) NOT NULL,
|
||||
`level` int(2) NOT NULL DEFAULT '1',
|
||||
PRIMARY KEY (`actor_id`,`skill_id`),
|
||||
KEY `actor_id` (`actor_id`),
|
||||
KEY `skill_id` (`skill_id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
|
||||
@@ -1,7 +1,7 @@
|
||||
CREATE TABLE `character` (
|
||||
CREATE TABLE IF NOT EXISTS `character` (
|
||||
`character_id` int(12) NOT NULL,
|
||||
`account_id` varchar(50) NOT NULL,
|
||||
`clan_id` int(10) NOT NULL,
|
||||
`clan_id` int(10) DEFAULT NULL,
|
||||
`name` varchar(50) NOT NULL,
|
||||
`race` enum('HUMAN','ELF','DARK_ELF','ORC','DWARF','KAMAEL') NOT NULL,
|
||||
`class` enum('HUMAN_FIGHTER','WARRIOR','GLADIATOR','WARLORD','KNIGHT','PALADIN','DARK_AVENGER','ROGUE','TREASURE_HUNTER','HAWKEYE','DUELIST','DREADNOUGHT','phoenixKnight','hellKnight','sagittarius','adventurer','HUMAN_MYSTIC','WIZARD','SORCEROR','NECROMANCER','WARLOCK','CLERIC','BISHOP','PROPHET','ARCHMAGE','SOULTAKER','ARCANA_LORD','CARDINAL','HIEROPHANT','ELVEN_FIGHTER','ELVEN_KNIGHT','TEMPLE_KNIGHT','SWORD_SINGER','ELVEN_SCOUT','PLAINS_WALKER','SILVER_RANGER','EVA_TEMPLAR','SWORD_MUSE','WIND_RIDER','MOONLIGHT_SENTINEL','ELVEN_MYSTIC','ELVEN_WIZARD','SPELLSINGER','ELEMENTAL_SUMMONER','ORACLE','ELDER','MYSTIC_MUSE','ELEMENTAL_MASTER','EVA_SAINT','DARK_FIGHTER','PALUS_KNIGHT','SHILLIEN_KNIGHT','BLADEDANCER','ASSASSIN','ABYSS_WALKER','PHANTOM_RANGER','SHILLIEN_TEMPLAR','spectralDancer','ghostHunter','ghostSentinel','DARK_MYSTIC','DARK_WIZARD','SPELLHOWLER','PHANTOM_SUMMONER','SHILLIEN_ORACLE','SHILLIEN_ELDER','STORM_SCREAMER','SPECTRAL_MASTER','SHILLIEAN_SAINT','ORC_FIGHTER','ORC_RAIDER','DESTROYER','ORC_MONK','TYRANT','TITAN','GRAND_KHAUATARI','ORC_MYSTIC','ORC_SHAMAN','OVERLORD','WARCRYER','DOMINATOR','DOOMCRYER','DWARVEN_FIGHTER','SCAVENGER','BOUNTY_HUNTER','ARTISAN','WARSMITH','FORTUNE_SEEKER','MAESTRO','MALE_SOLDIER','TROOPER','BERSEKER','MALE_SOULBREAKER','DOOMBRINGER','MALE_SOULDHOUND','FEMALE_SOLDIER','WARDER','FEMALE_SOULBREAKER','ARBALESTER','FEMALE_SOULDHOUND','TRICKSTER','INSPECTOR','JUDICATOR') NOT NULL DEFAULT 'HUMAN_FIGHTER',
|
||||
@@ -12,11 +12,20 @@ CREATE TABLE `character` (
|
||||
`point_x` int(10) NOT NULL,
|
||||
`point_y` int(10) NOT NULL,
|
||||
`point_z` int(10) NOT NULL,
|
||||
`point_angle` DOUBLE NOT NULL,
|
||||
`point_angle` double NOT NULL,
|
||||
`appearance_hair_style` enum('STYLE_A','STYLE_B','STYLE_C','STYLE_D','STYLE_E') NOT NULL DEFAULT 'STYLE_A',
|
||||
`appearance_hair_color` enum('COLOR_A','COLOR_B','COLOR_C','COLOR_D') NOT NULL DEFAULT 'COLOR_A',
|
||||
`apperance_face` enum('FACE_A','FACE_B','FACE_C') NOT NULL DEFAULT 'FACE_A',
|
||||
PRIMARY KEY (`character_id`),
|
||||
KEY `account_id` (`account_id`),
|
||||
KEY `name` (`name`)
|
||||
) ENGINE=MyISAM;
|
||||
KEY `name` (`name`),
|
||||
KEY `clan_id` (`clan_id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
|
||||
|
||||
--
|
||||
-- Temporary sample data
|
||||
--
|
||||
|
||||
INSERT INTO `character` (`character_id`, `account_id`, `clan_id`, `name`, `race`, `class`, `sex`, `level`, `experience`, `sp`, `point_x`, `point_y`, `point_z`, `point_angle`, `appearance_hair_style`, `appearance_hair_color`, `apperance_face`) VALUES
|
||||
(268437456, 'rogiel', NULL, 'Rogiel', 'HUMAN', 'HUMAN_FIGHTER', 'MALE', 1, 0, 0, -71338, 258271, -3104, 0, 'STYLE_B', 'COLOR_B', 'FACE_B'),
|
||||
(268437457, 'rogiel2', NULL, 'Rogiel2', 'HUMAN', 'HUMAN_FIGHTER', 'MALE', 0, 0, 0, 0, 0, 0, 0, 'STYLE_A', 'COLOR_A', 'FACE_A');
|
||||
|
||||
12
src/main/resources/sql/character_shortcut.sql
Normal file
12
src/main/resources/sql/character_shortcut.sql
Normal file
@@ -0,0 +1,12 @@
|
||||
CREATE TABLE IF NOT EXISTS `character_shortcut` (
|
||||
`character_id` int(10) NOT NULL,
|
||||
`shortcut_id` int(10) DEFAULT NULL,
|
||||
`slot` int(2) NOT NULL,
|
||||
`page` int(1) NOT NULL,
|
||||
`type` enum('ITEM','SKILL','ACTION','MACRO','RECIPE','TPBOOKMARK') NOT NULL,
|
||||
`level` int(2) DEFAULT NULL,
|
||||
`character_type` int(10) NOT NULL,
|
||||
PRIMARY KEY (`character_id`,`slot`,`page`),
|
||||
KEY `character_id` (`character_id`),
|
||||
KEY `shortcut_id` (`shortcut_id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
|
||||
6
src/main/resources/sql/clan.sql
Normal file
6
src/main/resources/sql/clan.sql
Normal file
@@ -0,0 +1,6 @@
|
||||
CREATE TABLE IF NOT EXISTS `clan` (
|
||||
`clan_id` int(10) NOT NULL,
|
||||
`character_id_leader` int(10) NOT NULL,
|
||||
PRIMARY KEY (`clan_id`),
|
||||
KEY `character_id_leader` (`character_id_leader`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
|
||||
@@ -1,7 +1,23 @@
|
||||
CREATE TABLE `item` (
|
||||
CREATE TABLE IF NOT EXISTS `item` (
|
||||
`item_id` int(12) NOT NULL,
|
||||
`template_id` int(10) NOT NULL,
|
||||
`character_id` int(12) NOT NULL,
|
||||
`character_id` int(12) DEFAULT NULL,
|
||||
`location` enum('PAPERDOLL','INVENTORY','WAREHOUSE') DEFAULT NULL,
|
||||
`paperdoll` enum('UNDERWEAR','HEAD','HAIR1','HAIR2','NECK','RIGHT_HAND','CHEST','LEFT_HAND','RIGHT_EAR','LEFT_EAR','GLOVES','LEGS','FEET','RIGHT_FINGER','LEFT_FINGER','LEFT_BRACELET','RIGHT_BRACELET','DECORATION_1','DECORATION_2','DECORATION_3','DECORATION_4','DECORATION_5','DECORATION_6','CLOAK,BELT') DEFAULT NULL,
|
||||
`count` int(10) NOT NULL,
|
||||
`coord_x` int(10) DEFAULT NULL,
|
||||
`coord_y` int(10) DEFAULT NULL,
|
||||
`coord_z` int(10) DEFAULT NULL,
|
||||
PRIMARY KEY (`item_id`),
|
||||
KEY `character_id` (`character_id`)
|
||||
) ENGINE=MyISAM;
|
||||
KEY `character_id` (`character_id`),
|
||||
KEY `template_id` (`template_id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
|
||||
|
||||
--
|
||||
-- Temporary sample data
|
||||
--
|
||||
|
||||
INSERT INTO `item` (`item_id`, `template_id`, `character_id`, `location`, `paperdoll`, `count`, `coord_x`, `coord_y`, `coord_z`) VALUES
|
||||
(268635457, 57, 268437456, 'INVENTORY', NULL, 200000000, NULL, NULL, NULL),
|
||||
(268635459, 1, 268437456, 'PAPERDOLL', 'RIGHT_HAND', 1, NULL, NULL, NULL),
|
||||
(268635460, 1, 268437456, 'INVENTORY', NULL, 1, NULL, NULL, NULL);
|
||||
|
||||
8
src/main/resources/sql/npc_spawn.sql
Normal file
8
src/main/resources/sql/npc_spawn.sql
Normal file
@@ -0,0 +1,8 @@
|
||||
CREATE TABLE IF NOT EXISTS `npc_spawn` (
|
||||
`npc_id` int(10) NOT NULL,
|
||||
`point_x` int(10) NOT NULL,
|
||||
`point_y` int(10) NOT NULL,
|
||||
`point_z` int(10) NOT NULL,
|
||||
`point_angle` double NOT NULL,
|
||||
KEY `npc_id` (`npc_id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
|
||||
Reference in New Issue
Block a user