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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-05 23:22:47 +00:00

Java side template changes

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-06-03 15:57:08 -03:00
parent 4d6289b12c
commit 5990a97dfd
27 changed files with 500 additions and 484 deletions

View File

@@ -33,15 +33,15 @@ import com.l2jserver.model.id.provider.AccountIDProvider;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
import com.l2jserver.model.template.CharacterTemplate;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.template.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterRace;
import com.l2jserver.model.world.Clan;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.L2Character.CharacterRace;
import com.l2jserver.model.world.character.CharacterAppearance;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterFace;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairColor;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairStyle;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.service.database.DatabaseService;
import com.l2jserver.service.database.JDBCDatabaseService.CachedMapper;
import com.l2jserver.service.database.JDBCDatabaseService.InsertUpdateQuery;

View File

@@ -50,6 +50,7 @@ public class L2JGameServerMain {
serviceManager.start(TemplateService.class);
serviceManager.start(ChatService.class);
serviceManager.start(NPCService.class);
serviceManager.start(CharacterService.class);
serviceManager.start(PathingService.class);
@@ -57,9 +58,6 @@ public class L2JGameServerMain {
serviceManager.start(BlowfishKeygenService.class);
serviceManager.start(NetworkService.class);
// spawn everything
serviceManager.get(NPCService.class).spawnAll();
// final long free = Runtime.getRuntime().freeMemory();
// final long allocated = Runtime.getRuntime().totalMemory();
// final long maximum = Runtime.getRuntime().maxMemory();

View File

@@ -31,13 +31,13 @@ import com.l2jserver.model.id.object.provider.CharacterIDProvider;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
import com.l2jserver.model.template.CharacterTemplate;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.template.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterRace;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.L2Character.CharacterRace;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterFace;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairColor;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairStyle;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.util.BufferUtils;
/**

View File

@@ -27,7 +27,7 @@ import com.l2jserver.game.net.packet.server.SM_CHAR_TEMPLATE;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
import com.l2jserver.model.template.CharacterTemplate;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterClass;
/**
* Requests the creation of a new Character. The list of character templates is

View File

@@ -46,7 +46,7 @@ import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.world.Item;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.actor.ActorExperience;

View File

@@ -41,7 +41,7 @@ import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.world.Item;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.L2Character.CharacterMoveType;

View File

@@ -199,7 +199,7 @@ public class SM_SYSTEM_MESSAGE extends AbstractServerPacket {
}
public final SM_SYSTEM_MESSAGE addSkill(final Skill skill) {
return addSkill(skill.getSkillTemplate(), skill.getLevel());
return addSkill(skill.getTemplate(), skill.getLevel());
}
/**

View File

@@ -42,6 +42,7 @@ public abstract class AbstractModel<T extends ID<?>> implements Model<T> {
@Override
public void setID(T ID) {
Preconditions.checkState(id == null, "ID is already set");
desireInsert();
this.id = ID;
}
@@ -68,6 +69,15 @@ public abstract class AbstractModel<T extends ID<?>> implements Model<T> {
this.desire = ObjectDesire.UPDATE;
}
/**
* Set this object desire to {@link ObjectDesire#INSERT}. If the desire is
* {@link ObjectDesire#DELETE} the desire will not be changed.
*/
protected void desireInsert() {
if (this.desire != ObjectDesire.DELETE)
this.desire = ObjectDesire.INSERT;
}
@Override
public int hashCode() {
final int prime = 31;

View File

@@ -29,10 +29,16 @@ public interface Model<T extends ID<?>> {
T getID();
/**
* Please note that the ID can only be set one time. Once it has been set,
* it cannot be changed and a {@link IllegalStateException} will be thrown
* if trying to change the ID.
*
* @param ID
* the object ID to set
* @throws IllegalStateException
* if the ID was already set
*/
void setID(T ID);
void setID(T ID) throws IllegalStateException;
/**
* @return the database object desire

View File

@@ -17,6 +17,7 @@
package com.l2jserver.model.game;
import com.l2jserver.model.AbstractModel;
import com.l2jserver.model.id.SkillID;
import com.l2jserver.model.id.object.ActorID;
import com.l2jserver.model.id.template.SkillTemplateID;
import com.l2jserver.model.template.SkillTemplate;
@@ -27,72 +28,62 @@ import com.l2jserver.model.world.Actor;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class Skill extends AbstractModel {
/**
* The skill template ID
*/
private final SkillTemplateID skillTemplateID;
/**
* The actor id that has learned this skill
*/
private ActorID<?> actorID;
public class Skill extends AbstractModel<SkillID> {
private final SkillTemplateID templateID;
/**
* The skill level learned
*/
private int level;
/**
* Creates a new instance
* Creates a new instance in level one
*
* @param skillTemplateID
* the skill template id
* @param level
* the skill level
* the level of this skill
*/
public Skill(SkillTemplateID skillTemplateID, int level) {
this.skillTemplateID = skillTemplateID;
public Skill(SkillTemplateID templateID, int level) {
this.templateID = templateID;
this.level = level;
}
/**
* Creates a new instance in level one
*
* @param skillTemplateID
* the skill template id
*/
public Skill(SkillTemplateID skillTemplateID) {
this(skillTemplateID, 1);
public Skill(SkillTemplateID templateID) {
this(templateID, 1);
}
/**
* @return true if this skill is learned in the maximum level
*/
public boolean isMaximumLevel() {
return level >= skillTemplateID.getTemplate().getMaximumLevel();
return level >= getTemplate().getMaximumLevel();
}
/**
* @return the actorID
*/
public ActorID<?> getActorID() {
return actorID;
return id.getID1();
}
/**
* @return the actor
*/
public Actor getActor() {
return actorID.getObject();
return getActorID().getObject();
}
/**
* Sets the actor ID. Note that this will change the skill ID and because of
* this, the ID can only be set once.
*
* @param actorID
* the actor ID to set
* set the actor ID
* @see Skill#setID(SkillID)
*/
public void setActorID(ActorID<?> actorID) {
desireUpdate();
this.actorID = actorID;
setID(new SkillID(actorID, templateID));
}
/**
@@ -114,51 +105,14 @@ public class Skill extends AbstractModel {
/**
* @return the skillTemplateID
*/
public SkillTemplateID getSkillTemplateID() {
return skillTemplateID;
public SkillTemplateID getTemplateID() {
return id.getID2();
}
/**
* @return the skillTemplate
*/
public SkillTemplate getSkillTemplate() {
return skillTemplateID.getTemplate();
}
/*
* (non-Javadoc)
*
* @see java.lang.Object#hashCode()
*/
@Override
public int hashCode() {
final int prime = 31;
int result = super.hashCode();
result = prime * result + ((actorID == null) ? 0 : actorID.hashCode());
result = prime * result
+ ((skillTemplateID == null) ? 0 : skillTemplateID.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (!super.equals(obj))
return false;
if (getClass() != obj.getClass())
return false;
Skill other = (Skill) obj;
if (actorID == null) {
if (other.actorID != null)
return false;
} else if (!actorID.equals(other.actorID))
return false;
if (skillTemplateID == null) {
if (other.skillTemplateID != null)
return false;
} else if (!skillTemplateID.equals(other.skillTemplateID))
return false;
return true;
public SkillTemplate getTemplate() {
return getTemplateID().getTemplate();
}
}

View File

@@ -0,0 +1,45 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.id;
import com.google.inject.Inject;
import com.google.inject.assistedinject.Assisted;
import com.l2jserver.model.game.CharacterFriend;
import com.l2jserver.model.id.compound.AbstractCompoundID;
import com.l2jserver.model.id.object.ActorID;
import com.l2jserver.model.id.template.SkillTemplateID;
/**
* Each {@link CharacterFriend} is identified by an {@link ID}.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class SkillID extends AbstractCompoundID<ActorID<?>, SkillTemplateID> {
/**
* Creates a new instance
*
* @param id1
* the actor id
* @param id2
* the skill template id
*/
@Inject
public SkillID(@Assisted("id1") ActorID<?> id1,
@Assisted("id2") SkillTemplateID id2) {
super(id1, id2);
}
}

View File

@@ -16,6 +16,7 @@
*/
package com.l2jserver.model.server.attack;
import com.l2jserver.model.template.ItemTemplate;
import com.l2jserver.model.world.Actor;
/**
@@ -28,256 +29,254 @@ public class PhysicalAttackCalculator extends AttackCalculator {
super(new AttackCalculatorFunction(0x000, AttackCalculatorType.DAMAGE) {
@Override
public double calculate(Actor attacker, Actor target, double value) {
// // final boolean isPvP = (attacker instanceof L2Playable) &&
// // (target instanceof L2Playable);
// // TODO soulshot charge
// boolean soulshot = false;
//
// double damage = attacker.getStats().getPhysicalAttack();
// double defense = target.getStats().getPhysicalDefense();
// // damage += calcValakasAttribute(attacker, target, skill);
// // if (attacker instanceof NPC) {
// // if (((NPC) attacker)._soulshotcharged) {
// // ss = true;
// // } else
// // ss = false;
// // ((L2Npc) attacker)._soulshotcharged = false;
// // }
// // TODO implement pvp
// // Def bonusses in PvP fight
// // if (isPvP) {
// // if (skill == null)
// // defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1,
// // null, null);
// // else
// // defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1,
// // null, null);
// // }
//
// // TODO implement shield
// // switch (shld) {
// // case SHIELD_DEFENSE_SUCCEED:
// // if (!Config.ALT_GAME_SHIELD_BLOCKS)
// // defense += target.getShldDef();
// // break;
// // case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
// // return 1.;
// // }
//
// if (soulshot)
// damage *= 2;
// // if (skill != null) {
// // double skillpower = skill.getPower(attacker, target,
// isPvP);
// // float ssboost = skill.getSSBoost();
// // if (ssboost <= 0)
// // damage += skillpower;
// // else if (ssboost > 0) {
// // if (ss) {
// // skillpower *= ssboost;
// // damage += skillpower;
// // } else
// // damage += skillpower;
// // }
// // }
//
// // defense modifier depending of the attacker weapon
// ItemTemplate weapon = attacker.getActiveWeaponItem();
// boolean isBow = false;
// if (weapon != null/* && !attacker.isTransformed()*/) {
// switch (null) {
// case BOW:
// isBow = true;
// stat = StatType.BOW_WPN_VULN;
// break;
// case CROSSBOW:
// isBow = true;
// stat = StatType.CROSSBOW_WPN_VULN;
// break;
// case BLUNT:
// stat = StatType.BLUNT_WPN_VULN;
// break;
// case DAGGER:
// stat = StatType.DAGGER_WPN_VULN;
// break;
// case DUAL:
// stat = StatType.DUAL_WPN_VULN;
// break;
// case DUALFIST:
// stat = StatType.DUALFIST_WPN_VULN;
// break;
// case ETC:
// stat = StatType.ETC_WPN_VULN;
// break;
// case FIST:
// stat = StatType.FIST_WPN_VULN;
// break;
// case POLE:
// stat = StatType.POLE_WPN_VULN;
// break;
// case SWORD:
// stat = StatType.SWORD_WPN_VULN;
// break;
// case BIGSWORD:
// stat = StatType.BIGSWORD_WPN_VULN;
// break;
// case BIGBLUNT:
// stat = StatType.BIGBLUNT_WPN_VULN;
// break;
// case DUALDAGGER:
// stat = StatType.DUALDAGGER_WPN_VULN;
// break;
// case RAPIER:
// stat = StatType.RAPIER_WPN_VULN;
// break;
// case ANCIENTSWORD:
// stat = StatType.ANCIENT_WPN_VULN;
// break;
// /*
// * case PET: stat = Stats.PET_WPN_VULN; break;
// */
// }
// }
//
// // for summon use pet weapon vuln, since they cant hold
// weapon
// // if (attacker instanceof L2SummonInstance)
// // stat = Stats.PET_WPN_VULN;
//
// // if (crit) {
// // // Finally retail like formula
// // damage = 2
// // * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1,
// // target, skill)
// // * target.calcStat(Stats.CRIT_VULN,
// // target.getTemplate().baseCritVuln, target,
// // null) * (70 * damage / defense);
// // // Crit dmg add is almost useless in normal hits...
// // damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0,
// // target, skill) * 70 / defense);
// // } else
// // damage = 70 * damage / defense;
//
// if (stat != null) {
// // get the vulnerability due to skills (buffs, passives,
// // toggles, etc)
// damage = target.calcStat(stat, damage, target, null);
// /*
// * if (target instanceof L2Npc) { // get the natural
// * vulnerability for the template damage *= ((L2Npc)
// * target).getTemplate().getVulnerability(stat); }
// */
// }
//
// // Weapon random damage
// damage *= attacker.getRandomDamageMultiplier();
//
// // damage += Rnd.nextDouble() * damage / 10;
// // damage += _rnd.nextDouble()*
// // attacker.getRandomDamage(target);
// // }
// if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS) {
// damage -= target.getShldDef();
// if (damage < 0)
// damage = 0;
// }
//
// if (target instanceof L2Npc) {
// switch (((L2Npc) target).getTemplate().getRace()) {
// case BEAST:
// damage *= attacker.getPAtkMonsters(target);
// break;
// case ANIMAL:
// damage *= attacker.getPAtkAnimals(target);
// break;
// case PLANT:
// damage *= attacker.getPAtkPlants(target);
// break;
// case DRAGON:
// damage *= attacker.getPAtkDragons(target);
// break;
// case BUG:
// damage *= attacker.getPAtkInsects(target);
// break;
// case GIANT:
// damage *= attacker.getPAtkGiants(target);
// break;
// case MAGICCREATURE:
// damage *= attacker.getPAtkMagicCreatures(target);
// break;
// default:
// // nothing
// break;
// }
// }
//
// if (damage > 0 && damage < 1) {
// damage = 1;
// } else if (damage < 0) {
// damage = 0;
// }
//
// // Dmg bonusses in PvP fight
// if (isPvP) {
// if (skill == null)
// damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1,
// null, null);
// else
// damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG,
// 1, null, null);
// }
//
// // Physical skill dmg boost
// if (skill != null)
// damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1,
// null, null);
//
// damage *= calcElemental(attacker, target, skill);
// if (target instanceof L2Attackable) {
// if (isBow) {
// if (skill != null)
// damage *= attacker.calcStat(
// Stats.PVE_BOW_SKILL_DMG, 1, null, null);
// else
// damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1,
// null, null);
// } else
// damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1,
// null, null);
// if (!target.isRaid()
// && !target.isRaidMinion()
// && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY
// && attacker.getActingPlayer() != null
// && (target.getLevel() - attacker.getActingPlayer()
// .getLevel()) >= 2) {
// int lvlDiff = target.getLevel()
// - attacker.getActingPlayer().getLevel() - 1;
// if (skill != null) {
// if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
// damage *= Config.NPC_SKILL_DMG_PENALTY
// .get(Config.NPC_SKILL_DMG_PENALTY
// .size());
// else
// damage *= Config.NPC_SKILL_DMG_PENALTY
// .get(lvlDiff);
// } else if (crit) {
// if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
// damage *= Config.NPC_CRIT_DMG_PENALTY
// .get(Config.NPC_CRIT_DMG_PENALTY.size());
// else
// damage *= Config.NPC_CRIT_DMG_PENALTY
// .get(lvlDiff);
// } else {
// if (lvlDiff > Config.NPC_DMG_PENALTY.size())
// damage *= Config.NPC_DMG_PENALTY
// .get(Config.NPC_DMG_PENALTY.size());
// else
// damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
// }
// }
// }
//
// return damage;
// // final boolean isPvP = (attacker instanceof L2Playable) &&
// // (target instanceof L2Playable);
// // TODO soulshot charge
// boolean soulshot = false;
//
// double damage = attacker.getStats().getPhysicalAttack();
// double defense = target.getStats().getPhysicalDefense();
// // damage += calcValakasAttribute(attacker, target, skill);
// // if (attacker instanceof NPC) {
// // if (((NPC) attacker)._soulshotcharged) {
// // ss = true;
// // } else
// // ss = false;
// // ((L2Npc) attacker)._soulshotcharged = false;
// // }
// // TODO implement pvp
// // Def bonusses in PvP fight
// // if (isPvP) {
// // if (skill == null)
// // defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1,
// // null, null);
// // else
// // defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1,
// // null, null);
// // }
//
// // TODO implement shield
// // switch (shld) {
// // case SHIELD_DEFENSE_SUCCEED:
// // if (!Config.ALT_GAME_SHIELD_BLOCKS)
// // defense += target.getShldDef();
// // break;
// // case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
// // return 1.;
// // }
//
// if (soulshot)
// damage *= 2;
// // if (skill != null) {
// // double skillpower = skill.getPower(attacker, target, isPvP);
// // float ssboost = skill.getSSBoost();
// // if (ssboost <= 0)
// // damage += skillpower;
// // else if (ssboost > 0) {
// // if (ss) {
// // skillpower *= ssboost;
// // damage += skillpower;
// // } else
// // damage += skillpower;
// // }
// // }
//
// // defense modifier depending of the attacker weapon
// //ItemTemplate weapon = attacker.getActiveWeaponItem();
// boolean isBow = false;
// if (weapon != null/* && !attacker.isTransformed() */) {
// switch (null) {
// case BOW:
// isBow = true;
// stat = StatType.BOW_WPN_VULN;
// break;
// case CROSSBOW:
// isBow = true;
// stat = StatType.CROSSBOW_WPN_VULN;
// break;
// case BLUNT:
// stat = StatType.BLUNT_WPN_VULN;
// break;
// case DAGGER:
// stat = StatType.DAGGER_WPN_VULN;
// break;
// case DUAL:
// stat = StatType.DUAL_WPN_VULN;
// break;
// case DUALFIST:
// stat = StatType.DUALFIST_WPN_VULN;
// break;
// case ETC:
// stat = StatType.ETC_WPN_VULN;
// break;
// case FIST:
// stat = StatType.FIST_WPN_VULN;
// break;
// case POLE:
// stat = StatType.POLE_WPN_VULN;
// break;
// case SWORD:
// stat = StatType.SWORD_WPN_VULN;
// break;
// case BIGSWORD:
// stat = StatType.BIGSWORD_WPN_VULN;
// break;
// case BIGBLUNT:
// stat = StatType.BIGBLUNT_WPN_VULN;
// break;
// case DUALDAGGER:
// stat = StatType.DUALDAGGER_WPN_VULN;
// break;
// case RAPIER:
// stat = StatType.RAPIER_WPN_VULN;
// break;
// case ANCIENTSWORD:
// stat = StatType.ANCIENT_WPN_VULN;
// break;
// /*
// * case PET: stat = Stats.PET_WPN_VULN; break;
// */
// }
// }
//
// // for summon use pet weapon vuln, since they cant hold weapon
// // if (attacker instanceof L2SummonInstance)
// // stat = Stats.PET_WPN_VULN;
//
// // if (crit) {
// // // Finally retail like formula
// // damage = 2
// // * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1,
// // target, skill)
// // * target.calcStat(Stats.CRIT_VULN,
// // target.getTemplate().baseCritVuln, target,
// // null) * (70 * damage / defense);
// // // Crit dmg add is almost useless in normal hits...
// // damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0,
// // target, skill) * 70 / defense);
// // } else
// // damage = 70 * damage / defense;
//
// if (stat != null) {
// // get the vulnerability due to skills (buffs, passives,
// // toggles, etc)
// damage = target.calcStat(stat, damage, target, null);
// /*
// * if (target instanceof L2Npc) { // get the natural
// * vulnerability for the template damage *= ((L2Npc)
// * target).getTemplate().getVulnerability(stat); }
// */
// }
//
// // Weapon random damage
// damage *= attacker.getRandomDamageMultiplier();
//
// // damage += Rnd.nextDouble() * damage / 10;
// // damage += _rnd.nextDouble()*
// // attacker.getRandomDamage(target);
// // }
// if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS) {
// damage -= target.getShldDef();
// if (damage < 0)
// damage = 0;
// }
//
// if (target instanceof L2Npc) {
// switch (((L2Npc) target).getTemplate().getRace()) {
// case BEAST:
// damage *= attacker.getPAtkMonsters(target);
// break;
// case ANIMAL:
// damage *= attacker.getPAtkAnimals(target);
// break;
// case PLANT:
// damage *= attacker.getPAtkPlants(target);
// break;
// case DRAGON:
// damage *= attacker.getPAtkDragons(target);
// break;
// case BUG:
// damage *= attacker.getPAtkInsects(target);
// break;
// case GIANT:
// damage *= attacker.getPAtkGiants(target);
// break;
// case MAGICCREATURE:
// damage *= attacker.getPAtkMagicCreatures(target);
// break;
// default:
// // nothing
// break;
// }
// }
//
// if (damage > 0 && damage < 1) {
// damage = 1;
// } else if (damage < 0) {
// damage = 0;
// }
//
// // Dmg bonusses in PvP fight
// if (isPvP) {
// if (skill == null)
// damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1,
// null, null);
// else
// damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG,
// 1, null, null);
// }
//
// // Physical skill dmg boost
// if (skill != null)
// damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1,
// null, null);
//
// damage *= calcElemental(attacker, target, skill);
// if (target instanceof L2Attackable) {
// if (isBow) {
// if (skill != null)
// damage *= attacker.calcStat(
// Stats.PVE_BOW_SKILL_DMG, 1, null, null);
// else
// damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1,
// null, null);
// } else
// damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1,
// null, null);
// if (!target.isRaid()
// && !target.isRaidMinion()
// && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY
// && attacker.getActingPlayer() != null
// && (target.getLevel() - attacker.getActingPlayer()
// .getLevel()) >= 2) {
// int lvlDiff = target.getLevel()
// - attacker.getActingPlayer().getLevel() - 1;
// if (skill != null) {
// if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
// damage *= Config.NPC_SKILL_DMG_PENALTY
// .get(Config.NPC_SKILL_DMG_PENALTY
// .size());
// else
// damage *= Config.NPC_SKILL_DMG_PENALTY
// .get(lvlDiff);
// } else if (crit) {
// if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
// damage *= Config.NPC_CRIT_DMG_PENALTY
// .get(Config.NPC_CRIT_DMG_PENALTY.size());
// else
// damage *= Config.NPC_CRIT_DMG_PENALTY
// .get(lvlDiff);
// } else {
// if (lvlDiff > Config.NPC_DMG_PENALTY.size())
// damage *= Config.NPC_DMG_PENALTY
// .get(Config.NPC_DMG_PENALTY.size());
// else
// damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
// }
// }
// }
//
// return damage;
return 10;
}
}, new AttackCalculatorFunction(Integer.MAX_VALUE,

View File

@@ -25,9 +25,9 @@ import javax.xml.bind.annotation.XmlType;
import javax.xml.bind.annotation.adapters.XmlJavaTypeAdapter;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.template.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterRace;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.L2Character.CharacterRace;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.util.jaxb.CharacterTemplateIDAdapter;
/**

View File

@@ -33,8 +33,8 @@ import com.l2jserver.model.game.Skill;
import com.l2jserver.model.id.template.ItemTemplateID;
import com.l2jserver.model.id.template.NPCTemplateID;
import com.l2jserver.model.id.template.SkillTemplateID;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.template.npc.NPCRace;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.world.NPC;
import com.l2jserver.model.world.npc.controller.NPCController;
import com.l2jserver.util.factory.CollectionFactory;
@@ -302,9 +302,8 @@ public class NPCTemplate extends ActorTemplate<NPC> {
if (template == null)
// FIXME this should thrown an exception!
continue;
final Skill skill = template.create();
final Skill skill = template.create(npc.getID());
skill.setLevel(metadata.level);
skill.setActorID(npc.getID());
skills.add(skill);
}
npc.getSkills().load(skills);

View File

@@ -24,6 +24,7 @@ import javax.xml.bind.annotation.XmlType;
import javax.xml.bind.annotation.adapters.XmlJavaTypeAdapter;
import com.l2jserver.model.game.Skill;
import com.l2jserver.model.id.object.ActorID;
import com.l2jserver.model.id.template.SkillTemplateID;
import com.l2jserver.util.jaxb.SkillTemplateIDAdapter;
@@ -50,10 +51,16 @@ public class SkillTemplate extends AbstractTemplate<Skill> {
* The maximum level supported by this skill
*/
protected int maximumLevel = 1;
@Override
public Skill create() {
return create(null);
}
public Skill create(ActorID<?> actorID) {
final Skill skill = new Skill(id);
if (actorID != null)
skill.setActorID(actorID);
skill.setLevel(1);
return skill;
}

View File

@@ -0,0 +1,25 @@
package com.l2jserver.model.template.actor;
/**
* Represent the sex of an actor.
* <p>
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum ActorSex {
MALE(0x00), FEMALE(0x01);
public final int option;
ActorSex(int option) {
this.option = option;
}
public static ActorSex fromOption(int option) {
for (ActorSex sex : values()) {
if (sex.option == option)
return sex;
}
return null;
}
}

View File

@@ -14,9 +14,17 @@
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.character;
package com.l2jserver.model.template.character;
import com.l2jserver.model.world.L2Character.CharacterRace;
import static com.l2jserver.model.template.character.CharacterClass.ClassType.FIGHTER;
import static com.l2jserver.model.template.character.CharacterClass.ClassType.MYSTIC;
import static com.l2jserver.model.template.character.CharacterClass.ClassType.PRIEST;
import static com.l2jserver.model.template.character.CharacterRace.DARK_ELF;
import static com.l2jserver.model.template.character.CharacterRace.DWARF;
import static com.l2jserver.model.template.character.CharacterRace.ELF;
import static com.l2jserver.model.template.character.CharacterRace.HUMAN;
import static com.l2jserver.model.template.character.CharacterRace.KAMAEL;
import static com.l2jserver.model.template.character.CharacterRace.ORC;
/**
* Defines all the possible classes for an character
@@ -27,104 +35,99 @@ public enum CharacterClass {
/**
* Human fighter
*/
HUMAN_FIGHTER(0x00, ClassType.FIGHTER, CharacterRace.HUMAN), WARRIOR(0x01,
HUMAN_FIGHTER), GLADIATOR(0x02, WARRIOR), WARLORD(0x03, WARRIOR), KNIGHT(
0x04, HUMAN_FIGHTER), PALADIN(0x05, KNIGHT), DARK_AVENGER(0x06,
KNIGHT), ROGUE(0x07, HUMAN_FIGHTER), TREASURE_HUNTER(0x08, ROGUE), HAWKEYE(
0x09, ROGUE), DUELIST(0x58, GLADIATOR), DREADNOUGHT(0x59, WARLORD), PHOENIX_KNIGHT(
0x5a, PALADIN), HELL_KNIGHT(0x5b, DARK_AVENGER), SAGITTARIUS(0x5c,
HUMAN_FIGHTER(0x00, FIGHTER, HUMAN), WARRIOR(0x01, HUMAN_FIGHTER), GLADIATOR(
0x02, WARRIOR), WARLORD(0x03, WARRIOR), KNIGHT(0x04, HUMAN_FIGHTER), PALADIN(
0x05, KNIGHT), DARK_AVENGER(0x06, KNIGHT), ROGUE(0x07,
HUMAN_FIGHTER), TREASURE_HUNTER(0x08, ROGUE), HAWKEYE(0x09, ROGUE), DUELIST(
0x58, GLADIATOR), DREADNOUGHT(0x59, WARLORD), PHOENIX_KNIGHT(0x5a,
PALADIN), HELL_KNIGHT(0x5b, DARK_AVENGER), SAGITTARIUS(0x5c,
HAWKEYE), ADVENTURER(0x5d, TREASURE_HUNTER),
/**
* Human mystic
*/
HUMAN_MYSTIC(0x0a, ClassType.MYSTIC, CharacterRace.HUMAN), WIZARD(0x0b,
HUMAN_MYSTIC), SORCEROR(0x0c, WIZARD), NECROMANCER(0x0d, WIZARD), WARLOCK(
0x0e, true, WIZARD), CLERIC(0x0f, ClassType.PRIEST, HUMAN_MYSTIC), BISHOP(
0x10, CLERIC), PROPHET(0x11, CLERIC), ARCHMAGE(0x5e, SORCEROR), SOULTAKER(
0x5f, NECROMANCER), ARCANA_LORD(0x60, WARLOCK), CARDINAL(0x61,
BISHOP), HIEROPHANT(0x62, PROPHET),
HUMAN_MYSTIC(0x0a, MYSTIC, HUMAN), WIZARD(0x0b, HUMAN_MYSTIC), SORCEROR(
0x0c, WIZARD), NECROMANCER(0x0d, WIZARD), WARLOCK(0x0e, true,
WIZARD), CLERIC(0x0f, PRIEST, HUMAN_MYSTIC), BISHOP(0x10, CLERIC), PROPHET(
0x11, CLERIC), ARCHMAGE(0x5e, SORCEROR), SOULTAKER(0x5f,
NECROMANCER), ARCANA_LORD(0x60, WARLOCK), CARDINAL(0x61, BISHOP), HIEROPHANT(
0x62, PROPHET),
/**
* Elven fighter
*/
ELVEN_FIGHTER(0x12, ClassType.FIGHTER, CharacterRace.ELF), ELVEN_KNIGHT(0x13,
ELVEN_FIGHTER), TEMPLE_KNIGHT(0x14, ELVEN_KNIGHT), SWORD_SINGER(
0x15, ELVEN_KNIGHT), ELVEN_SCOUT(0x16, ELVEN_FIGHTER), PLAINS_WALKER(
0x17, ELVEN_SCOUT), SILVER_RANGER(0x18, ELVEN_SCOUT), EVA_TEMPLAR(
0x63, TEMPLE_KNIGHT), SWORD_MUSE(0x64, SWORD_SINGER), WIND_RIDER(
0x65, PLAINS_WALKER), MOONLIGHT_SENTINEL(0x66, SILVER_RANGER),
ELVEN_FIGHTER(0x12, FIGHTER, ELF), ELVEN_KNIGHT(0x13, ELVEN_FIGHTER), TEMPLE_KNIGHT(
0x14, ELVEN_KNIGHT), SWORD_SINGER(0x15, ELVEN_KNIGHT), ELVEN_SCOUT(
0x16, ELVEN_FIGHTER), PLAINS_WALKER(0x17, ELVEN_SCOUT), SILVER_RANGER(
0x18, ELVEN_SCOUT), EVA_TEMPLAR(0x63, TEMPLE_KNIGHT), SWORD_MUSE(
0x64, SWORD_SINGER), WIND_RIDER(0x65, PLAINS_WALKER), MOONLIGHT_SENTINEL(
0x66, SILVER_RANGER),
/**
* Elven mystic
*/
ELVEN_MYSTIC(0x19, ClassType.MYSTIC, CharacterRace.ELF), ELVEN_WIZARD(0x1a,
ELVEN_MYSTIC), SPELLSINGER(0x1b, ELVEN_WIZARD), ELEMENTAL_SUMMONER(
0x1c, true, ELVEN_WIZARD), ORACLE(0x1d, ClassType.PRIEST,
ELVEN_MYSTIC), ELDER(0x1e, ORACLE), MYSTIC_MUSE(0x67, SPELLSINGER), ELEMENTAL_MASTER(
0x68, ELEMENTAL_SUMMONER), EVA_SAINT(0x69, ELDER),
ELVEN_MYSTIC(0x19, MYSTIC, ELF), ELVEN_WIZARD(0x1a, ELVEN_MYSTIC), SPELLSINGER(
0x1b, ELVEN_WIZARD), ELEMENTAL_SUMMONER(0x1c, true, ELVEN_WIZARD), ORACLE(
0x1d, PRIEST, ELVEN_MYSTIC), ELDER(0x1e, ORACLE), MYSTIC_MUSE(0x67,
SPELLSINGER), ELEMENTAL_MASTER(0x68, ELEMENTAL_SUMMONER), EVA_SAINT(
0x69, ELDER),
/**
* Dark elf fighter
*/
DARK_FIGHTER(0x1f, ClassType.FIGHTER, CharacterRace.DARK_ELF), PALUS_KNIGHT(
0x20, DARK_FIGHTER), SHILLIEN_KNIGHT(0x21, PALUS_KNIGHT), BLADEDANCER(
0x22, PALUS_KNIGHT), ASSASSIN(0x23, DARK_FIGHTER), ABYSS_WALKER(
0x24, ASSASSIN), PHANTOM_RANGER(0x25, ASSASSIN), SHILLIEN_TEMPLAR(
0x6a, SHILLIEN_KNIGHT), spectralDancer(0x6b, BLADEDANCER), GHOST_HUNTER(
0x6c, ABYSS_WALKER), GHOST_SENTINEL(0x6d, PHANTOM_RANGER),
DARK_FIGHTER(0x1f, FIGHTER, DARK_ELF), PALUS_KNIGHT(0x20, DARK_FIGHTER), SHILLIEN_KNIGHT(
0x21, PALUS_KNIGHT), BLADEDANCER(0x22, PALUS_KNIGHT), ASSASSIN(
0x23, DARK_FIGHTER), ABYSS_WALKER(0x24, ASSASSIN), PHANTOM_RANGER(
0x25, ASSASSIN), SHILLIEN_TEMPLAR(0x6a, SHILLIEN_KNIGHT), spectralDancer(
0x6b, BLADEDANCER), GHOST_HUNTER(0x6c, ABYSS_WALKER), GHOST_SENTINEL(
0x6d, PHANTOM_RANGER),
/**
* Dark elf mystic
*/
DARK_MYSTIC(0x26, ClassType.MYSTIC, CharacterRace.DARK_ELF), DARK_WIZARD(0x27,
DARK_MYSTIC), SPELLHOWLER(0x28, DARK_WIZARD), PHANTOM_SUMMONER(
0x29, true, DARK_WIZARD), SHILLIEN_ORACLE(0x2a, ClassType.PRIEST,
DARK_MYSTIC), SHILLIEN_ELDER(0x2b, SHILLIEN_ORACLE), STORM_SCREAMER(
DARK_MYSTIC(0x26, MYSTIC, DARK_ELF), DARK_WIZARD(0x27, DARK_MYSTIC), SPELLHOWLER(
0x28, DARK_WIZARD), PHANTOM_SUMMONER(0x29, true, DARK_WIZARD), SHILLIEN_ORACLE(
0x2a, PRIEST, DARK_MYSTIC), SHILLIEN_ELDER(0x2b, SHILLIEN_ORACLE), STORM_SCREAMER(
0x6e, SPELLHOWLER), SPECTRAL_MASTER(0x6f, PHANTOM_SUMMONER), SHILLIEAN_SAINT(
0x70, SHILLIEN_ELDER),
/**
* Orc fighter
*/
ORC_FIGHTER(0x2c, ClassType.FIGHTER, CharacterRace.ORC), ORC_RAIDER(0x2d,
ORC_FIGHTER), DESTROYER(0x2e, ORC_RAIDER), ORC_MONK(0x2f,
ORC_FIGHTER), TYRANT(0x30, ORC_RAIDER), TITAN(0x71, DESTROYER), GRAND_KHAUATARI(
0x72, TYRANT),
ORC_FIGHTER(0x2c, FIGHTER, ORC), ORC_RAIDER(0x2d, ORC_FIGHTER), DESTROYER(
0x2e, ORC_RAIDER), ORC_MONK(0x2f, ORC_FIGHTER), TYRANT(0x30,
ORC_RAIDER), TITAN(0x71, DESTROYER), GRAND_KHAUATARI(0x72, TYRANT),
/**
* Orc mystic
*/
ORC_MYSTIC(0x31, ClassType.FIGHTER, CharacterRace.ORC), ORC_SHAMAN(0x32,
ClassType.MYSTIC, ORC_MYSTIC), OVERLORD(0x33, ORC_SHAMAN), WARCRYER(
0x34, ORC_SHAMAN), DOMINATOR(0x73, OVERLORD), DOOMCRYER(0x74,
WARCRYER),
ORC_MYSTIC(0x31, FIGHTER, ORC), ORC_SHAMAN(0x32, MYSTIC, ORC_MYSTIC), OVERLORD(
0x33, ORC_SHAMAN), WARCRYER(0x34, ORC_SHAMAN), DOMINATOR(0x73,
OVERLORD), DOOMCRYER(0x74, WARCRYER),
/**
* Dwarf fighter
*/
DWARVEN_FIGHTER(0x35, ClassType.FIGHTER, CharacterRace.DWARF), SCAVENGER(0x36,
DWARVEN_FIGHTER), BOUNTY_HUNTER(0x37, SCAVENGER), ARTISAN(0x38,
DWARVEN_FIGHTER), WARSMITH(0x39, ARTISAN), FORTUNE_SEEKER(0x75,
BOUNTY_HUNTER), MAESTRO(0x76, WARSMITH),
DWARVEN_FIGHTER(0x35, FIGHTER, DWARF), SCAVENGER(0x36, DWARVEN_FIGHTER), BOUNTY_HUNTER(
0x37, SCAVENGER), ARTISAN(0x38, DWARVEN_FIGHTER), WARSMITH(0x39,
ARTISAN), FORTUNE_SEEKER(0x75, BOUNTY_HUNTER), MAESTRO(0x76,
WARSMITH),
/**
* Kamael male soldier
*/
MALE_SOLDIER(0x7b, ClassType.FIGHTER, CharacterRace.KAMAEL), TROOPER(0x7D,
MALE_SOLDIER), BERSEKER(0x7F, TROOPER), MALE_SOULBREAKER(0x80,
TROOPER), DOOMBRINGER(0x83, BERSEKER), MALE_SOULDHOUND(0x84,
MALE_SOULBREAKER),
MALE_SOLDIER(0x7b, FIGHTER, KAMAEL), TROOPER(0x7D, MALE_SOLDIER), BERSEKER(
0x7F, TROOPER), MALE_SOULBREAKER(0x80, TROOPER), DOOMBRINGER(0x83,
BERSEKER), MALE_SOULDHOUND(0x84, MALE_SOULBREAKER),
/**
* Kamael female soldier
*/
FEMALE_SOLDIER(0x7C, ClassType.FIGHTER, CharacterRace.KAMAEL), WARDER(0x7E,
FEMALE_SOLDIER), FEMALE_SOULBREAKER(0x81, WARDER), ARBALESTER(0x82,
WARDER), FEMALE_SOULDHOUND(0x85, FEMALE_SOULBREAKER), TRICKSTER(
0x86, ARBALESTER), INSPECTOR(0x87, WARDER), JUDICATOR(0x88,
INSPECTOR),
FEMALE_SOLDIER(0x7C, FIGHTER, KAMAEL), WARDER(0x7E, FEMALE_SOLDIER), FEMALE_SOULBREAKER(
0x81, WARDER), ARBALESTER(0x82, WARDER), FEMALE_SOULDHOUND(0x85,
FEMALE_SOULBREAKER), TRICKSTER(0x86, ARBALESTER), INSPECTOR(0x87,
WARDER), JUDICATOR(0x88, INSPECTOR),
// DUMMY ENTRIES, TRASH
// DUMMY ENTRIES a.k.a TRASH
DUMMY_ENTRY_1(58, null, false, null, null), DUMMY_ENTRY_2(59, null, false,
null, null), DUMMY_ENTRY_3(60, null, false, null, null), DUMMY_ENTRY_4(
61, null, false, null, null), DUMMY_ENTRY_5(62, null, false, null,

View File

@@ -0,0 +1,35 @@
package com.l2jserver.model.template.character;
/**
* Represents the character race.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum CharacterRace {
HUMAN(0x00), ELF(0x01), DARK_ELF(0x02), ORC(0x03), DWARF(0x04), KAMAEL(
0x05);
/**
* The numeric ID representing this race
*/
public final int id;
CharacterRace(int id) {
this.id = id;
}
/**
* Finds the race based on the <tt>id</tt>
*
* @param id
* the id
* @return the race constant
*/
public static CharacterRace fromOption(int id) {
for (final CharacterRace race : values()) {
if (race.id == id)
return race;
}
return null;
}
}

View File

@@ -19,6 +19,7 @@ package com.l2jserver.model.world;
import com.l2jserver.model.id.object.ActorID;
import com.l2jserver.model.id.template.ActorTemplateID;
import com.l2jserver.model.template.ActorTemplate;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.world.actor.ActorEffects;
import com.l2jserver.model.world.actor.ActorSkillContainer;
import com.l2jserver.model.world.actor.stat.ActorStats;
@@ -36,30 +37,6 @@ public abstract class Actor extends PositionableObject {
*/
protected ActorSex sex;
/**
* Represent the sex of an actor.
* <p>
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum ActorSex {
MALE(0x00), FEMALE(0x01);
public final int option;
ActorSex(int option) {
this.option = option;
}
public static ActorSex fromOption(int option) {
for (ActorSex sex : values()) {
if (sex.option == option)
return sex;
}
return null;
}
}
/**
* The actor level
*/

View File

@@ -25,8 +25,9 @@ import com.l2jserver.model.id.object.ClanID;
import com.l2jserver.model.id.object.PetID;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.template.CharacterTemplate;
import com.l2jserver.model.template.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterRace;
import com.l2jserver.model.world.character.CharacterAppearance;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.model.world.character.CharacterFriendList;
import com.l2jserver.model.world.character.CharacterInventory;
import com.l2jserver.model.world.character.CharacterShortcutContainer;
@@ -57,40 +58,6 @@ public class L2Character extends Player {
*/
protected CharacterRace race;
/**
* Represents the character race.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum CharacterRace {
HUMAN(0x00), ELF(0x01), DARK_ELF(0x02), ORC(0x03), DWARF(0x04), KAMAEL(
0x05);
/**
* The numeric ID representing this race
*/
public final int id;
CharacterRace(int id) {
this.id = id;
}
/**
* Finds the race based on the <tt>id</tt>
*
* @param id
* the id
* @return the race constant
*/
public static CharacterRace fromOption(int id) {
for (final CharacterRace race : values()) {
if (race.id == id)
return race;
}
return null;
}
}
/**
* This character's inventory
*/

View File

@@ -20,6 +20,7 @@ import com.l2jserver.model.id.TemplateID;
import com.l2jserver.model.id.object.NPCID;
import com.l2jserver.model.id.template.NPCTemplateID;
import com.l2jserver.model.template.NPCTemplate;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.world.npc.NPCStats;
import com.l2jserver.service.game.ai.AIScript;

View File

@@ -124,7 +124,7 @@ public class ActorSkillContainer implements Iterable<Skill> {
*/
public Skill hasSkill(SkillTemplateID skillTemplate) {
for (final Skill skill : this.skills) {
if (skill.getSkillTemplateID().equals(skillTemplate))
if (skill.getTemplateID().equals(skillTemplate))
return skill;
}
return null;

View File

@@ -16,8 +16,6 @@
*/
package com.l2jserver.service.game.npc;
import java.util.Collection;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.client.CM_CHAR_ACTION.CharacterAction;
import com.l2jserver.model.template.NPCTemplate;
@@ -27,8 +25,6 @@ import com.l2jserver.model.world.NPC;
import com.l2jserver.service.Service;
import com.l2jserver.service.core.threading.AsyncFuture;
import com.l2jserver.service.game.character.CannotSetTargetServiceException;
import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
import com.l2jserver.service.game.spawn.SpawnPointNotFoundServiceException;
import com.l2jserver.util.geometry.Point3D;
/**
@@ -91,17 +87,6 @@ public interface NPCService extends Service {
*/
AsyncFuture<Boolean> move(NPC npc, Point3D point);
/**
* Load from database and spawn all {@link NPC NPCs} instances
*
* @throws AlreadySpawnedServiceException
* if one of the NPCs is already spawned
* @throws SpawnPointNotFoundServiceException
* if one of the NPCs does not have an spawn point defined
*/
Collection<NPC> spawnAll() throws SpawnPointNotFoundServiceException,
AlreadySpawnedServiceException;
/**
* Attacks an given NPC, if possible.
*

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@@ -36,6 +36,7 @@ import com.l2jserver.model.world.npc.controller.NPCController;
import com.l2jserver.model.world.npc.event.NPCDieEvent;
import com.l2jserver.service.AbstractService;
import com.l2jserver.service.AbstractService.Depends;
import com.l2jserver.service.ServiceStartException;
import com.l2jserver.service.core.threading.AsyncFuture;
import com.l2jserver.service.core.threading.ThreadService;
import com.l2jserver.service.database.DatabaseService;
@@ -101,6 +102,7 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
*/
private Map<Class<? extends NPCController>, NPCController> controllers = CollectionFactory
.newMap();
private Collection<NPC> npcs;
@Inject
public NPCServiceImpl(SpawnService spawnService,
@@ -118,6 +120,20 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
this.injector = injector;
}
@Override
protected void doStart() throws ServiceStartException {
npcs = npcDao.loadAll();
try {
for (final NPC npc : npcs) {
spawnService.spawn(npc, null);
}
} catch (SpawnPointNotFoundServiceException e) {
throw new ServiceStartException(e);
} catch (AlreadySpawnedServiceException e) {
throw new ServiceStartException(e);
}
}
@Override
public void action(NPC npc, L2Character character, CharacterAction action)
throws ActionServiceException, CannotSetTargetServiceException {
@@ -197,17 +213,6 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
});
}
@Override
public Collection<NPC> spawnAll()
throws SpawnPointNotFoundServiceException,
AlreadySpawnedServiceException {
final Collection<NPC> npcs = npcDao.loadAll();
for (final NPC npc : npcs) {
spawnService.spawn(npc, null);
}
return npcs;
}
@Override
public void attack(NPC npc, Lineage2Connection conn, L2Character attacker)
throws NotAttackableNPCServiceException {

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@@ -21,7 +21,7 @@ import javax.xml.bind.annotation.adapters.XmlAdapter;
import com.google.inject.Inject;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterClass;
/**
* This class is an JAXB Adapter for {@link CharacterTemplateIDProvider}

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@@ -65,8 +65,8 @@ import com.l2jserver.model.template.NPCTemplate.NPCInformationMetadata.NPCTitleM
import com.l2jserver.model.template.NPCTemplate.SkillMetadata;
import com.l2jserver.model.template.NPCTemplate.TalkMetadata;
import com.l2jserver.model.template.TeleportationTemplate.TeleportRestriction;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.template.npc.NPCRace;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.world.npc.controller.BaseNPCController;
import com.l2jserver.model.world.npc.controller.MonsterController;
import com.l2jserver.model.world.npc.controller.NPCController;

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@@ -16,7 +16,7 @@
*/
package com.l2jserver.tool;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterClass;
public class CharacterSQLEnumGenerator {
public static void main(String[] args) {