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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-11 09:42:54 +00:00

Java side template changes

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-06-03 15:57:08 -03:00
parent 4d6289b12c
commit 5990a97dfd
27 changed files with 500 additions and 484 deletions

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@@ -25,9 +25,9 @@ import javax.xml.bind.annotation.XmlType;
import javax.xml.bind.annotation.adapters.XmlJavaTypeAdapter;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.template.character.CharacterClass;
import com.l2jserver.model.template.character.CharacterRace;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.L2Character.CharacterRace;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.util.jaxb.CharacterTemplateIDAdapter;
/**

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@@ -33,8 +33,8 @@ import com.l2jserver.model.game.Skill;
import com.l2jserver.model.id.template.ItemTemplateID;
import com.l2jserver.model.id.template.NPCTemplateID;
import com.l2jserver.model.id.template.SkillTemplateID;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.template.npc.NPCRace;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.world.NPC;
import com.l2jserver.model.world.npc.controller.NPCController;
import com.l2jserver.util.factory.CollectionFactory;
@@ -302,9 +302,8 @@ public class NPCTemplate extends ActorTemplate<NPC> {
if (template == null)
// FIXME this should thrown an exception!
continue;
final Skill skill = template.create();
final Skill skill = template.create(npc.getID());
skill.setLevel(metadata.level);
skill.setActorID(npc.getID());
skills.add(skill);
}
npc.getSkills().load(skills);

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@@ -24,6 +24,7 @@ import javax.xml.bind.annotation.XmlType;
import javax.xml.bind.annotation.adapters.XmlJavaTypeAdapter;
import com.l2jserver.model.game.Skill;
import com.l2jserver.model.id.object.ActorID;
import com.l2jserver.model.id.template.SkillTemplateID;
import com.l2jserver.util.jaxb.SkillTemplateIDAdapter;
@@ -50,10 +51,16 @@ public class SkillTemplate extends AbstractTemplate<Skill> {
* The maximum level supported by this skill
*/
protected int maximumLevel = 1;
@Override
public Skill create() {
return create(null);
}
public Skill create(ActorID<?> actorID) {
final Skill skill = new Skill(id);
if (actorID != null)
skill.setActorID(actorID);
skill.setLevel(1);
return skill;
}

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@@ -0,0 +1,25 @@
package com.l2jserver.model.template.actor;
/**
* Represent the sex of an actor.
* <p>
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum ActorSex {
MALE(0x00), FEMALE(0x01);
public final int option;
ActorSex(int option) {
this.option = option;
}
public static ActorSex fromOption(int option) {
for (ActorSex sex : values()) {
if (sex.option == option)
return sex;
}
return null;
}
}

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@@ -0,0 +1,324 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.template.character;
import static com.l2jserver.model.template.character.CharacterClass.ClassType.FIGHTER;
import static com.l2jserver.model.template.character.CharacterClass.ClassType.MYSTIC;
import static com.l2jserver.model.template.character.CharacterClass.ClassType.PRIEST;
import static com.l2jserver.model.template.character.CharacterRace.DARK_ELF;
import static com.l2jserver.model.template.character.CharacterRace.DWARF;
import static com.l2jserver.model.template.character.CharacterRace.ELF;
import static com.l2jserver.model.template.character.CharacterRace.HUMAN;
import static com.l2jserver.model.template.character.CharacterRace.KAMAEL;
import static com.l2jserver.model.template.character.CharacterRace.ORC;
/**
* Defines all the possible classes for an character
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum CharacterClass {
/**
* Human fighter
*/
HUMAN_FIGHTER(0x00, FIGHTER, HUMAN), WARRIOR(0x01, HUMAN_FIGHTER), GLADIATOR(
0x02, WARRIOR), WARLORD(0x03, WARRIOR), KNIGHT(0x04, HUMAN_FIGHTER), PALADIN(
0x05, KNIGHT), DARK_AVENGER(0x06, KNIGHT), ROGUE(0x07,
HUMAN_FIGHTER), TREASURE_HUNTER(0x08, ROGUE), HAWKEYE(0x09, ROGUE), DUELIST(
0x58, GLADIATOR), DREADNOUGHT(0x59, WARLORD), PHOENIX_KNIGHT(0x5a,
PALADIN), HELL_KNIGHT(0x5b, DARK_AVENGER), SAGITTARIUS(0x5c,
HAWKEYE), ADVENTURER(0x5d, TREASURE_HUNTER),
/**
* Human mystic
*/
HUMAN_MYSTIC(0x0a, MYSTIC, HUMAN), WIZARD(0x0b, HUMAN_MYSTIC), SORCEROR(
0x0c, WIZARD), NECROMANCER(0x0d, WIZARD), WARLOCK(0x0e, true,
WIZARD), CLERIC(0x0f, PRIEST, HUMAN_MYSTIC), BISHOP(0x10, CLERIC), PROPHET(
0x11, CLERIC), ARCHMAGE(0x5e, SORCEROR), SOULTAKER(0x5f,
NECROMANCER), ARCANA_LORD(0x60, WARLOCK), CARDINAL(0x61, BISHOP), HIEROPHANT(
0x62, PROPHET),
/**
* Elven fighter
*/
ELVEN_FIGHTER(0x12, FIGHTER, ELF), ELVEN_KNIGHT(0x13, ELVEN_FIGHTER), TEMPLE_KNIGHT(
0x14, ELVEN_KNIGHT), SWORD_SINGER(0x15, ELVEN_KNIGHT), ELVEN_SCOUT(
0x16, ELVEN_FIGHTER), PLAINS_WALKER(0x17, ELVEN_SCOUT), SILVER_RANGER(
0x18, ELVEN_SCOUT), EVA_TEMPLAR(0x63, TEMPLE_KNIGHT), SWORD_MUSE(
0x64, SWORD_SINGER), WIND_RIDER(0x65, PLAINS_WALKER), MOONLIGHT_SENTINEL(
0x66, SILVER_RANGER),
/**
* Elven mystic
*/
ELVEN_MYSTIC(0x19, MYSTIC, ELF), ELVEN_WIZARD(0x1a, ELVEN_MYSTIC), SPELLSINGER(
0x1b, ELVEN_WIZARD), ELEMENTAL_SUMMONER(0x1c, true, ELVEN_WIZARD), ORACLE(
0x1d, PRIEST, ELVEN_MYSTIC), ELDER(0x1e, ORACLE), MYSTIC_MUSE(0x67,
SPELLSINGER), ELEMENTAL_MASTER(0x68, ELEMENTAL_SUMMONER), EVA_SAINT(
0x69, ELDER),
/**
* Dark elf fighter
*/
DARK_FIGHTER(0x1f, FIGHTER, DARK_ELF), PALUS_KNIGHT(0x20, DARK_FIGHTER), SHILLIEN_KNIGHT(
0x21, PALUS_KNIGHT), BLADEDANCER(0x22, PALUS_KNIGHT), ASSASSIN(
0x23, DARK_FIGHTER), ABYSS_WALKER(0x24, ASSASSIN), PHANTOM_RANGER(
0x25, ASSASSIN), SHILLIEN_TEMPLAR(0x6a, SHILLIEN_KNIGHT), spectralDancer(
0x6b, BLADEDANCER), GHOST_HUNTER(0x6c, ABYSS_WALKER), GHOST_SENTINEL(
0x6d, PHANTOM_RANGER),
/**
* Dark elf mystic
*/
DARK_MYSTIC(0x26, MYSTIC, DARK_ELF), DARK_WIZARD(0x27, DARK_MYSTIC), SPELLHOWLER(
0x28, DARK_WIZARD), PHANTOM_SUMMONER(0x29, true, DARK_WIZARD), SHILLIEN_ORACLE(
0x2a, PRIEST, DARK_MYSTIC), SHILLIEN_ELDER(0x2b, SHILLIEN_ORACLE), STORM_SCREAMER(
0x6e, SPELLHOWLER), SPECTRAL_MASTER(0x6f, PHANTOM_SUMMONER), SHILLIEAN_SAINT(
0x70, SHILLIEN_ELDER),
/**
* Orc fighter
*/
ORC_FIGHTER(0x2c, FIGHTER, ORC), ORC_RAIDER(0x2d, ORC_FIGHTER), DESTROYER(
0x2e, ORC_RAIDER), ORC_MONK(0x2f, ORC_FIGHTER), TYRANT(0x30,
ORC_RAIDER), TITAN(0x71, DESTROYER), GRAND_KHAUATARI(0x72, TYRANT),
/**
* Orc mystic
*/
ORC_MYSTIC(0x31, FIGHTER, ORC), ORC_SHAMAN(0x32, MYSTIC, ORC_MYSTIC), OVERLORD(
0x33, ORC_SHAMAN), WARCRYER(0x34, ORC_SHAMAN), DOMINATOR(0x73,
OVERLORD), DOOMCRYER(0x74, WARCRYER),
/**
* Dwarf fighter
*/
DWARVEN_FIGHTER(0x35, FIGHTER, DWARF), SCAVENGER(0x36, DWARVEN_FIGHTER), BOUNTY_HUNTER(
0x37, SCAVENGER), ARTISAN(0x38, DWARVEN_FIGHTER), WARSMITH(0x39,
ARTISAN), FORTUNE_SEEKER(0x75, BOUNTY_HUNTER), MAESTRO(0x76,
WARSMITH),
/**
* Kamael male soldier
*/
MALE_SOLDIER(0x7b, FIGHTER, KAMAEL), TROOPER(0x7D, MALE_SOLDIER), BERSEKER(
0x7F, TROOPER), MALE_SOULBREAKER(0x80, TROOPER), DOOMBRINGER(0x83,
BERSEKER), MALE_SOULDHOUND(0x84, MALE_SOULBREAKER),
/**
* Kamael female soldier
*/
FEMALE_SOLDIER(0x7C, FIGHTER, KAMAEL), WARDER(0x7E, FEMALE_SOLDIER), FEMALE_SOULBREAKER(
0x81, WARDER), ARBALESTER(0x82, WARDER), FEMALE_SOULDHOUND(0x85,
FEMALE_SOULBREAKER), TRICKSTER(0x86, ARBALESTER), INSPECTOR(0x87,
WARDER), JUDICATOR(0x88, INSPECTOR),
// DUMMY ENTRIES a.k.a TRASH
DUMMY_ENTRY_1(58, null, false, null, null), DUMMY_ENTRY_2(59, null, false,
null, null), DUMMY_ENTRY_3(60, null, false, null, null), DUMMY_ENTRY_4(
61, null, false, null, null), DUMMY_ENTRY_5(62, null, false, null,
null), DUMMY_ENTRY_6(63, null, false, null, null), DUMMY_ENTRY_7(
64, null, false, null, null), DUMMY_ENTRY_8(65, null, false, null,
null), DUMMY_ENTRY_9(66, null, false, null, null), DUMMY_ENTRY_10(
67, null, false, null, null), DUMMY_ENTRY_11(68, null, false, null,
null), DUMMY_ENTRY_12(69, null, false, null, null), DUMMY_ENTRY_13(
70, null, false, null, null), DUMMY_ENTRY_14(71, null, false, null,
null), DUMMY_ENTRY_15(72, null, false, null, null), DUMMY_ENTRY_16(
73, null, false, null, null), DUMMY_ENTRY_17(74, null, false, null,
null), DUMMY_ENTRY_18(75, null, false, null, null), DUMMY_ENTRY_19(
76, null, false, null, null), DUMMY_ENTRY_20(77, null, false, null,
null), DUMMY_ENTRY_21(78, null, false, null, null), DUMMY_ENTRY_22(
79, null, false, null, null), DUMMY_ENTRY_23(80, null, false, null,
null), DUMMY_ENTRY_24(81, null, false, null, null), DUMMY_ENTRY_25(
82, null, false, null, null), DUMMY_ENTRY_26(83, null, false, null,
null), DUMMY_ENTRY_27(84, null, false, null, null), DUMMY_ENTRY_28(
85, null, false, null, null), DUMMY_ENTRY_29(86, null, false, null,
null), DUMMY_ENTRY_30(87, null, false, null, null), DUMMY_ENTRY_31(
0x77, null, false, null, null), DUMMY_ENTRY_32(0x78, null, false,
null, null), DUMMY_ENTRY_33(0x79, null, false, null, null), DUMMY_ENTRY_34(
0x7a, null, false, null, null);
/**
* The Class ID
*/
public final int id;
/**
* The class type
*/
public final ClassType type;
/**
* Is this class summoner?
*/
public final boolean summoner;
/**
* The class race
*/
public final CharacterRace race;
/**
* The parent class
*/
public final CharacterClass parent;
/**
* Creates a new class
*
* @param id
* the id
* @param type
* the type
* @param summoner
* is summoner
* @param race
* the race
* @param parent
* the parent
*/
private CharacterClass(int id, ClassType type, boolean summoner,
CharacterRace race, CharacterClass parent) {
this.id = id;
this.type = type;
this.summoner = summoner;
this.race = race;
this.parent = parent;
}
/**
* Creates a new instance, will inherit <tt>type</tt>, <tt>summoner</tt> and
* <tt>race</tt> from <tt>parent</tt>
*
* @param id
* the id
* @param parent
* the parent
*/
private CharacterClass(int id, CharacterClass parent) {
this(id, parent.type, parent.summoner, parent.race, parent);
}
/**
* Creates a new instance, will inherit <tt>type</tt> and <tt>race</tt> from
* <tt>parent</tt>
*
* @param id
* the class id
* @param summoner
* is summoner
* @param parent
* the parent
*/
private CharacterClass(int id, boolean summoner, CharacterClass parent) {
this(id, parent.type, summoner, parent.race, parent);
}
/**
* Creates a new instance, will inherit <tt>type</tt> and <tt>summoner</tt>
* from <tt>parent</tt>
*
* @param id
* the class id
* @param race
* the race
* @param parent
* the parent class
*/
private CharacterClass(int id, CharacterRace race, CharacterClass parent) {
this(id, parent.type, parent.summoner, race, parent);
}
/**
* Creates a new instance, will inherit <tt>summoner</tt> will be false and
* <tt>parent</tt> null.
*
* @param id
* the id
* @param type
* the class type
* @param race
* the class race
*/
private CharacterClass(int id, ClassType type, CharacterRace race) {
this(id, type, false, race, null);
}
/**
* Creates a new instance will inherit <tt>race</tt> from <tt/>parent</tt>.
* <tt>summoner</tt> will be false
*
* @param id
* the class id
* @param type
* the class type
* @param parent
* the parent class
*/
private CharacterClass(int id, ClassType type, CharacterClass parent) {
this(id, type, false, parent.race, parent);
}
/**
* Creates a new instance will inherit <tt>race</tt> from <tt/>parent</tt>
*
* @param id
* the class id
* @param type
* the class type
* @param summoner
* is class summoner
* @param parent
* the parent class
*/
private CharacterClass(int id, ClassType type, boolean summoner,
CharacterClass parent) {
this(id, type, summoner, parent.race, parent);
}
/**
* Tries to locate the class based on its ID. If not found, <tt>null</tt> is
* returned.
*
* @param id
* the class id
* @return the {@link CharacterClass} instance found
*/
public static CharacterClass fromID(int id) {
for (final CharacterClass c : values()) {
if (c.id == id)
return c;
}
return null;
}
/**
* Calculates the level of the class. Base class is zero.
*
* @return the class level
*/
public final int level() {
if (parent == null)
return 0;
return 1 + parent.level();
}
/**
* The class type
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum ClassType {
FIGHTER, MYSTIC, PRIEST;
}
}

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@@ -0,0 +1,35 @@
package com.l2jserver.model.template.character;
/**
* Represents the character race.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum CharacterRace {
HUMAN(0x00), ELF(0x01), DARK_ELF(0x02), ORC(0x03), DWARF(0x04), KAMAEL(
0x05);
/**
* The numeric ID representing this race
*/
public final int id;
CharacterRace(int id) {
this.id = id;
}
/**
* Finds the race based on the <tt>id</tt>
*
* @param id
* the id
* @return the race constant
*/
public static CharacterRace fromOption(int id) {
for (final CharacterRace race : values()) {
if (race.id == id)
return race;
}
return null;
}
}