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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.template.character;
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import static com.l2jserver.model.template.character.CharacterClass.ClassType.FIGHTER;
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import static com.l2jserver.model.template.character.CharacterClass.ClassType.MYSTIC;
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import static com.l2jserver.model.template.character.CharacterClass.ClassType.PRIEST;
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import static com.l2jserver.model.template.character.CharacterRace.DARK_ELF;
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import static com.l2jserver.model.template.character.CharacterRace.DWARF;
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import static com.l2jserver.model.template.character.CharacterRace.ELF;
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import static com.l2jserver.model.template.character.CharacterRace.HUMAN;
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import static com.l2jserver.model.template.character.CharacterRace.KAMAEL;
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import static com.l2jserver.model.template.character.CharacterRace.ORC;
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/**
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* Defines all the possible classes for an character
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public enum CharacterClass {
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/**
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* Human fighter
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*/
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HUMAN_FIGHTER(0x00, FIGHTER, HUMAN), WARRIOR(0x01, HUMAN_FIGHTER), GLADIATOR(
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0x02, WARRIOR), WARLORD(0x03, WARRIOR), KNIGHT(0x04, HUMAN_FIGHTER), PALADIN(
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0x05, KNIGHT), DARK_AVENGER(0x06, KNIGHT), ROGUE(0x07,
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HUMAN_FIGHTER), TREASURE_HUNTER(0x08, ROGUE), HAWKEYE(0x09, ROGUE), DUELIST(
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0x58, GLADIATOR), DREADNOUGHT(0x59, WARLORD), PHOENIX_KNIGHT(0x5a,
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PALADIN), HELL_KNIGHT(0x5b, DARK_AVENGER), SAGITTARIUS(0x5c,
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HAWKEYE), ADVENTURER(0x5d, TREASURE_HUNTER),
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/**
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* Human mystic
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*/
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HUMAN_MYSTIC(0x0a, MYSTIC, HUMAN), WIZARD(0x0b, HUMAN_MYSTIC), SORCEROR(
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0x0c, WIZARD), NECROMANCER(0x0d, WIZARD), WARLOCK(0x0e, true,
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WIZARD), CLERIC(0x0f, PRIEST, HUMAN_MYSTIC), BISHOP(0x10, CLERIC), PROPHET(
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0x11, CLERIC), ARCHMAGE(0x5e, SORCEROR), SOULTAKER(0x5f,
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NECROMANCER), ARCANA_LORD(0x60, WARLOCK), CARDINAL(0x61, BISHOP), HIEROPHANT(
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0x62, PROPHET),
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/**
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* Elven fighter
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*/
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ELVEN_FIGHTER(0x12, FIGHTER, ELF), ELVEN_KNIGHT(0x13, ELVEN_FIGHTER), TEMPLE_KNIGHT(
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0x14, ELVEN_KNIGHT), SWORD_SINGER(0x15, ELVEN_KNIGHT), ELVEN_SCOUT(
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0x16, ELVEN_FIGHTER), PLAINS_WALKER(0x17, ELVEN_SCOUT), SILVER_RANGER(
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0x18, ELVEN_SCOUT), EVA_TEMPLAR(0x63, TEMPLE_KNIGHT), SWORD_MUSE(
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0x64, SWORD_SINGER), WIND_RIDER(0x65, PLAINS_WALKER), MOONLIGHT_SENTINEL(
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0x66, SILVER_RANGER),
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/**
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* Elven mystic
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*/
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ELVEN_MYSTIC(0x19, MYSTIC, ELF), ELVEN_WIZARD(0x1a, ELVEN_MYSTIC), SPELLSINGER(
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0x1b, ELVEN_WIZARD), ELEMENTAL_SUMMONER(0x1c, true, ELVEN_WIZARD), ORACLE(
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0x1d, PRIEST, ELVEN_MYSTIC), ELDER(0x1e, ORACLE), MYSTIC_MUSE(0x67,
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SPELLSINGER), ELEMENTAL_MASTER(0x68, ELEMENTAL_SUMMONER), EVA_SAINT(
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0x69, ELDER),
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/**
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* Dark elf fighter
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*/
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DARK_FIGHTER(0x1f, FIGHTER, DARK_ELF), PALUS_KNIGHT(0x20, DARK_FIGHTER), SHILLIEN_KNIGHT(
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0x21, PALUS_KNIGHT), BLADEDANCER(0x22, PALUS_KNIGHT), ASSASSIN(
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0x23, DARK_FIGHTER), ABYSS_WALKER(0x24, ASSASSIN), PHANTOM_RANGER(
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0x25, ASSASSIN), SHILLIEN_TEMPLAR(0x6a, SHILLIEN_KNIGHT), spectralDancer(
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0x6b, BLADEDANCER), GHOST_HUNTER(0x6c, ABYSS_WALKER), GHOST_SENTINEL(
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0x6d, PHANTOM_RANGER),
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/**
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* Dark elf mystic
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*/
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DARK_MYSTIC(0x26, MYSTIC, DARK_ELF), DARK_WIZARD(0x27, DARK_MYSTIC), SPELLHOWLER(
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0x28, DARK_WIZARD), PHANTOM_SUMMONER(0x29, true, DARK_WIZARD), SHILLIEN_ORACLE(
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0x2a, PRIEST, DARK_MYSTIC), SHILLIEN_ELDER(0x2b, SHILLIEN_ORACLE), STORM_SCREAMER(
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0x6e, SPELLHOWLER), SPECTRAL_MASTER(0x6f, PHANTOM_SUMMONER), SHILLIEAN_SAINT(
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0x70, SHILLIEN_ELDER),
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/**
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* Orc fighter
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*/
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ORC_FIGHTER(0x2c, FIGHTER, ORC), ORC_RAIDER(0x2d, ORC_FIGHTER), DESTROYER(
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0x2e, ORC_RAIDER), ORC_MONK(0x2f, ORC_FIGHTER), TYRANT(0x30,
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ORC_RAIDER), TITAN(0x71, DESTROYER), GRAND_KHAUATARI(0x72, TYRANT),
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/**
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* Orc mystic
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*/
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ORC_MYSTIC(0x31, FIGHTER, ORC), ORC_SHAMAN(0x32, MYSTIC, ORC_MYSTIC), OVERLORD(
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0x33, ORC_SHAMAN), WARCRYER(0x34, ORC_SHAMAN), DOMINATOR(0x73,
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OVERLORD), DOOMCRYER(0x74, WARCRYER),
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/**
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* Dwarf fighter
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*/
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DWARVEN_FIGHTER(0x35, FIGHTER, DWARF), SCAVENGER(0x36, DWARVEN_FIGHTER), BOUNTY_HUNTER(
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0x37, SCAVENGER), ARTISAN(0x38, DWARVEN_FIGHTER), WARSMITH(0x39,
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ARTISAN), FORTUNE_SEEKER(0x75, BOUNTY_HUNTER), MAESTRO(0x76,
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WARSMITH),
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/**
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* Kamael male soldier
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*/
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MALE_SOLDIER(0x7b, FIGHTER, KAMAEL), TROOPER(0x7D, MALE_SOLDIER), BERSEKER(
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0x7F, TROOPER), MALE_SOULBREAKER(0x80, TROOPER), DOOMBRINGER(0x83,
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BERSEKER), MALE_SOULDHOUND(0x84, MALE_SOULBREAKER),
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/**
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* Kamael female soldier
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*/
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FEMALE_SOLDIER(0x7C, FIGHTER, KAMAEL), WARDER(0x7E, FEMALE_SOLDIER), FEMALE_SOULBREAKER(
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0x81, WARDER), ARBALESTER(0x82, WARDER), FEMALE_SOULDHOUND(0x85,
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FEMALE_SOULBREAKER), TRICKSTER(0x86, ARBALESTER), INSPECTOR(0x87,
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WARDER), JUDICATOR(0x88, INSPECTOR),
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// DUMMY ENTRIES a.k.a TRASH
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DUMMY_ENTRY_1(58, null, false, null, null), DUMMY_ENTRY_2(59, null, false,
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null, null), DUMMY_ENTRY_3(60, null, false, null, null), DUMMY_ENTRY_4(
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61, null, false, null, null), DUMMY_ENTRY_5(62, null, false, null,
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null), DUMMY_ENTRY_6(63, null, false, null, null), DUMMY_ENTRY_7(
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64, null, false, null, null), DUMMY_ENTRY_8(65, null, false, null,
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null), DUMMY_ENTRY_9(66, null, false, null, null), DUMMY_ENTRY_10(
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67, null, false, null, null), DUMMY_ENTRY_11(68, null, false, null,
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null), DUMMY_ENTRY_12(69, null, false, null, null), DUMMY_ENTRY_13(
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70, null, false, null, null), DUMMY_ENTRY_14(71, null, false, null,
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null), DUMMY_ENTRY_15(72, null, false, null, null), DUMMY_ENTRY_16(
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73, null, false, null, null), DUMMY_ENTRY_17(74, null, false, null,
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null), DUMMY_ENTRY_18(75, null, false, null, null), DUMMY_ENTRY_19(
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76, null, false, null, null), DUMMY_ENTRY_20(77, null, false, null,
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null), DUMMY_ENTRY_21(78, null, false, null, null), DUMMY_ENTRY_22(
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79, null, false, null, null), DUMMY_ENTRY_23(80, null, false, null,
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null), DUMMY_ENTRY_24(81, null, false, null, null), DUMMY_ENTRY_25(
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82, null, false, null, null), DUMMY_ENTRY_26(83, null, false, null,
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null), DUMMY_ENTRY_27(84, null, false, null, null), DUMMY_ENTRY_28(
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85, null, false, null, null), DUMMY_ENTRY_29(86, null, false, null,
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null), DUMMY_ENTRY_30(87, null, false, null, null), DUMMY_ENTRY_31(
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0x77, null, false, null, null), DUMMY_ENTRY_32(0x78, null, false,
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null, null), DUMMY_ENTRY_33(0x79, null, false, null, null), DUMMY_ENTRY_34(
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0x7a, null, false, null, null);
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/**
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* The Class ID
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*/
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public final int id;
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/**
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* The class type
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*/
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public final ClassType type;
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/**
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* Is this class summoner?
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*/
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public final boolean summoner;
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/**
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* The class race
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*/
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public final CharacterRace race;
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/**
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* The parent class
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*/
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public final CharacterClass parent;
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/**
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* Creates a new class
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*
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* @param id
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* the id
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* @param type
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* the type
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* @param summoner
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* is summoner
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* @param race
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* the race
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* @param parent
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* the parent
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*/
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private CharacterClass(int id, ClassType type, boolean summoner,
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CharacterRace race, CharacterClass parent) {
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this.id = id;
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this.type = type;
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this.summoner = summoner;
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this.race = race;
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this.parent = parent;
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}
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/**
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* Creates a new instance, will inherit <tt>type</tt>, <tt>summoner</tt> and
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* <tt>race</tt> from <tt>parent</tt>
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*
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* @param id
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* the id
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* @param parent
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* the parent
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*/
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private CharacterClass(int id, CharacterClass parent) {
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this(id, parent.type, parent.summoner, parent.race, parent);
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}
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/**
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* Creates a new instance, will inherit <tt>type</tt> and <tt>race</tt> from
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* <tt>parent</tt>
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*
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* @param id
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* the class id
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* @param summoner
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* is summoner
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* @param parent
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* the parent
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*/
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private CharacterClass(int id, boolean summoner, CharacterClass parent) {
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this(id, parent.type, summoner, parent.race, parent);
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}
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/**
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* Creates a new instance, will inherit <tt>type</tt> and <tt>summoner</tt>
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* from <tt>parent</tt>
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*
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* @param id
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* the class id
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* @param race
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* the race
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* @param parent
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* the parent class
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*/
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private CharacterClass(int id, CharacterRace race, CharacterClass parent) {
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this(id, parent.type, parent.summoner, race, parent);
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}
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/**
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* Creates a new instance, will inherit <tt>summoner</tt> will be false and
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* <tt>parent</tt> null.
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*
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* @param id
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* the id
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* @param type
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* the class type
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* @param race
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* the class race
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*/
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private CharacterClass(int id, ClassType type, CharacterRace race) {
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this(id, type, false, race, null);
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}
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/**
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* Creates a new instance will inherit <tt>race</tt> from <tt/>parent</tt>.
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* <tt>summoner</tt> will be false
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*
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* @param id
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* the class id
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* @param type
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* the class type
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* @param parent
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* the parent class
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*/
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private CharacterClass(int id, ClassType type, CharacterClass parent) {
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this(id, type, false, parent.race, parent);
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}
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/**
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* Creates a new instance will inherit <tt>race</tt> from <tt/>parent</tt>
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*
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* @param id
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* the class id
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* @param type
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* the class type
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* @param summoner
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* is class summoner
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* @param parent
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* the parent class
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*/
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private CharacterClass(int id, ClassType type, boolean summoner,
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CharacterClass parent) {
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this(id, type, summoner, parent.race, parent);
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}
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/**
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* Tries to locate the class based on its ID. If not found, <tt>null</tt> is
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* returned.
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*
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* @param id
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* the class id
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* @return the {@link CharacterClass} instance found
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*/
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public static CharacterClass fromID(int id) {
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for (final CharacterClass c : values()) {
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if (c.id == id)
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return c;
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}
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return null;
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}
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/**
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* Calculates the level of the class. Base class is zero.
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*
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* @return the class level
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*/
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public final int level() {
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if (parent == null)
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return 0;
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return 1 + parent.level();
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}
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/**
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* The class type
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public enum ClassType {
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FIGHTER, MYSTIC, PRIEST;
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}
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}
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