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Update XSD files for templates

This commit updades all XSD files for templates.
This commit is contained in:
2011-10-11 23:45:02 -03:00
parent fe882c4467
commit 6a40656a38
26363 changed files with 95293 additions and 94194 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30039" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Gilbert</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Captain Gilbert:<br>
Nice to meet you, young friend. I am Captain Gilbert. Our guards maintain the peace in the village and work day and night to protect the residents from ferocious beasts or orcs, just like the<font color="LEVEL"> lighthouse</font> works constantly to protect ships from the rocks.<br>
If you are planning to leave the village, ask the guards about getting around on the island. We wouldn't want you to suffer misfortune, lost in a forest full of orcs and wolves.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the lighthouse</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Captain Gilbert:<br>
The lighthouse was built by the Elves long ago, to safely guide ships and their crews to Talking Island. Now Rockswell manages the lighthouse. For the past thirty years, he hasn't missed a night, and so the sea is lit by the lighthouse's beams.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30040" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Leon</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Leon:<br>
Welcome to the Talking Island Village! I am Leon, one of the guards here. Our duty is to protect the village from the invasion of Orcs or werewolves and punish those who violate the laws of this kingdom.<br>
Those who harm others are dealt with severely according to the orders of the king. You may think it is merciless, but I think that those who injure others deserve the same.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30041" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Arnold</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Arnold:<br>
Do you see that grand structure across the bridge? That is the renowned Cedric's Training Hall, famous for producing many great fighters. It was erected by<font color="LEVEL"> Sir Cedric</font>, Aden's finest paladin and the right hand of King Raoul.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Sir Cedric.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Arnold:<br>
During Aden's unification war, Sir Cedric served King Raoul and performed meritorious deeds on the battlefield. He lived his entire life true to the spirit of chivalry and the will of Einhasad. He is the model for all young fighters of the kingdom, and a living legend.<br>
When unification of the kingdom was complete, King Raoul suddenly passed away. Sir Cedric announced his retirement and came here to Talking Island, and built the training hall to teach youngsters. However, his health has declined since then, and he stays in the Castle Aden. The training hall is now run by his nephew, Sir Roien.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30042" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Abellos</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Abellos:<br>
Hello! My name is Abellos. For now, I am merely a guard here on this little island, but some day I may seek my fortune on the great continent across the sea. When I've saved enough money, I plan to buy a ticket to Gludio at the <font color="LEVEL">harbor</font>.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Abellos:<br>
You can take a regular liner to the mainland of Gludio. The boat fare is a little expensive, but your journey will be safe.<br>
To go to the harbor, follow the coastline west. If you want to take the boat, buy a ticket from the wharf manager Fallius.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30043" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Johnstone</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Johnstone:<br>
The school is a wondrous place that teaches the basics of magic to young people born with magical talent. They say that it was built by a Wizard named Einhovant and his followers, but hardly anyone claims to have actually seen him. It makes me wonder if there really was such a person.<br>
The school is just beyond that mountain in front of me, on the shores of a small lake. It's quite a big building, so you can't miss it.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Johnstone:<br>
Since I was young, I have idolized Mystics and wanted to study at<font color="LEVEL"> Einhovant's School of Wizardry,</font> but unfortunately the teachers there told me I had no magical talent.<br>
Now I realize that my physical strength is where my true gifts lie. In the end, I ve become a guard, and I don t regret it.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Einhovant's School of Wizardry.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30044" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Chiperan</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Chiperan:<br>
I used to travel around the kingdom as a mercenary. The reason I came to Talking Island was because I was escorting a ship. But then I fell in love with the beauty of this island and put an end to my vagabond life.<br>
Sunrise on the beach, the thick forest, and the magnificent <font color="LEVEL">waterfalls...</font> You can t find a more beautiful place in Aden.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask the way to the waterfalls.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Chiperan:<br>
Keep the mountain to your left, and walk until you come to a small river. If you follow the river upstream, you will come to the waterfalls, the river's source.<br>
Orcs show up there frequently, so it is a bit dangerous, but the magnificent spectacle of the waterfall is worth the risk.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30045" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Kenyos</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Kenyos:<br>
Perhaps you already know this, but Talking Island is where the Elves first taught magic to Humans. The<font color="LEVEL"> ruins</font> in the north used to be a school that the Elves built to teach magic a long time ago.<br>
Now all the Elves have left, although some say that there are a few who have stayed on, but no one knows how old they are.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Ruins.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Kenyos:<br>
It used to be the Elven school of magic, but it has become a ruin since it was abandoned a long time ago. It is very dangerous now because of the undead and spirits that roam the dust-filled corridors. Of course, a few fellows have set off for the place with hopes of finding forgotten treasure.<br>
To go to The Elven Ruins, you must first find the Obelisk of Victory which is on this road to the northeast. Once at the obelisk, the road forks into two -- take the one that goes to the east and you'll see the entrance to the ruins on the side of the mountain ridge.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30046" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Hanks</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Hanks:<br>
Talking Island may look peaceful at first glance, but if you go outside of the village, it is a very dangerous place. There are beasts like wolves and giant spiders, and savage tribes like the Orcs and werewolves. Therefore, if you wander around the island carelessly, you may lose your life.<br>
In particular, Orcs travel around in groups so you must be extra careful of their approach. Recently, there have been rumors that they are frequently around the <font color="LEVEL">Obelisk of Victory.</font> Be careful.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Obelisk of Victory.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Hanks:<br>
It is a tower built by the Elves who lived on this island a long time ago. As I heard it, it was erected to celebrate victory in a battle between the Elves and Orcs 2,000 years ago. At the time, the Elves won the war because Humans joined the Elven forces.<br>
You can reach the Obelisk of Victory by following this road to the northwest. As I've already told you, there are many orcs near the tower. You must be careful, because they travel in gangs. Fighter orcs are especially brutal beasts, and will recklessly hurl themselves at Humans. Of course, they are far inferior to those Orcs that fought the Elves of the past.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30071" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Lucas</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Captain Lucas:<br>
Welcome, young friend. Welcome to Dion! I am Lucas, the man responsible for the security of Dion. Is this your first time to Dion? I don't know what brought you here, but bear in mind that this is a quiet and law-abiding town. I don't tolerate anyone looking only to disturb the peace!<br>
When you decide to leave, be warned that there are a number of dangerous areas outside the town. I'd advise that you venture out only in a group. Have a nice stay!<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Look at the list of Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>
Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br>
To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. If you wish to fight alone, find the Pathfinders who can lead you to a Rim Kamaloka.<br>
On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it. <br>
You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br>
Each Kamaloka possesses a certain level; only characters near that level may enter. <br>
There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. <br>
(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.) <br>
(Only characters whose levels are 5 levels higher or lower than the Kamaloka's levels may enter.)
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>
Researchers at the Ivory Tower believe that Kamaloka is a result of another dimension overlapping Aden. The monsters of Kamaloka are tremendously powerful. Adventurers must take care to enter only the Kamaloka appropriate for their level.<br>
The following captains can grant access:<br>
Captain Bathis (Town of Gludio): Level 23, 26, 29<br>
Captain Lucas (Town of Dion): Level 33, 36, 39<br>
Captain Gosta (Heine): Level 43, 46, 49<br>
Captain Mouen (Town of Oren): Level 53, 56, 59<br>
Captain Vishotsky (Town of Schuttgart) Level 63, 66, 69<br>
Captain Mathias (Town of Rune): Level 73, 78, 81
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30072" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Metty</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Metty:<br>
You really are a bother. You want to know about that place in detail? Haven't you heard what I've said? Are you deaf? If you are that curious, go see it with your own two eyes! And don't annoy my exalted self any more!<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Metty:<br>
Ahh... What is it?! Can't you see I'm on duty? This soldier has no time to chatter leisurely with the likes of you, country wanderer. Don't be a nuisance. Do me a favor and disappear from my sight.<br>
Hey, country bumpkin! There is a village that suits the likes of you. If you follow this road in front of me you will come to a village called<font color="LEVEL"> Floran.</font> It s a country village that is suitable for a hillbilly like you.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Floran in detail.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30073" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Jacob</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Jacob:<br>
How do you do, honored traveler? Have you come to our village to see the great shell of <font color="LEVEL">cruma</font>? If you have, then you'd be well advised to give up your search. Many have come to this village to view the shell of cruma, but I have rarely seen anyone return from that place intact. The <font color="LEVEL">Marshlands</font> where the shell of cruma lies have for ages been a place teeming with monsters -- even our guards don't like to go near there.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about cruma</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Marshlands</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Jacob:<br>
The marshlands are where the cruma's shell is, so they are called the the Cruma Marshlands. The Marshlands are beyond that temple over there. If you keep walking north, you can easily find them. However, there are rarely people there and the place is swarming with frightening monsters. I think it is rash to go there alone.<br>
I've warned you in no uncertain terms. Please don't reproach me for the consequences if you choose to disregard my advice.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Jacob:<br>
Crumas were a mystical race of beings, one of the first animals to be created in the beginning. They looked like turtles, and there were four crumas in all. Now they have all disappeared and only their shells remain, so we can only imagine what they must have been like. I have heard travelers' rumors that somewhere a cruma still lives, but I do not know whether they are true.<br>
I tell you again, the marshlands where the cruma lived are very, very dangerous. I think it is better to give up going there.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30074" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Harlan</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Harlan:<br>
Greetings. I sincerely welcome you to our village. There are many dangerous areas around here, so you must be particularly careful when you travel. Be especially careful from that point past the temple in front of me, where you can see the ruins left by the <font color="LEVEL">giants of ere.</font> You never know when or where some monster will make a surprise attack on you.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the giants of ere.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Harlan:<br>
You want to know about the giants of ere? I'm sorry, but I don't know much about them myself. All I know is that they lived in these lands a long time ago and that their knowledge was far greater than ours.<br>
Now that I think about it, perhaps the Elves know, since they've been around longer than the Humans.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30075" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Xaber</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Xaber:<br>
Gracia hired many criminals as mercenary soldiers for their war against us. Now, they don't even know or care that the war ended with a victory for the courageous troops of Aden. When Gracia was defeated, the rogues abandoned the mercenaries and fled.<br>
Those hiding in Horseshoe Valley are the remnants of the criminal mercenary soldiers that Gracia hired. They curse both the Gracians, who abandoned them, and Aden, for the many defeats they have suffered. They still conduct guerilla operations and harass us.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Xaber:<br>
Hey, stranger. If you are going to Giran, don't wander off this road along the way. If you leave the path for a even moment, you could suffer an unlucky mishap with the
<font color="LEVEL">runaway troops.</font> They are wicked and violent criminals, so before you leave, go to the temple and pray to Einhasad that you never meet them.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the runaway troops.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and the tax rate of the manor.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30076" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Liam</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Liam:<br>
I myself have never been to the Bazaar of Giran. However, our village frequently trades with the Bazaar, so I know a little about what it is like there. It is a place where there are all sorts of priceless items. If you can't find it there, then you won't be able to find it anywhere in Aden. It's an enjoyable, lively village. If I have the chance, I should like to go someday.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Liam:<br>
It is risky to speak of such things, but I will trust you and tell you. It is the Execution Grounds of a rebel army of farmers who revolted against the lord's severe rule a few years ago. At the time, the lord cruelly and publicly executed all those involved in the revolt, and their families, as an example to the people. Those who were unjustly killed became the undead, and they haunt the Execution Grounds to this day.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Liam:<br>
If you follow the road that lies before me to the east, you can easily arrive at the <font color="LEVEL">Bazaar of Giran.</font> One thing you must remember is to be on your guard when you pass the <font color="LEVEL">Execution Grounds,</font> about halfway there. That place is crawling with evil undead.<br>
May the divine protection of Einhasad surround you.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Bazaar of Giran.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Execution Grounds.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30121" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Jeronin</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Captain Jeronin:<br>
Welcome, foreign traveler. I am Captain Jeronin. Under Sir Ortho Lancer, I train the guards and maintain the peace of the village. Our village is a trade center, and many people come and go. Because of that, great pains are taken to maintain public peace.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30122" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Bane</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Bane:<br>
Greetings. I am Bane, Guard of the Town of Giran. Our village has loads of items that you cannot buy in other places. If you're lucky, you'll find a valuable item. I once went to buy something, but my meager wages weren't quite enough to pay for it. It was some kind of luxury shop or something... If you have the chance, check it out, they have some great things.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30123" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Vesa</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Vesa:<br>
If you cross <font color="LEVEL">Death Pass</font> in the north, you can get to <font color="LEVEL">Oren.</font> I am originally from there, but because of the war with Elmore, they are severely restricting passage for the common people. I worry about whether my family is safe.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Death Pass.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Oren.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and the tax rate of the manor.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Vesa:<br>
I have never been to the Corridor of Death. I heard it is a long and dangerous road, because of the monsters that come out from the Dragon Valley. If you want to know about the Corridor of Death, you should ask my partner, <font color="LEVEL">Zerome</font>. He recently returned from making a patrol of that place.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Vesa:<br>
The region of Oren is north of Giran. I once had a chance to meet their guards, and they seem to have a very strict military discipline. Isn't it really ironic that the Ivory Tower, the traditional school of magic, is there?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30124" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Zerome</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Zerome:<br>
The Corridor of Death? It is a wide road between the Dragon Valley to the north and Dion's Horseshoe Mountain Range. Geographically, it is the only path that connects Oren and Aden. However, dangerous monsters roam its length so it is dangerous to travel without a large company.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Zerome:<br>
Not long ago, I made the rounds of <font color="LEVEL">Death Pass.</font> There, I saw flying harpies and medusas. I don t think a commoner could come back alive. They look like beautiful women, but they are actually ferocious beasts. If you meet them there, you must be careful. If you are tricked by their appearance, your life may be in danger.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Death Pass.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and the tax rate of the manor.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30125" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Belton</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Belton:<br>
Do you see the great mountain range to the north? The range forms two lines to the east and west, but we call it the Dragon Valley. It's called that because they say the<font color="LEVEL"> green dragon Antharas</font> nests at the end of the range. Well ... it's such a dangerous place that I don't know if I'd advise you to go there.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the green dragon Antharas</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Belton:<br>
You haven't heard of the green dragon Antharas? I have never seen it myself, and I know no more than what I was told by the elders when I was young. They say that when it moves, the axis of the earth shakes, and when it sighs the Dragon Valley becomes a sea of fire. Since no one has lived after seeing Antharas, I can't imagine how terrible it must be. If the old stories are true, it must be the strongest living thing in the world.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30126" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Rath</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Rath:<br>
There are all sorts of rumors about the great Wizard Hardin, but hardly anyone knows his true identity. Some say the demon Beleth is actually Hardin, others say that Hardin is the one who cursed the Dark Elves, and yet others say he helped King Rauhel unify the kingdom of Aden. I don't know what is true, but anyway, from the stories he seems to be the most powerful of all Wizards, don't you think?
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Rath:<br>
Rumor has it that the<font color="LEVEL"> Great Wizard Hardin</font> lives somewhere within the northern mountain range. Many young people have gone in search of that place to learn magic from him, but no one has actually met him yet. Those who say they have met him are liars.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Great Wizard Hardin.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30128" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Atanas</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Atanas:<br>
I sometimes talk with my friend Reikin about what the <font color="LEVEL">water dragon Fafurion</font> would look like. It s truly hard to imagine that Fafurion lives in Innadril Lake, just east from here. If that dragon ever ventured upon our village, complete annihilation would only be a matter of time, don t you think?<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Fafurion.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Atanas:<br>
The blue dragon Fafurion is almost as strong as the green dragon Antharas, which is supposed to be horrible. Usually, it stays in the water -- I suppose that means it's somewhere on the bottom of Lake Innadril. When I think that two dragons are so near our village ... well, it makes it hard to live a worry-free life, don't you think?
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30196" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Mouen</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Captain Mouen:<br>
Young traveler, welcome to Oren! I am Mouen, responsible to the lord for the security of the town.<br>
As you know, we are close to Aden's enemy, the land of Elmore, so security is tighter here than in most towns. Let me apologize now for any inconvenience this may cause you.<br>Please understand, the residents here are not very different in either appearance or customs, to our neighbors to the north. In fact, to those who make their living cutting down trees, national boundaries mean little. Off the top of my head, I can name at least 10 residents who have relatives or friends in Elmore!<br>
That imposing castle on the northern hill, that's Oren Castle. Whenever I look at it, I pray that Elmore recognizes its power so our residents will not have to suffer the calamity of war ever again.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Look at the list of Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>
Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br>
To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. If you wish to fight alone, find the Pathfinders who can lead you to a Rim Kamaloka.<br>
On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it. <br>
You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br>
Each Kamaloka possesses a certain level; only characters near that level may enter. <br>
There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. <br>
(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.) <br>
(Only characters whose levels are 5 levels higher or lower than the Kamaloka's levels may enter.)
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>
Researchers at the Ivory Tower believe that Kamaloka is a result of another dimension overlapping Aden. The monsters of Kamaloka are tremendously powerful. Adventurers must take care to enter only the Kamaloka appropriate for their level.<br>
The following captains can grant access:<br>
Captain Bathis (Town of Gludio): Level 23, 26, 29<br>
Captain Lucas (Town of Dion): Level 33, 36, 39<br>
Captain Gosta (Heine): Level 43, 46, 49<br>
Captain Mouen (Town of Oren): Level 53, 56, 59<br>
Captain Vishotsky (Town of Schuttgart) Level 63, 66, 69<br>
Captain Mathias (Town of Rune): Level 73, 78, 81
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30197" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Hector</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Hector:<br>
The Ivory Tower is a well-known hideout for Mages. They are always up to something! The legend is that long ago, during the Elmoraden Empire, the magicians there controlled the whole continent! Fortunately today we are ruled by a proper King and Lord. It is said that the Mages resent this...<br>
If you wish to know more, you should visit the Ivory Tower or just ask the Mages.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Hector:<br>
Be quiet! I am not allowed to talk while I'm on duty! Furthermore, the captain is standing right next to me... Hmmph, ok well. I'll tell you briefly. Here, the town of Oren is close to the borders, so we must never let our guard down.<br>
Nevertheless, we have been told unofficially to always watch a certain tower. That is the <font color="LEVEL">Ivory Tower</font> of course.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Ivory Tower.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30198" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Jerin</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Jerin:<br>
Eh, nice weather, eh stranger? I've been a guard for a long time but, honestly, I've never even gotten a scratch in the line of duty. I am lucky. Really, even though you're a skilled adventurer, you'll never be able to beat someone who's lucky. One of my friends... He was so drunk one time, he didn't even have his armor on, went and wandered off by the <font color="LEVEL">protection towers,</font>, near the <font color="LEVEL">Sea of Spores</font> to take a leak, and didn't even see a monster. Lucky bastard.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the protection tower.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Sea of Spores.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Jerin:<br>
You will see strange towers northwest of the town. Past the towers you will find the Sea of Spores. Fungus, mushrooms and other unusual plants grow there... You wouldn't catch me dead there.<br>
It is said that humans and elves fought there long ago, and the elves made a huge mistake. Before dying of a mysterious disease, a traveler reported seeing a large turtle's shell and a giant statue of a goddess roaming thereabouts.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Jerin:<br>
the mages of the Ivory Tower joined with the Elves to build the Protection Tower at the center of the Sea of Spores. It was supposedly erected to halt the spread of the Sea of Spores but there is no evidence it is working... I think it more likely they are up to something...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30199" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Yates</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Yates:<br>
Halt! Welcome to the town of Oren. There are dangerous areas around the town, so please be careful and prepare yourself. But... to the west there is no harm. As you can see on the map, the motherland of the Elves, the Elven Forest, is nearby.<br>
I heard it's a wonderful place, I hope that one day I can visit it... It is hard to get there, however, because the Dragon Claw Mountains are blocking the way.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and the tax rate of the manor.</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30200" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Stan</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Stan:<br>
Have you heard, that there is the Enchanted Valley, east of our town? You can capture various creatures there. That is why Hunters made a little village there, but some of the Hunters had other jobs besides being Hunters. Well, people with various backgrounds with various jobs live there.<br>
It is very close to our Town of Oren but it is situated in Aden. There are rumors that the Lord of Aden is having a hard time ruling them...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Stan:<br>
Are you going to <font color="LEVEL">Hunters Village,</font> my friend? Then follow this path towards the southern plain, you will end up at a forked road, go east from there. I heard that place is a very exciting... <br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Hunters Village.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and the tax rate of the manor.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30201" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Pinaps</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Pinaps:<br>
Oh! Nice to meet you, adventurer. What brings you here to the town of Oren? This town is surrounded by many dangerous areas, which place would you like to know about? The Sea of Spores is located to the northwest, the Ivory Tower to the north, the Tower of Oren to the northeast, and <font color="LEVEL">Enchanted Valley</font> to the east.<br>
There are other places, besides the ones I've mentioned, that are dangerous too; if you want to know more, ask other guards. I know a little about the <font color="LEVEL">Enchanted Valley...</font> Are you interested?<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Enchanted Valley.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Pinaps:<br>
The Enchanted Valley looks close on the map but is actually quite far. The entrances are located at the north and south, but the entrances are quite far from our town. Hunters who set up camps on the south eventually made their camps into a village...<br>
Legend tells... Well, do you know about Fairies? Small Elf-like creatures with small wings on their backs... Anyway, in the past, they were exiled by Humans, and today they curse the Men living in the valley. That is why it is a dangerous place especially for Humans.<br>
If you want to know more you should go ask at the Hunters' Village. They are experts about them!<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30216" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Wheeler</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="130"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentinel Wheeler:<br>
In the beginning, Einhasad created the Elves, and the union of the world's oldest tree and the first Elf became the Mother Tree. All the Elves afterwards were born from the leaves of the Mother Tree Glade.<br>
Perhaps that is why, when we rest under the shade of the Mother Tree Glade, our bodies and souls all feel at ease. When we are tired and weary, there is nothing better than resting under the shade of the Mother Tree Glade.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentinel Wheeler:<br>
May the blessing of starlight rest upon you. My name is Wheeler, one of the sentinels of the forest.<br>
What you see on the other side of this bridge is the most holy tree to us Elves -- the <font color="LEVEL">Mother Tree,</font> mother of all forests and nymphs.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Mother Tree.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30217" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Berros</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="276"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentinel Berros:<br>
There was a time when I traveled here and there on the continent and saw many races and what the Humans call "cities" -- massive forests of buildings made by Human hands. I was astonished by the large size of the market in Giran, the splendor of Heiness the Floating City, and the overwhelming grandeur of Castle Aden. However, most Human villages are lifeless, cold places built by butchering the land.<br>
When I finished my travels and returned to the small, quiet village upon the lake in the Elven Forest, I finally realized that this was the true home for all Elves.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentinel Berros:<br>
May the peace of the lake rest upon you. My name is Berry, one of the Sentinels who guard the forest and the Mother Tree Glade.<br>
When I was young like you, I had opportunities to travel to many places around the continent. I have seen many places, but none are as beautiful as our Elven village.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the world outside the forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30218" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Kendell</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="276"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentinel Kendell:<br>
May the smile of Eva be your peace and repose. I am Kendell, one of the Sentinels. Our task is to protect the beautiful <font color="LEVEL">Elven Forest</font> and the most holy Mother Tree Glade that you see down there.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentinel Kendell:<br>
This forest may seem peaceful at first glance, but terrible enemies lurk within. For hundreds of years, our kingdom was under attack by the Orcs of the Misty Mountains, the fungus from the Sea of Spores, and the giant spiders from the Wasteland of Gludio.<br>
When you travel in the forest, you must not forget for one moment the threats that hide behind the lovely scenery.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30219" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Veltress</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="130"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentinel Veltress:<br>
May the blessing of moonlight be with you... My name is Veltress, one of the sentinels. We are called the watch of the forest.<br>
If you cross the bridge you see here, you can follow the road to <font color="LEVEL">Lake Iris.</font> Legend has it that the lake was formed from the tears of the goddess Eva.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Lake Iris.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentinel Veltress:<br>
In the age of great disaster, our goddess was filled with sadness at seeing so many deaths. They say her tears formed Lake Iris.<br>
A long time ago, just once, I saw the lake nymphs dancing on the ripples as if they were gliding. Now all the lake nymphs have left, but sometimes if you take a walk around Lake Iris you can hear the echoes of their singing.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30220" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Starden</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="276"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentinel Starden:<br>
May the song of stars give you happiness. I am Starden, one of the sentinels who protect the forest, the Mother Tree Glade, and Elves of light.<br>
If my expression looks dark, then forgive me. Originally, I was a cheerful elf who enjoyed poetry and singing, but now I've lost all my former optimism since I went through the war. I had to look upon the sight of my friends being brutally killed by the Dark Elves at the <font color="LEVEL">final battle of the Underground Fortress</font> ... I try hard to forget the fear and sorrow of those times, but I still have nightmares once in a while.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the final battle of the Underground Fortress</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentinel Starden:<br>
The Underground Fortress was the final stronghold in the battle with Humans, and an important stronghold in the war with the Elves. It was the site of several offensive and defensive battles as well. In the end, the demons summoned by the Dark Elven enchanters completely razed the fortress with fire, and the Elven fighters who were defending it were brutally murdered.<br>
The Underground Fortress has become a very dangerous place. The ghosts of dead fighters and evil spirits are drawn by the power of the black magic cast by the Dark Elves, and make their nests there. If you want to go there, cross this bridge, then follow the path southwest.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30221" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Rayen</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="130"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentinel Rayen:<br>
If you cross this bridge and travel along the road southwest, you will pass the abandoned underground fortress and the Neutral Zone, and arrive at the place that the Humans call Gludio.<br>
Gludio is the largest region in the Human Kingdom of Aden. However, it was attacked by another Human Kingdom called Gracia from overseas a few years ago, so parts of the region have burned down. Since history began, Humans have always enjoyed cruel wars in this way.<br>
The war has left many ruins in Gludio, which have become dangerous places haunted by the undead. Also, huge insects lurk in the vast wastelands in the south. As it is, if you decide to go there, you must be fully prepared before you leave.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentinel Rayen:<br>
May the wind of the forest lead you to peace. I am the sentinel Rayen. Our duty is to drive away those who try to attack our forest and village.<br>
The Elven Forest is no doubt our home. However, we have lived in the seclusion of this forest too long and I believe that living our lives isolated from the outside world has made us weak. I advise Elves who have learned the basics of sword and spell to go out beyond the forest into the land of Humans and extend their knowledge. The first gateway would be <font color="LEVEL">Gludio</font>, located to the south of the Elven Forest.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30224" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Rayla</name>
<title send="false">Sentry Knight</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="79"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentry Knight Rayla:<br>
Sentries are guardians who protect the Dark Forest from invaders. We also escort the Tetrarchs and carry out the laws to punish those who have broken the commandments.<br>
They say the Elves of light also have guards called Sentinels. But please, do not compare us with the weak Elves.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentry Knight Rayla:<br>
May the abyss spare you to its service& I am Rayla, a commander of <font color="LEVEL">Sentries,</font> who protects the dignity and honor of Dark Elves.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about sentries.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30284" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Alberius</name>
<title send="false">Sentinel Knight</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="150"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="2"><![CDATA[<html><body>Sentinel Knight Alberius:<br>
Guardians are guardian spirits of the forest. When the god Einhasad created the Elves from the leaves of the Mother Tree Glade, she also created the guardians to protect the forest which would be the Elves' home. They are still loyal to their first purpose, and are very hostile to other races that invade the forest. Even Elves, if they injure their own kind, are dealt with ferociously.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentinel Knight Alberius:<br>
Sentinels are also called the guardians of the forest, or watchmen of the fresh green. We are fighters who have guarded the Elven Forest from outside threats for hundreds of years. The orcs of the Fog Mountains, greedy Humans trying to increase their land, and our dark Elven brothers of the north -- all have attacked this place many times. Each time we defend ourselves, and they learn a harsh lesson about underestimating the sentinels.<br>
Once there were many sentinels, not only around the village, but also posted as lookouts on the boundaries of the forest. However, now there are less than one hundred sentinels, so we rely on the <font color="LEVEL">guardians</font> to defend the forest beyond the village.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about guardians.</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentinel Knight Alberius:<br>
May the divine protection of Eva be with you. I am Sentinel Knight Smallberry, commander of the <font color="LEVEL">Sentinels</font> that guard the holy forest and the Mother Tree Glade.<br>
The building you see behind me is the <font color="LEVEL">Sanctuary of Eva</font> -- the elders that guide the Elves of Light dwell here. It is also a place for young Elves to train in swordsmanship and magic.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about 'Sentinels.'</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30285" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Gartrandell</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="130"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentinel Gartrandell:<br>
May the blessing of the starlight fall upon you. My name is Gartrandell, one of the sentinels who guard the forest and the Mother Tree Glade. I left the forefront because I was injured in the war with the Dark Elves, and now I guard the <font color="LEVEL">Sanctum of Eva.</font><br>
The Sanctum of Eva is home to splendid Elven cultural relics, so I am proud of my job. I am also pleased that I can stay a little closer to my sweetheart.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Sanctum of Eva.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentinel Gartrandell:<br>
The Sanctum of Eva is where young Elves come to learn swordsmanship and magic. Masters Cobendell and Ellenia teach Fighters how to use the sword and the bow. Sorcerer Esrandell and my sweetheart, Greenis, who is also a sorceress, teach the Mystics. Hierarch Asterios advises on changes of profession.<br>
It is because of their efforts that the knowledge and experience collected by our ancestors for thousands of years are passed on to the next generation.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30331" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Toma</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Thoma:<br>
Our captain is a bit gullible. He says we must stick to military discipline because we serve so near the lord's castle. I don't think someone as high as the lord would care about what one guard wears...<br>
What do you think? Is there any need to lecture us about what we should wear? Don't they say substance is more valuable than appearance... Of course, everybody prefers it when things look nice and neat.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30332" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Bathis</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="2"><![CDATA[<html><body>
Researchers at the Ivory Tower believe that Kamaloka is a result of another dimension overlapping Aden. The monsters of Kamaloka are tremendously powerful. Adventurers must take care to enter only the Kamaloka appropriate for their level.<br>
The following captains can grant access:<br>
Captain Bathis (Town of Gludio): Level 23, 26, 29<br>
Captain Lucas (Town of Dion): Level 33, 36, 39<br>
Captain Gosta (Heine): Level 43, 46, 49<br>
Captain Mouen (Town of Oren): Level 53, 56, 59<br>
Captain Vishotsky (Town of Schuttgart) Level 63, 66, 69<br>
Captain Mathias (Town of Rune): Level 73, 78, 81
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Captain Bathis:<br>
Welcome, young traveler! I am Captain Bathis, the commander of the guard that provides security to both this village and the surrounding area. May I offer you a word of advice? What kind of outfit are you wearing? I understand the desire to be fashionable, particularly among the young...but armor is not for looks. Choose a set capable of protecting you in battle, regardless of what it looks like. Tsk tsk! Young people these days...<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Look at the list of Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>
Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br>
To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. If you wish to fight alone, find the Pathfinders who can lead you to a Rim Kamaloka.<br>
On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it. <br>
You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br>
Each Kamaloka possesses a certain level; only characters near that level may enter. <br>
There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. <br>
(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.) <br>
(Only characters whose levels are 5 levels higher or lower than the Kamaloka's levels may enter.)
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

View File

@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30333" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Praga</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="2"><![CDATA[<html><body>Guard Praga:<br>
Gludin is a large port village on the southwest coast. Ships to Talking Island depart from there regularly.<br>
If you want to go to the village of Gludin, take this road west until you come to a fork in the road, then take the road that goes southwest. You have to pass the Abandoned Camp, where ol mahum deserters are encamped, so be particularly careful.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Praga:<br>
Welcome, traveler. Have you come to rest in our beautiful village? Or are you on the brink of beginning a new journey? If you follow the road in front of me to the west, you can pass the <font color="LEVEL">Abandoned Camp</font> and go all the way to <font color="LEVEL">Gludin.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Abandoned Camp'.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about 'Gludin'.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Praga:<br>
If you follow this road west, you will come to a fork in the road. If you turn to the southwest, you will pass the Abandoned Camp. Once, it was a camp for the Gracian armies, but it has been abandoned for some time and is now the camp for the ol mahums.<br>
Those nasty ol mahums were hired by Gracia as mercenaries, but they were unable to return to their country and were left here to plunder for a living. So you must be extra careful when you're traveling near there, or you may be ambushed by ol mahum looters.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30334" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Babenco</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Babenco:<br>
It was a village that was reduced to ashes by the Ol Mahum soldiers during the war with Gracia. It got its name because people say that they can still hear the sorrowful screams of the slaughtered innocents. The ghosts of the dead haunt the burnt buildings even during the day.<br>
How to get to the ruins? I don't know why you'd want to go to that cursed village. If you follow this road west, you will come to a fork in the road. Go north, and you will arrive at the Ruins of Agony.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Babenco:<br>
The region of Gludio was the center of battle in the war with Gracia. After the Gracian army withdrew, the lord began an active restoration project, and we are recovering much of its former beauty, but there are still open wounds of war like the
<font color="LEVEL">Ruins of Agony.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Ruins of Agony'.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30335" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Brynn</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Brynn:<br>
Have you been to the southern parts of Gludio by any chance? My cousin used to work as a mercenary soldier, but he exaggerated so much, I couldn't really believe much that he told me.<br>
What was it that he said? It was something about a large cave in the Wastelands of southern Gludio and giant ants that ate people. Can you believe such a tall tale? Hah! That rascal, he would have been a greater success if he'd become a storyteller.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30336" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Curtis</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Curtis:<br>
If you are thinking of leaving the village, I give you one warning. Beyond that mountain in the south is a place called the<font color="LEVEL"> Ruins of Despair</font>. It is an extremely dangerous place so try to stay far away from it. Of course, if you insist on going, I am not going to stop you ...<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Ruins of Despair.'</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Curtis:<br>
The Ruins of Despair were originally the village of Lostern. Before the war, it was a prosperous farm village, but the Gracian army reduced it to ashes. The ghosts of the soldiers that were cruelly slaughtered while trying to protect the village still roam there, with their swords and bows, not knowing that the war is over.<br>
Not long ago, the lord dispatched some workers to reconstruct the village, but they were all killed by the undead. I hope it's clear to you how dangerous it is.<br>
Of course, even after they are warned, many young people believe the rumors of hidden relics and go out hunting for them ...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30337" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Moretti</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Moretti:<br>
If you cross this bridge and follow the road, you can reach the Elven Forest. I have never been there myself, but according to the Elves that come here it is a very beautiful place.<br>
Until just recently, the Elves had erected a magic force around their forest so that no one could enter, but now anyone can enter the forest. If you get to go there, please come back someday and tell me all about it.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Moretti:<br>
Greetings! You may think it is boring to stand guard here all day, but it is always enjoyable having a word or two with travelers. Especially when I stand guard here at the west gate, I frequently meet the Elves from the <font color="LEVEL">Elven Forest.</font> I m used to it now, but I was really fascinated the first time I saw an Elf...<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Elven Forest'.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30338" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Melville</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Melville:<br>
Welcome to the most fabulous village in the kingdom! There was a time when the village was terribly ruined by the aftermath of war, but thanks to the Lord s active restoration project, the villagers are regaining their livelihood.<br>
Well then, have a nice rest! And stay out of trouble!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30346" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Kayleen</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="277"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentry Kayleen:<br>
If you follow the coastline from the village and go southwest, you will come to an underground complex that served as a research institute in the past. Now it is abandoned and no one uses it. Therefore, strange monsters may be living in that space. Sometimes, there are people who go there to test their valor.<br>
Also, if you continue to the south, you will come to the region of Gludio. It was built by Humans. They have a harbor, castle, village, and the Wasteland ... Three years ago, the village was destroyed during war with Gracia and much of the land was devastated.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentry Kayleen:<br>
Greetings. Have you seen many places? My wish is to adventure in the wide, outside world someday. When I give up my job as sentry, I am thinking of traveling to Elmore. If you go there, there is the village of <font color="LEVEL">Pabell</font> built by Dark Elves.<br>
Maybe it's just because of the oppressive atmosphere that hangs around the <font color="LEVEL">School of Dark Arts</font>, but sometimes my wish seems a very remote possibility.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Pabell of Elmore.</a><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the School of Dark Arts.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Sentry Kayleen:<br>
Pabell is in the kingdom of Elmore, to the north of Aden. They say it is the northernmost place in Elmore, a cold region where snow remains on the ground all year round. About fifty years ago, remains of Shilen were discovered, and many Dark Elves moved there to begin research. They made a village there called Pabell. However, the war between Aden and Elmore is not over, so it is very difficult to go there.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30347" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Marion</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="132"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentry Marion:<br>
I am Sentry Marion who serves the will of Shilen and guards the Dark Elves. Rain or snow, I live by my faith to keep our village safe.<br>
However, these days, the monsters that swarm around the <font color="LEVEL">Marshlands</font> give me no relief.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Marshlands.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentry Marion:<br>
If you go south of here, there is a very large swamp. They say that it was created as a side effect of the black magic used in the war with the Elves. Unpleasant monsters live there.<br>
If you go a little farther down from there, you will come to the Neutral Zone, which was created by an agreement with the Elves. If you go east from there, you will come to the Elven Forest where the arrogant Elves live. They are a race that thinks they are the most noble in the world.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30348" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Nelsya</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="132"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentry Nelsya:<br>
Pleased to meet you. I am Sentry Nelsya, in charge of this village's public order.<br>
The cave behind me leads to the underground Dark Elf Village. This place is the last home town of the Dark Elves, built with our blood and tears.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentry Nelsya:<br>
In a few days the <font color="LEVEL">mass of darkness</font> dedicated to Shilen and Gran Kain will be held. Shilen's Hunt will be held for ten days before the mass. The purpose of his ceremony is to hunt wild animals in the name of the goddess and offer them as a sarcrifice at the sanctuary. Of course, the act of offering a sarcrifice is only symbolic - in thepast, the hunt's purpose was also to acquire supplies for the winter during our long period of hiding in the darkness.<br>
The hunt has already begun! The youth of the village are in the woods and on the hunt, armed with swords and bows. The fervor is impressive - the Humans who witnessed it called it the "wild hunt". I think you should also hurry and participate in the hunt to honor the mother of the abyss!<br>
<a action="bypass -h npc_%objectId%_Quest 0">Say you will participate</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30349" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Jenna</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="277"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentry Jenna:<br>
I am Sentry Jenna. I am on duty now so I cannot talk long.<br>
If you go into this cave, you will come to the Dark Elf Village. The grand building you see in front of you is the Shilen Temple.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30355" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Roselyn</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="277"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentry Roselyn:<br>
The temple serves Shilen, mother of the abyss. It is not only a sacred temple where rituals are held for the goddess, but also a place where young Dark Elves learn discipline, basic combat skills and magic.<br>
Within the deepest parts of the temple lies Patriarch Mitraell. To get to the temple, go up to the surface and then just a bit to the left.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentry Roselyn:<br>
May the blessing of darkness shelter you. I am Sentry Roselyn, one of the members of the glorious corps of sentries, who protect the Temple of Shilen and guard her people.<br>
This path that I am in charge of leads to the surface. Follow the path and go outside to get to the most sacred site for our race, the <font color="LEVEL">Temple of Shilen.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Shilen Temple.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30356" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Altima</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="277"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentry Altima:<br>
This is the vast forest where our people have been living from ancient times, although now it is dispoiled by barbarous goblins and orcs. One day we Sentries will drive all of the filthy intruders out of the forest.,br>
The Dark Forest begins at the edge of the village. If you continue on the path to the souththwest, you will arrive in the region of Gludio, where Humans live. You can ask Sentry Marion or Kayleen at the entrance of the cave for more details. Both are well informed on the geography of the forest.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentry Altima:<br>
May the Song of the west wind bring you rest in the night. I am Sentry Altima. I admit that I have a soft nature. I applied to become a Sentry to change my cowardly character. Now, as you can see, I have been reborn as a strong Sentry.<br>
If you follow this path that I guard, you can go out towards the <font color="LEVEL">Dark Forest.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Dark Forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30357" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Kristin</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="132"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentry Kristin:<br>
When our race lived deep underground to avoid the sunlight, Tetrarch Vellior performed various experiments with the low creatures called gremlins, which lived underground, and created a new species called imps.<br>
This slave race was made by the power of black magic. They have long, thin claws and the ability to sense the road in the dark. They also have wings that enable them to fly, to collect mushrooms and moss from cave walls or ceilings, or minerals from deep mines.<br>
They honored our name and served us loyally for hundreds of years. However, they somehow undid the spells of restraint, killing their overseers and escaping. We were at war with the Elves of light at the time, so we weren't able to do anything about it.<br>
How they undid the spells of the Tetrarchs is yet unrevealed, but there are those who suspect that some imps knew how to use magic. It is hard for me to believe that such a primitive race could learn magic.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentry Kristin:<br>
I am Sentry Kristin. What do you know? You can rest safely in this part near the village because we are protecting it. You don't have to worry, since our bravery cannot be compared to the cowardly Elves. I just wish there was some way to get rid of all the <font color="LEVEL">imps</font> that wander around in our forest.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about imps.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30379" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Bezique</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="280"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Captain Bezique:<br>
Gracia is a kingdom across the west sea. All trade with Gracia has been interrupted since the war, but there was a time when scores of Gracian trading ships would frequent this harbor every day.<br>
The Gracians were our friends, and no one imagined they could become such bloodthirsty demons in such a short time. When all is said and done, you cannot judge a person on outward manner alone.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Captain Bezique:<br>
Welcome to the village of Gludin, traveler. I am Captain Bezique of these parts. These days, our village is in a frenzy of construction, restoring the damage from the <font color="LEVEL">war with Gracia</font>.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Gracia</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the war</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Captain Bezique:<br>
The Gracian invasion force crossed the sea and attacked our kingdom not long after his majesty had ascended the throne. Many innocents lost their lives in the savage attack.<br>
Fortunately, our wise king negotiated an alliance with Elmore, and we were able to drive back those Gracian wretches. In the end, we were victorious, but the people of Gludio paid far too high a price. All I wish is that a war like that never happens again.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30380" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Plink</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Plink:<br>
Guard Plink on duty, all clear! Finished patrolling the <font color="LEVEL">harbor</font> and standing sentry at the village west gate!<br>
If you find anyone misbehaving or acting suspicious, don t hesitate to alert the guards. Guards are your friends!<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Harbor</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="3"><![CDATA[<html><body>Guard Plink:<br>
I'm sorry! I cannot answer questions I don't understand.
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Plink:<br>
The harbor, directions to! To go to the harbor, go straight in the direction I am looking.<br>
For passage on a boat, see<font color="LEVEL">Clancy, the Wharf Manager</font>. You can buy your tickets from him.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Harbor Manager</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Plink:<br>
Clancy? Wharf Manager Clancy, in charge of the harbor of Gludin. If you want passage by boat to Talking Island, you may buy a ticket from him!<br>
<a action="bypass -h npc_%objectId%_Chat 3">"Hey, you! Don't you think you talk too stiffly?"</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30381" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Alvah</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Alvah:<br>
Long ago, Orc tribes lived freely in Gludio. When we Humans came to this place we drove them out. As of yet there have been no reprisals for our actions. But now they are under the sway of a new chief, Burai, and the situation has changed. They now occupy the fertile farmland located in northwest Gludio and are staging a sit-in! Truly, I do sympathize with their cause, but this act of aggression cannot go unanswered. We have spent too many years cultivating that farmland...<br>
Under normal circumstances we would send in the army, but obviously, these are anything but normal circumstances! Still, something must be done!
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Alvah:<br>
Young traveler, welcome to the most historic village in Gludio! This is the first village that the Humans established after moving to this area and driving out the lizardmen and the orcs. We have been through great misfortune, such as the domination of the demon Beleth and the battle with Gracia, but each time our people have defended this village with courage and spirit.<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about Turek orcs."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30382" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Leikan</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="2"><![CDATA[<html><body>Guard Leikan:<br>
It is a vast forest to the northeast in Oren and is the headquarters of the Dark Elves. They have a deep-rooted feud against the Elves of light, and so the two enemies have come to blows on occasion, but now they have signed a peace agreement.<br>
I shudder when I look at the Dark Elves, with their ash-colored skin and dark eyes, but I also feel a strange fascination. They say there is a guild building where Dark Elves gather, somewhere in this village ...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="3"><![CDATA[<html><body>Guard Leikan:<br>
When the war broke out, the people who were unable to escape to Gludio Castle all flocked to the village of Bernice. They thought they could withstand the attack of the invaders because the village had a stone outer wall. The lord's men, who suffered retreat after retreat, positioned themselves using the village as a stronghold. Einhasad's priests who were healing the wounded also stayed at the village.<br>
The troops fought off the attack of the Gracian army a few times, and began to hope that the villagers would live. However, it was of no use. The Gracian army had joined forces with the foreign troops of ol mahum. Those violent degenerates broke the outer wall and swarmed into the village, slaughtering soldiers, priests, farmers and anyone else in sight. They also set all the buildings on fire.<br>
In just one night, the village of Bernice was devastated. Its murdered people could not rest and rose again as the undead, filled with hatred.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Leikan:<br>
The Ruins of Agony used to be a vineyard. It was a beautiful, peaceful place where they tended grapevines and olive trees. However, the village was burnt by the Gracian army, led by ol mahum mercenaries, and most of the people were slaughtered.<br>
Recently, the lord sent engineers to the ruins to restore the village as a part of the region's reconstruction, but they were all killed by the <font color="LEVEL">undead</font>. If you are thinking of going near there, please be careful.<br>
<a action="bypass -h npc_%objectId%_Chat 3">Ask about the undead</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Leikan:<br>
If you follow this road northeast, you will come to the Ruins of Agony. Originally, it was the village of Bernice, where I was born, but it was reduced to ashes by the war. If you see its ghastly state, you will understand why it's now called the <font color="LEVEL">Ruins of Agony.</font><br>
If you pass the ruins and continue north, you will arrive at the <font color="LEVEL">forest where the Dark Elves live</font>. Although I've never gone there myself... Travelers say that it is dark and eerie in a very unnatural way. <br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Ruins of Agony'.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Dark Forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30383" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Scott</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Scott:<br>
The village is right in front of the massive Gludio Castle, where the lord lives. It was made by the king's command when the castle was built, so it does not have a very long history. It is even smaller than the town of Gludio.<br>
However, it is next to the Dion region and is close to the Elven Forest, so many travelers pass through it. If you want to go there, follow this road northwest. On your way there, you will pass the camp of ol mahums and the ruins of the undead, so it might be a dangerous journey ...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Scott:<br>
If you travel along the road, it is fairly safe, but if you wander from it, you must be careful for it is very dangerous. Before you leave, I suggest you go to a shop and provision yourself with ample equipment.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio Castle Town</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30384" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Linus</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Lynch:<br>
Hello, traveler. Are you planning to go to Gludio Castle Town that lies before the lord s castle? If you are, take the road here in front of me, and follow it northwest. However, you must be extra careful when you pass the <font color="LEVEL">Abandoned Camp.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Abandoned Camp'.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Lynch:<br>
Originally, it was a camp set up by the troops of Gracia. It was abandoned for some time after Gracia lost the war and withdrew their troops. However, now ol mahum's band has made their camp there.<br>
The ol mahums were mercenaries employed by Gracia, but after the war they were unable to return to their country, and they remain here living as bandits. They are such scoundrels! I think the Gracian army abandoned them, if you want my opinion.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30385" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Weisz</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Weisz:<br>
They say Giran is the wealthiest region in the kingdom. Once, I traveled to Giran escorting the coaches of some traders, and their market was enormous. Traders from all over the continent were selling all sorts of novelties. I am thinking of going back there someday to buy a dress of Avella silk for my wife.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Weisz:<br>
Be careful! This place is very crowded because of construction on the village wall. Wooden props may collapse or bricks may fall, so be on alert.<br>
Many are experiencing discomfort due to the construction. In particular, the Traders from <font color="LEVEL">Giran</font> have many complaints. I hope the construction is finished quickly so that the travelers can enter the village through a proper gate.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Giran.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Forgotten Temple.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Weisz:<br>
Recently a very interesting archeological site has been discovered whose origins are still unclear. People who have seen it say that it is divided in two, a Temple of Fire and a Temple of Water. By all accounts the place is swarming with monsters.<br>If you are interested, you should visit <font color="LEVEL">Magister Nell</font> of the Mystics Guild. They are trying to hire someone to investigate the site for them.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30386" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Luis</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Luis:<br>
Somewhere in that wide field that stretches out before me, the <font color="LEVEL">demon Beleth</font> lies asleep. I heard that the reason the south of Gludio became the Wasteland and the insects and spiders grew monstrously large is because Beleth breathes out foul magic as he lies sealed underground. <br>
Recently, the <font color="LEVEL">giant ants</font> have begun openly foraging out of the Wastelands and are giving our guards headaches.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the demon Beleth.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the giant ants.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Luis:<br>
Beleth is a demon that led the legions of the undead, and attempted to make an eternal empire of darkness in this land. However, the wise men of the Ivory Tower and the Elven Mystics joined forces, and with their powers sealed him underground.<br>
Some people say that Beleth was originally a Mystic, but became a demon after studying forbidden black magic. Well ... If that is true, doesn't that mean that there could always be another evil Mystic like him? You really can't trust Mystics!<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Luis:<br>
They are ants that have grown huge because of the magic forces that Beleth breathes out. They have dug a great cave in the middle of the crude Wasteland and live in a large colony.<br>
Sometimes foreigners fall into the Ant Nest and become their prey. If you're going out into the Wasteland, you must be careful.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30430" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Trionell</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="130"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Sentinel Trionell:<br>
May the twinkle of starlight become a beautiful song that wholly fills your soul. I am Trionell, one of the sentinels who guard the Elven Forest. This place is the <font color="LEVEL">Neutral Zone</font> which was made when the Elves and Dark Elves signed a peace agreement. <br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Sentinel Trionell:<br>
The Neutral Zone begins right after crossing this bridge. After the war between the Elves and Dark Elves, the area was designated as a Neutral Zone to prevent conflict. It has played its role as a buffer zone for a long time.<br>
Since neither side steps into this zone, the forest is thick, and all sorts of strange life forms that cannot be seen elsewhere gather here.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30431" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Eriel</name>
<title send="false">Sentinel</title>
<level>80</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="130"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentinel Eriel:<br>
The town of Gludio is a place where you can observe various cultures, since many races gather there. It is a very good place to extend your knowledge of the Human world. However, it is filled with large and unshapely buildings, so it is stifling. It is difficult to find your way around there, so if you go, you should make sure to learn where the guild and shops are first.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentinel Eriel:<br>
May the whisper of the wind give your heart peace. I am Sentinel Eriel. I watch the Neutral Zone so that the wicked Dark Elves don't break our peace agreement and invade our forest.<br>
You will enter the Neutral Zone as soon as you cross the bridge. If you go south along the road you will reach <font color="LEVEL">the Town of Gludio.</font> It is the closest Human village to the Elven Forest.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Town of Gludio.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30432" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Irene</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="132"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentry Irene:<br>
As damages mounted through continuous war between the Dark Elves and the Elves, we decided to swear to a cease-fire. Then, we designated this place as a midpoint and Neutral Zone.<br>
But that doesn't mean we have truly reconciled with the Elves. One day, those haughty Elves will pay a great price.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentry Irene:<br>
I am Sentry Irene, who watches the Neutral Zone. The <font color="LEVEL">Neutral Zone</font> begins just across this bridge.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30433" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Kathaway</name>
<title send="false">Sentry</title>
<level>80</level>
<race>DARKELVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="132"/>
<collision heigth="25.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Sentry Kathaway:<br>
The town of Gludio is the closest Human habitation to here. If you go there, there is a Dark Elven Guild that teaches Dark Elves and changes their profession. I myself often call on the Dark Elven Guild there by using this road.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Sentry Kathaway:<br>
Hello, I am Sentry Kathaway and I watch the Neutral Zone.<br>
The Neutral Zone begins right after you cross this bridge. If you continue on the road south through the Neutral Zone, you will come to Gludio Castle and <font color="LEVEL">Gludio Castle Town.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio Castle Town.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="16" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30452" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Kurt</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Kurt:<br>
A few years ago in Dion, the farmers revolted against the lord. The Lord Ashton of that time hired soldiers to suppress the revolt and executed all those who were involved as an example. There are many rumors that the ghosts of the farmers that were murdered still haunt the grounds, so no one goes near there.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Kurt:<br>
Hello, I am Guard Kurt. I mainly assist Sir Ortho Lancer and help maintain the village's security. Sir Ortho Lancer is a fine man who used to serve in the Black Lion Troops when he was young. He is always so full of energy; sometimes it's hard to keep up with him.<br>Sir Lancer worries that our village may be in danger because of the monsters that come out of the <font color="LEVEL">Execution Grounds</font> of Dion these days.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Execution Grounds.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30465" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Herven</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Herven:<br>
You are a new face. Have you come from foreign lands? You must know that Dion s local specialty is the <font color="LEVEL">mandragora!</font> Well then, do you know where the largest Mandragora Farm in Dion is? If you just follow the road in front of me, you can take a look at <font color="LEVEL">Aaron Nightshade's</font> Mandragora Farm, the largest mandragora operation in Dion.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about 'mandragoras'.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Herven:<br>
You don't know anything, do you? To think that you are unfamiliar with mandragoras. Listen carefully -- the extract and leaves of a mandragora have the ability to make a dying man jump right out of his bed. It also has many other mysterious powers -- Mystics are always conducting research on it, but they say there is still much left to be learned.<br>
Growing mandragoras definitely guarantees a high profit, but if you are not careful you could lose your life. It is a dangerous plant. When you pass the Mandragora Farm, make sure to cover your ears, or their cries will rip your eardrums.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30466" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Bright</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Bright:<br>
The place seems to smell of blood all day long. It is right next to the execution ground, where the undead lurch around. If you ask me, that Aaron Nightshade fellow must truly be out of his mind to grow mandragoras in a place like that.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Bright:<br>
Look here, are you going to the<font color="LEVEL"> Mandragora Farms</font> by any chance? If I were you, I'd think again about visiting there. It's a very unsettling place.<br>
The owner is<font color="LEVEL"> Aaron Nightshade</font>. No one knows where he comes from or what he used to do. There are more than a few things about him that are fishy. Anyway, if I were you, I would never go there.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Mandragora Farm</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about 'Aaron Nightshade.'</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Bright:<br>
He makes me shiver. He looks weird and gives you goose bumps when you get close. Now that I think about it, I really don't know anything about him. In fairness, I should say that Herven here says he's a good fellow ...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30478" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Reikin</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Reikin:<br>
If you go to the east, there is a large lake. That is Lake Innadril. The problem is, what you see is only a small part of the lake. Actually, the entire lake is much larger. Furthermore, the blue dragon Fafurion lives on one of the islands on the lake. The lake is beautiful, but it could actually be the most dangerous place in these parts.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30541" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Paion</name>
<title send="false">Protector</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="282"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Protector Paion:<br>
Hmm, I'm Paion, the leader of the Defenders of this Dwarven Village. Mind your manners around here, OK? This area is known as the <font color="LEVEL">Mining Region of the Spine Mountains</font>.<br>
<a action="bypass -h npc_%objectId%_Chat 1">"What do you mine here?"</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who's the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Protector Paion:<br>
What? Are you kidding me? You don't know the Spine Mine? It is where we live now -- the home of us Dwarves and also a working mine! We left our prosperous kingdom of the west when it was overrun by those merciless Orcs, and we settled down here! I think of it as a case of good coming out of evil. These Spine Mountains are full of treasures, ha ha ha ...
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30542" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Runant</name>
<title send="false">Defender</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="273"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Defender Runant:<br>
Seriously, you haven't heard of Hero Lucien? No, you're kidding aren't you? Seriously, you're putting me on, right?.<br>
<a action="bypass -h npc_%objectId%_Chat 2">But, I really don't know</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Defender Runant:<br>
Really? So I guess you're not from around here? All right then, I'll explain it to you. Hmm, well, there was a monster called Earth Worm Trasken deep in the eastern mountains. They say that it was a devil created by Shilen, but I wouldn't know about that.<br>
Anyway, the Dwarves were busy mining for mithril, and they accidentally reached the nest of the Earth Worm. Well, it was a big disaster. We thought we Dwarves would be wiped out. But all of a sudden, this Dwarf called Lucien shows up. He was so great! He had a one-on-one fight with the Earth Worm. Hoo, must have been quite a sight. Anyway, Lucien's been the hero of Dwarves ever since. He's no longer living, of course, but there are statues of him all over. Ahh ... I want to be like Lucien ...
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Defender Runant:<br>
Hey, good to see you again! You don't recognize me? Well, I'm not surprised! My name is Runant! I'm a Defender of this village. I work here all day long, and my back and feet are killing me! I doubt I'll ever be able to retire! Oh, I suppose if I get rich and famous someday, like the<font color="LEVEL"> Hero Lucian</font>...<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Who is the Hero Lucian?"</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30543" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Ethan</name>
<title send="false">Defender</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="296"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="3"><![CDATA[<html><body>Defender Ethan:<br>
So how'd you like it? I'll read it again for you.<br>
Jangle jangle, the sound of rolling adena.<br>
Clink clink, the sound of gathering treasure.<br>
Boom boom, the sound of collecting mithril.
</body></html>]]></chat>
<chat id="4"><![CDATA[<html><body>Defender Ethan:<br>
So, how'd you like it? I'll read it again for you.<br>
Jangle jangle, the sound of rolling adena.<br>
Clink, clink, the sound of gathering treasure.<br>
Boom, boom, the sound of collecting mithril.
</body></html>]]></chat>
<chat id="5"><![CDATA[<html><body>Defender Ethan:<br>
You do not understand the artistic soul of the Dwarfs. Since you do not understand art, you are not qualified to listen to my poem. Go and kill some innocent animals!
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Defender Ethan:<br>
Jangle jangle, the sound of rolling adena.<br>
Clink clink, the sound of gathering treasure.<br>
Boom boom, the sound of collecting mithril.<br>
<a action="bypass -h npc_%objectId%_Chat 4">Bravo!</a><br>
<a action="bypass -h npc_%objectId%_Chat 5">You think that's a poem?</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Defender Ethan:<br>
My name is Ethan! I'm a Defender of this village, but my true passion is writing poetry! There are so many things to write about these days! Would you like to hear one of my poems?<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Sure, read me some of your poetry."</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">"Not now, Eithan!"</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Defender Ethan:<br>
All right, it's okay if you don't want to hear it! I wouldn't want to force anybody ...
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30544" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Cromwell</name>
<title send="false">Defender</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="296"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Defender Cromwell:<br>
Hark, who approaches the Dwarven Village? I'm Cromwell, in charge of guarding this entrance... You say you've heard of me, eh? Not bloody likely, stranger! You must have me confused with someone else.<br>
Have you heard about the beach north of here? It's a great place to go and relax. I sometimes go there on my day off. You'd probably like it there.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30545" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Proton</name>
<title send="false">Defender</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="296"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Defender Proton:<br>
Greetings! I'm Proton, a Defender of this village. It's a good day to be outside, eh?<br>
But you should never let your guard down! There are some really bad monsters out here... You don't always take all of your possessions with you when you die!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30546" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Dinkey</name>
<title send="false">Defender</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="273"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Defender Dinkey:<br>
Hi, I'm Dinkey! I just started my new job here! I've really got a lot to learn. By the way, I've heard that you really need to watch out for the monsters around here!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30547" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Tardyon</name>
<title send="false">Defender</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="273"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Defender Tardyon:<br>
You're the one! They mystery is solved!<br>
Oh, I'm sorry! I'm currently in the middle of an important investigation. Ha! I wasn't talking to you! Forget I said anything.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30548" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Nathan</name>
<title send="false">Defender</title>
<level>80</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="296"/>
<collision heigth="19.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Defender Nathan:<br>
I see that the Spine Mountains are already covered with snow... It makes me realize how we Dwarves are just a small part of a much larger universe!<br>
Go ahead, take a good look at the mountains... Don't wealth and fame seem insignificant now?<br>
Oh, I should introduce myself! I'm Nathan, a Defender of this village. I must stand guard no matter how cold the winter gets!
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30577" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Rukain</name>
<title send="false">Praetorian</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="279"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Praetorian Rukain:<br>
I'm in charge of the forces protecting the <font color="LEVEL">Immortal Plateau</font> and the village of proud Orcs!<br>
Never let anything threaten our sacred heritage!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Praetorian Rukain:<br>
<font color="LEVEL">Immortal Plateau</font>! The region where our Orcs live is called the Immortal Plateau. Originally, it was a sacred place for worshipping our ancestors. However, 2,000 years ago we were defeated by the Elves and we settled here to live.<br>
You, young Orc, you have to gain power so that our kind will never be disgraced again. Do you understand?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30578" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Nakusin</name>
<title send="false">Centurion</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Centurion Nakusin:<br>
The Pa'agrio Temple is a sacred place for worshipping Paagrio, the god of flame, creator of the Orcs. Every newborn Orc is raised to be proud of the Orc heroes here. Do you understand?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Centurion Nakusin:<br>
I, Nakusin, am a Centurion, charged with guarding the <font color="LEVEL">Temple of Paagrio</font> and Orc Village. This holy place must be kept pure, and I'll personally find and send to hell anyone who dares even to try to desecrate it!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Temple of Pa'agrio."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30579" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Tamai</name>
<title send="false">Centurion</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Centurion Tamai:<br>
I, Tamai, am a Centurion, charged with guarding the Temple of Pa'grio and Orc Village. If you hear any complaints, tell me!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30580" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Parugon</name>
<title send="false">Centurion</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="91"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Centurion Parugon:<br>
I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Centurion Parugon:<br>
I only know what I've heard. Abnormal weather has been a problem recently, and the harbors in the northern part of Kingdom of Elmore are frozen. This could be the beginning of the everlasting winter, a prophecy handed down among Orcs from ancient times. When the everlasting winter comes, all lands will be frozen, and all races will be wiped out. Then, Lord Paagrio will come down and save the world, it is said.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30581" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Orinak</name>
<title send="false">Centurion</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Centurion Orinak:<br>
I, Orinak, am a Centurion.<br>
Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30582" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Tiku</name>
<title send="false">Centurion</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="91"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Centurion Tiku:<br>
I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30583" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Petukai</name>
<title send="false">Centurion</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="91"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Centurion Petukai:<br>
I, Petukai, am a Centurion, charged with protecting the King's Hall. What business brings you here?! You're here to see Kakai, aren't you? Well, you'll wind him on the second floor. You must not forget to show the proper deference to the mighty <font color="LEVEL">King of the Orcs</font>!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Centurion Petukai:<br>
You know there are six tribes of the Orc? Chiefs from the six tribes gather together and select one king. Kakai was selected from the Hestui. Only the Overlords have the right to be a king. If an Orc Shaman performs great deeds and becomes famous, he or she may become an Overlord.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30584" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Vapook</name>
<title send="false">Centurion</title>
<level>80</level>
<race>ORC</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="91"/>
<collision heigth="27.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Centurion Vapook:<br>
Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Centurion Vapook:<br>
Kakai, the Flame Lord, is a great Orc. It was amazing to see him duel with Raoul, the King of Men a long time ago. They were well-matched in combat. Raoul was a great man, too. He is responsible for uniting Aden. I can't believe such a great warrior died like that... When Lord Kakai heard the news, he looked genuinely sad.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="17" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30707" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Raigen</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Captain Raigen:<br>
Welcome, stranger. I am Captain Raigen. Hunters Village was first formed by hunters who attempted to catch unique monsters in the Enchanted Valley and Forest of Mirrors. The Lord of Aden respects the town's unique makeup and acknowledges, to some extent, its autonomy.<br>
However, since mostly ruthless criminels gather here, feuds are never ending. Even though we can turn a blind eye to many happenings, if a rumored outlaw guild exists, we will be penalized. I've only heard rumors we have never actually found these outlaws... But if you find anyone suspicious, please report it to us immediately.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30708" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Nasign</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Nasign:<br>
Hello, traveler. I am Nasign. Captain Raigen over there and I are in charge of guarding this bridge. Welcome to our Hunters Village.<br>
The hunters here are a little bit different from those elsewhere so please be careful not to offend anyone. If a problem occurred, it would be very humiliating for us.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Hunters of the Village</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Nasign:<br>
Well, the hunters around here aren't as occupied with trapping and hunting and selling skins as hunters from other places. Of course they do those jobs, but here the hunters are stronger, wiser and more organized. They know the forests as well as the Elves.<br>
Our hunters have served as mercenaries for many Lords. These hunters also have a strong sense of freedom and independence and refuse to be dominated by anyone.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30709" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Norton</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Norton:<br>
You will find the Valley of Dragons south of the village. To reach the entrance of the valley you must go by Hardin's Academy and go west.<br>
The Valley of Dragons got its name from the legend that dragons come to the valley to die. But there is one dragon whom death does not threaten. He is the most feared green dragon Antaras. He has no fear although surrounded by the graves of his brethren.<br>
Many adventurers have attempted to slay this dragon, and all have perished.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Norton:<br>
Giran has become rich as a result of the business acumen of Lord Carmon Esdus. Giran Castle Town is located below Giran Castle. This town is more complex and splendid than most other towns. The Trader's Guild Headquarters and the harbor guarantee a thriving manufacturing sector.<br>
On the other hand, Hunters' Village is the complete opposite...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Norton:<br>
Welcome to Hunters Village! Normally ruffians gather here, but recently I've been seeing more and more normal people like you around. I will ask you a favor though... please don't stir up any commotions.<br>
To the south of the Hunters Village is <font color="LEVEL">Dragon Valley,</font> and over by Castle Giran, <font color="LEVEL">Giran Castle Town</font> is situated.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Dragon Valley.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Giran Castle Town.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30710" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Weston</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Weston:<br>
The town of<font color="LEVEL">Oren</font> is like its name implies, a part of<font color="LEVEL">Oren</font>. And as you may know, the Hunters Village and the Enchanted Valley are part of Aden. Don't be mistaken.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the town of Oren.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Oren.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Wesley:<br>
Oren is located south of Castle Oren. Because Elmore is nearby, its architecture is quite similar to Oren's. Castle Oren was built as a response to the threat of war, hence the grand appearance. The people of Oren are proud to have such an extraordinary building in their town...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Wesley:<br>
Oren is located west of Aden. Army training is different here due to the proximity to the border. Located nearby our estate in Aden is the best research center for Mages, the Ivory Tower, and the Dark Elves' House of Elders. Obviously a very complex political landscape exists here.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30711" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Byron</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Byron:<br>
The famous Enchanted Valley is located inside that high hill that blocks the road to north. This village would never have come to be if that valley wasn't here... Unfortuately, the valley is only used as a great hunting ground.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Enchanted Valley</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Byron:<br>
Have you ever seen a unicorn? It is a very dignified and exquisite creature. Unicorns and many other beautiful creatures live in the Enchanted Valley. The scenery of the valley is quite bewitching and mysterious. There are certain plants that only grow there. Mage legends say that fairies live in the deepest part of the valley, hidden there to avoid being hunted by Men... I pray they are never found...
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30712" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Makhis</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Makhis:<br>
Greetings, are you going hunting in Enchanted Valley? If you are, just follow the path in front of you. Many people come and go to the Enchanted Valley, you can follow them. The valley's entrance looks like a waterfall and if you go in, it is connected to the inner part of the valley.<br>
Byron over there is a local so he knows a lot about the valley. He says its a rather beautiful place, but dangerous creatures live there.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30713" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Gardner</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Gardner:<br>
Hello, do you wish to journey to the east? Then you might pass through the Forest of Mirrors... If you hear a voice behind you while traveling through the Forest of Mirrors, never look back.<br>
Have a nice trip...<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the strange greeting.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Gardner:<br>
In the past it was known as the Forest of Doppelgangers. Monsters there masqueraded as known Men and attacked unwary victims... Honestly I have never seen my doppelganger. It is said the you will die instantly if you do...<br>
However I am fairly sure that these monsters existed in the past. Everyone knows that if you hear someone following you through the woods you must never look back but run away with your eyes covered...<br>
Don't worry, no reason to believe they are still around, but actually no reason to think they are extinct, either... I wonder why they would become extinct? If so, what sort of creatures might live in the Forest of Mirrors?
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30714" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Paros</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Paros:<br>
Where are you off to? If you're going to Castle Aden just follow this path to the north. There really isn't anyone living to the east of the town. Are you going to the <font color="LEVEL">Forest of Mirrors?</font><br>
After you pass the forest, you'll see one of the most beautiful places on the continent, <font color="LEVEL">Angel Falls.</font> Despite its beauty it is a dangerous place, so don't go there if you aren't prepared for a good fight.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Forest of Mirrors.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Angel Falls.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Paros:<br>
The waterfall descends from the Lost Plateau, higher than the clouds. It is the highest waterfall on the continent, legend says that it was made by the power of gods... The legend also says that the nest of a vicious creature is hidden inside the waterfall.<br>
The creature masquerades in human form and devours unsuspecting passersby... A few years ago a search party entered the waterfall looking for a missing person and only one, a Cleric, returned. He too, expired shortly afterward, saying 'zahak' before dying ... <br>
I have no idea what that means... Possibly the monster's name? Anyway after hearing that word many Magisters went pale. But the Grand Magister whispered something to them and they all kept quiet.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Paros:<br>
The forest seems to be nothing but trees and fog. Legend says the doppelganger takes its victims here.<br>
A few months ago a farmer thought that he saw one but it was only his friends playing a joke on him...<br>
However, the forest remains a dangerous place, you must never forget that...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30723" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Roy</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Captain Roy:<br>
<font color="LEVEL">Welcome</font> to the Ivory Tower. I am Captain Roy. As a youth I came to this tower to become a Mystic; however, I eventually found that it was not suitable for me. That is why I am doing this currently. Do you have any questions?<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Ivory Tower.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about the monsters around the Ivory Tower.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Captain Roy:<br>
The Ivory Tower has stood here for nigh on a thousand years. It has become quite popular as a place for elites to study the magical arts. <br>
There are gates at the north and south of the tower. We guard the tower and its surroundings from a host of threats.<br>
The tower has many floors, but guests can only go up to the 4th. If you want to know what is on each floor, ask that friendly person over there. Or you can just wander around.<br>
Oh, and just so you know, the Ivory Tower is strictly neutral territory. So please, don't say or do anything that could cause trouble.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Captain Roy:<br>
It is said that long ago a meteorite fell to earth right where the Ivory Tower stands today. The tower was built there to utilize the great magical power left over from that collision.<br>
Because of the power of this place, monsters have become something of a problem.<br>
Recently they have been dropping <font color="LEVEL">High-level Spellbooks</font> occasionally. Until now the knowledge of these books has been quite rare.<br>
Would you care to look around the Tower?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30724" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Tavillian</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Guard Tavillian:<br>
Ah, yes, of course! Tavillian! I misspoke! Shops are in the basement of the tower. Here, as you can see, the first floor is the lobby. On the 2nd, 3rd, and 4th floor you will find the guilds of Humans, Elves and Dark Elves respectively.<br>
The gatekeeper will assist your passage between the floors. You may not use the stairs.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Tavillian:<br>
Whew, I hope so! There is talk that there will be an official pass issued by the squad...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Tavillian:<br>
Welcome to the Ivory Tower!<br>
...<br>
Have you any news of activity around the northern border? Word comes from trusted sources there that things are quite unsafe.<br>
I fear blowback from the recent war with Elmore. My precious little sister has gone to that forsaken region for her wedding! I shouldn't have allowed it!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the construction of the tower."</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">"Something momentous has probably happened."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30725" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Yening</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="2"><![CDATA[<html><body>Guard Yening:<br>
You seek information? Well, if you've come to the Ivory Tower you must be interested in magic, am I right? If so, you should catch the monsters around here. I hear they are carrying <font color="LEVEL">High-level Spellbooks</font> while roaming in the craters. These are very valuable and useful items.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Yening:<br>
Hello there, you seem like a fine sort. I'm Yening. Guard Yening. I was an adventurer not too long ago. I was recruited by some Mystics I met in the <font color="LEVEL">Sea of Spores</font> which is why I'm currently working as a guard.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Sea of Spores.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask if he has any good information.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Yening:<br>
The Sea of Spores? Please don't mention that name! Even now it makes me uncomfortable. It is a foul place, glutted with rotten mushrooms, fungus and zombies roaming about. Honestly, you will not find another place like it. A war between Men and Elves a long time ago left the sea into its current state...<br>
Towers were erected to stop people from entering, to keep monsters from coming out of the sea and to stem the sea's expansion... You can see why it will be difficult to travel to and from the sea. <br>
I have it on very good authority that the inner sea looks vastly different that the outer sea. The place is currently so dangerous that even Magisters dare not go there.<br>
If you must go, I will tell you the way. Cross the river west of the Ivory Tower and continue westward. Follow the cliff south and you will see 4 towers. Those are the protection towers. You probably have a good idea of what to do next...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30726" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Tebose</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="20" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Tebose:<br>
If you leave through this door and head south you'll arrive at Oren Castle and the town of Oren. Have you come from the south? If so, I've told you useless information. Would you like to know about the Ivory Tower?<br>
I know a secret about the tower... A close Mystic friend of mine told me when he was drunk and the next day he vanished from the tower. How about it, are you still curious?<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Ivory Tower.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask how he is still alive.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Guard Tebose:<br>
Shhh! Who knows... Many have heard this story besides you. I know, it sounds crazy... But if I vanish like my friend, will anyone notice? Maybe that is why I'm still alive?<br>
Or, perhaps everything I said was nonsense and my friend got drunk and went to the Tower of Oman to look at the stars...<br>
And you, what do you think?<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Tebose:<br>
The thing is, these craters around the Ivory Tower were made by shooting stars a long time ago. The Ivory Tower was created by Mages who knew the mysterious power of extinguihed stars.<br>
The Elmoraden Empire was governed by Mages who harnessed the power of these stars, but as time passed the power ebbed and the influence of the Ivory Tower grew weaker. Then, 50 years ago, a Great Wizard began experimenting with the power of shooting stars. However his work was incomplete, and the Mages have yet to regain anything resembling their former power. Consequently, many strange creatures have taken up residence around the tower.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30733" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Guard</name>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard:<br>
Be vigilant! Recently, it has been reported that bandits are targeting unwary travelers like yourself around these parts! If you spot anyone who looks suspicious, tell me at once! I will shoot an arrow straight through his heart!
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30870" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Kurtiz</name>
<title send="false">Captain</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="129"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Captain Kurtiz:<br>
Aden Castle was built in the style of the Titans, supported by enormous columns that give it an aura of invicibility. It is practically impervious to attack. Even if all the armies of Elmore attacked simultaneously, this castle could be easily defended with only five thousand men...<br>
This castle is most vulnerable to internal dangers... Our task as guards is to protect against attack from foreign armies, as well as to prevent the infiltration of people who wish to bring harm upon the city.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30871" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Bret</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Bret:<br>
Having the border so close to the capital city makes me very nervous. Things have quited down now, but if Elmore were tp attack I fear that the border guards would not be able to resist at all. There was talk for a while of opening the border entirely, but now they seem to be on a higher level of alert than ever before. I pray that nothing triggers the resumption of hostilities...<br>
<a action="bypass -h npc_%objectId%_Chat 1">"What is on the other side of the border?"</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Bret:<br>
Nothing more than the Goddard territory of Elmore. There's a settlement I know there called Goddard Village, extremely impoverished since the war. While his citizens starve Elmore still plans another attack upon Aden. He has raised huge offensive castles! I pity the people that live there...<br>
After the war, the situation in Aden was also bleak, but thanks to the ingenuity of His Royal Highness Amadeo, we have recovered nicely. My lord is younger than I am, and really quite amazing...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30872" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Conroy</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="102" righthand="2"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Conroy:<br>
Have you been to Lake Narcel to the south of the village? In the past, you could rent a boat at the pier and go for a ride or fish from the side of the river... It was very nice. But because of the war, all the recreational facilities on the lake were closed. Um, there are those who say that recently they saw His Royal Highness Amadeo riding in a boat there with Sir Castella... Could this be a sign that we will soon be able to enjoy fishing and boat riding in the lake like before? If so, that would be great...<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30873" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="true" targetable="true" attackable="true">
<name display="true" send="false">Coleman</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="160.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="275"/>
<collision heigth="24.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Guard Coleman:<br>
Follow this road to the east to reach the National Cementery. South of there you'll see a giant cave. It is known as the the Titan Cave. It's not just because the cave is big but there are also rumors that actual Titans still exist there. Have you heard about the Titans?<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Titans."</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Coleman:<br>
I've heard from Elven Priest Polonia at the temple that the titans lived on this continent before our five races came. But they made the gods angry and went to ruin. Polonia heard about that cave and said that the titans that fled there to escape the wrath of the gods may have degenerated...<br>
<a action="bypass -h npc_%objectId%_Chat 0">Go back.</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</template:npc>

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