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https://github.com/Rogiel/l2jserver2
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Base AI, new Cache system, DAO changes and better geometry handling
Signed-off-by: Rogiel <rogiel@rogiel.com>
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.game.ai.desires;
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/**
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* This class implements basic functionality common for each desire
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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* @see com.l2jserver.game.ai.desires.Desire
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* @see com.l2jserver.game.ai.desires.DesireQueue
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* @see com.l2jserver.game.ai.AI
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* @see com.l2jserver.game.ai.AI#handleDesire(Desire)
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*/
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public abstract class AbstractDesire implements Desire {
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/**
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* Desire power. It's used to calculate what npc whants to do most of all.
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*/
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protected int desirePower;
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/**
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* Creates new desire. By design any desire should have desire power. So
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* constructor accepts basic amout.
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*
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* @param desirePower
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* basic amount of desirePower
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*/
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protected AbstractDesire(int desirePower) {
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this.desirePower = desirePower;
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}
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/**
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* Compares this desire with another, used by
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* {@link com.l2jserver.game.ai.desires.DesireQueue} to keep track of desire
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* priorities.
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*
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* @param o
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* desire to compare with
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* @return result of desire comparation
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*/
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@Override
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public int compareTo(Desire o) {
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return o.getDesirePower() - getDesirePower();
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}
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@Override
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public int getDesirePower() {
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return desirePower;
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}
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@Override
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public synchronized void increaseDesirePower(int desirePower) {
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this.desirePower = this.desirePower + desirePower;
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}
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@Override
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public synchronized void reduceDesirePower(int desirePower) {
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this.desirePower = this.desirePower - desirePower;
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}
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}
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