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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-06 07:32:46 +00:00

Chat packet implementation

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-18 00:15:58 -03:00
parent 230e28a775
commit 857bf311bc
16 changed files with 687 additions and 24 deletions

View File

@@ -21,6 +21,7 @@ import com.l2jserver.service.blowfish.BlowfishKeygenService;
import com.l2jserver.service.cache.CacheService;
import com.l2jserver.service.configuration.ConfigurationService;
import com.l2jserver.service.database.DatabaseService;
import com.l2jserver.service.game.chat.ChatService;
import com.l2jserver.service.game.scripting.ScriptingService;
import com.l2jserver.service.game.template.TemplateService;
import com.l2jserver.service.network.NetworkService;
@@ -43,6 +44,8 @@ public class L2JGameServerMain {
serviceManager.start(ScriptingService.class);
serviceManager.start(TemplateService.class);
serviceManager.start(ChatService.class);
serviceManager.start(BlowfishKeygenService.class);
serviceManager.start(NetworkService.class);
} catch (Exception e) {

View File

@@ -184,8 +184,13 @@ public class Lineage2Connection {
return channel.isConnected();
}
public ChannelFuture write(ServerPacket message) {
return channel.write(message);
public ChannelFuture write(ServerPacket packet) {
return channel.write(packet);
}
public ChannelFuture[] broadcast(ServerPacket packet) {
// TODO implement broadcasting
return new ChannelFuture[] { write(packet) };
}
public ChannelFuture disconnect() {

View File

@@ -28,7 +28,9 @@ import com.google.inject.Injector;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.ClientPacket;
import com.l2jserver.game.net.packet.client.AuthLoginPacket;
import com.l2jserver.game.net.packet.client.CharacterChatMessagePacket;
import com.l2jserver.game.net.packet.client.CharacterCreatePacket;
import com.l2jserver.game.net.packet.client.CharacterSelectPacket;
import com.l2jserver.game.net.packet.client.EnterWorld;
import com.l2jserver.game.net.packet.client.LogoutPacket;
import com.l2jserver.game.net.packet.client.ProtocolVersionPacket;
@@ -37,6 +39,8 @@ import com.l2jserver.game.net.packet.client.RequestCharacterTemplatesPacket;
import com.l2jserver.game.net.packet.client.RequestGotoLobbyPacket;
import com.l2jserver.game.net.packet.client.RequestKeyMappingPacket;
import com.l2jserver.game.net.packet.client.RequestManorListPacket;
import com.l2jserver.game.net.packet.client.RequestMoveBackwardToLocationPacket;
import com.l2jserver.game.net.packet.client.RequestRestartPacket;
/**
* This decoder reads an frame and decodes the packet in it. Each packet has an
@@ -143,6 +147,14 @@ public class Lineage2PacketReader extends OneToOneDecoder {
break;
}
break;
case CharacterSelectPacket.OPCODE:
return CharacterSelectPacket.class;
case RequestMoveBackwardToLocationPacket.OPCODE:
return RequestMoveBackwardToLocationPacket.class;
case RequestRestartPacket.OPCODE:
return RequestRestartPacket.class;
case CharacterChatMessagePacket.OPCODE:
return CharacterChatMessagePacket.class;
case EnterWorld.OPCODE:
return EnterWorld.class;
default:

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@@ -0,0 +1,118 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.client;
import org.jboss.netty.buffer.ChannelBuffer;
import com.google.inject.Inject;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.service.game.chat.ChatService;
import com.l2jserver.service.game.chat.channel.PublicChatChannel;
import com.l2jserver.util.BufferUtils;
/**
* Completes the creation of an character. Creates the object, inserts into the
* database and notifies the client about the status of the operation.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterChatMessagePacket extends AbstractClientPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x49;
// services and daos
/**
* The {@link ChatService} implementation
*/
private final ChatService chatService;
private String message;
private MessageDestination destination;
public enum MessageDestination {
/**
* Everyone
*/
ALL(0),
/**
* !
*/
SHOUT(1),
/**
* Private message
*/
TELL(2),
/**
* #
*/
PARTY(3),
/**
* @
*/
CLAN(4), GM(5), PETITION_PLAYER(6), PETITION_GM(7),
/**
* +
*/
TRADE(8),
/**
* $
*/
ALLIANCE(9), ANNOUNCEMENT(10), BOAT(11), L2FRIEND(12), MSNCHAT(13), PARTYMATCH_ROOM(
14), PARTYROOM_COMMANDER(15), PARTYROOM_ALL(16), HERO_VOICE(17), CRITICAL_ANNOUNCE(
18), SCREEN_ANNOUNCE(19), BATTLEFIELD(20), MPCC_ROOM(21);
public final int id;
MessageDestination(int id) {
this.id = id;
}
public static MessageDestination fromID(int id) {
for (final MessageDestination dest : values()) {
if (dest.id == id)
return dest;
}
return null;
}
}
private String target;
@Inject
public CharacterChatMessagePacket(ChatService chatService) {
this.chatService = chatService;
}
@Override
public void read(Lineage2Connection conn, ChannelBuffer buffer) {
this.message = BufferUtils.readString(buffer);
this.destination = MessageDestination.fromID(buffer.readInt());
if (this.destination == MessageDestination.TELL) { // private message
this.target = BufferUtils.readString(buffer);
}
}
@Override
public void process(final Lineage2Connection conn) {
final PublicChatChannel channel = chatService.getGlobalChannel();
// TODO handle chat destination!!!
channel.send(conn.getCharacterID(), message);
}
}

View File

@@ -0,0 +1,74 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.client;
import java.util.List;
import org.jboss.netty.buffer.ChannelBuffer;
import com.google.inject.Inject;
import com.l2jserver.db.dao.CharacterDAO;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.game.net.packet.server.CharacterSelectedPacket;
import com.l2jserver.model.world.L2Character;
/**
* This packet notifies the server which character the player has chosen to use.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterSelectPacket extends AbstractClientPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x12;
// services and daos
/**
* The {@link CharacterDAO} implementation
*/
private final CharacterDAO characterDao;
// packet
/**
* The character slot
*/
private int slot;
@Inject
public CharacterSelectPacket(CharacterDAO characterDao) {
this.characterDao = characterDao;
}
@Override
public void read(Lineage2Connection conn, ChannelBuffer buffer) {
slot = buffer.readInt();
}
@Override
public void process(final Lineage2Connection conn) {
final List<L2Character> chars = characterDao.selectByAccount(conn
.getSession().getAccountID());
// FIXME better handling! this will throw an exception sooner or later
final L2Character character = chars.get(slot);
conn.setCharacterID(character.getID());
conn.write(new CharacterSelectedPacket(chars.get(slot)));
}
}

View File

@@ -18,15 +18,18 @@ package com.l2jserver.game.net.packet.client;
import org.jboss.netty.buffer.ChannelBuffer;
import com.google.inject.Inject;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.game.net.packet.client.CharacterChatMessagePacket.MessageDestination;
import com.l2jserver.game.net.packet.server.ActorChatMessagePacket;
import com.l2jserver.game.net.packet.server.GameGuardQueryPacket;
import com.l2jserver.game.net.packet.server.InventoryPacket;
import com.l2jserver.game.net.packet.server.UserInformationPacket;
import com.l2jserver.model.id.object.CharacterID;
import com.l2jserver.service.game.chat.ChatService;
import com.l2jserver.service.game.chat.channel.ChatChannel;
import com.l2jserver.service.game.chat.channel.ChatChannelListener;
import com.l2jserver.service.game.chat.channel.PublicChatChannel;
/**
* The client is requesting a logout. Currently, when this packet is received
@@ -51,6 +54,7 @@ public class EnterWorld extends AbstractClientPacket {
* @param chatService
* the chat service
*/
@Inject
public EnterWorld(ChatService chatService) {
this.chatService = chatService;
}
@@ -72,20 +76,19 @@ public class EnterWorld extends AbstractClientPacket {
@Override
public void process(final Lineage2Connection conn) {
if (conn.getCharacter().getClanID() != null) {
final PublicChatChannel clanChannel = chatService.getChannel(conn
.getCharacter().getClanID());
clanChannel.addChatChannelListener(new ChatChannelListener() {
@Override
public void onMessage(ChatChannel channel, CharacterID source,
String message) {
// TODO write message
}
});
}
chatService.getGlobalChannel().addChatChannelListener(
new ChatChannelListener() {
@Override
public void onMessage(ChatChannel channel,
CharacterID source, String message) {
conn.write(new ActorChatMessagePacket(source
.getObject(), MessageDestination.ALL, message));
}
});
conn.write(new UserInformationPacket(conn.getCharacter()));
// TODO game guard enforcing
conn.write(new GameGuardQueryPacket());
// conn.write(new InventoryPacket(conn.getCharacter().getInventory()));
conn.write(new InventoryPacket(conn.getCharacter().getInventory()));
}
}

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@@ -0,0 +1,70 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.client;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.game.net.packet.server.CharacterStopMovePacket;
import com.l2jserver.game.net.packet.server.CharacterTeleportPacket;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.util.dimensional.Coordinate;
/**
* This packet notifies the server which character the player has chosen to use.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class RequestMoveBackwardToLocationPacket extends AbstractClientPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x0f;
// packet
private Coordinate target;
private Coordinate origin;
private int moveMovement;
@Override
public void read(Lineage2Connection conn, ChannelBuffer buffer) {
this.target = Coordinate.fromXYZ(buffer.readInt(), buffer.readInt(),
buffer.readInt());
this.origin = Coordinate.fromXYZ(buffer.readInt(), buffer.readInt(),
buffer.readInt());
// 0 keyboard, 1 mouse
this.moveMovement = buffer.readInt(); // seems that L2Walker does not
// send this
}
@Override
public void process(final Lineage2Connection conn) {
if (target.equals(origin)) {
conn.write(new CharacterStopMovePacket(conn.getCharacter()));
return;
}
if (target.getDistance(origin) >= 98010000) {
// TODO send action failed message!
return;
}
final L2Character character = conn.getCharacter();
character.setPosition(target);
conn.broadcast(new CharacterTeleportPacket(character));
}
}

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@@ -0,0 +1,46 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.client;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.game.net.packet.server.RestartResponsePacket;
/**
* Requests the list of characters to be displayed in the lobby. The list of
* characters is sent to the client.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class RequestRestartPacket extends AbstractClientPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x57;
@Override
public void read(Lineage2Connection conn, ChannelBuffer buffer) {
}
@Override
public void process(final Lineage2Connection conn) {
conn.setCharacterID(null);
conn.write(RestartResponsePacket.ok());
}
}

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@@ -0,0 +1,65 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.game.net.packet.client.CharacterChatMessagePacket.MessageDestination;
import com.l2jserver.game.net.packet.server.CharacterCreateFailPacket.Reason;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.util.BufferUtils;
/**
* This packet notifies the client that the chosen character has been
* successfully selected.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
* @see Reason
*/
public class ActorChatMessagePacket extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x4a;
/**
* The selected character
*/
private final L2Character character;
private MessageDestination destination;
private String message = null;
private int messageID = 0;
public ActorChatMessagePacket(L2Character character,
MessageDestination destination, String message) {
super(OPCODE);
this.character = character;
this.destination = destination;
this.message = message;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeInt(character.getID().getID());
buffer.writeInt(destination.id);
BufferUtils.writeString(buffer, character.getName()); // TODO can be
// char id!
BufferUtils.writeString(buffer, message); // TODO can be msg id
}
}

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@@ -0,0 +1,95 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.game.net.packet.server.CharacterCreateFailPacket.Reason;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.actor.ActorExperience;
import com.l2jserver.util.BufferUtils;
/**
* This packet notifies the client that the chosen character has been
* successfully selected.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
* @see Reason
*/
public class CharacterSelectedPacket extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x0b;
/**
* The selected character
*/
private final L2Character character;
public CharacterSelectedPacket(L2Character character) {
super(OPCODE);
this.character = character;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
BufferUtils.writeString(buffer, character.getName());
buffer.writeInt(character.getID().getID());
BufferUtils.writeString(buffer, "It works!"); // title
buffer.writeInt(conn.getSession().getPlayKey1());
buffer.writeInt((character.getClanID() != null ? character.getClanID()
.getID() : 0));
buffer.writeInt(0x00); // ??
buffer.writeInt(character.getSex().option);
buffer.writeInt(character.getRace().id);
buffer.writeInt(character.getCharacterClass().id);
buffer.writeInt(0x01); // active ??
buffer.writeInt(character.getPoint().getX());
buffer.writeInt(character.getPoint().getY());
buffer.writeInt(character.getPoint().getZ());
buffer.writeDouble(20); // cur hp
buffer.writeDouble(20); // cur mp
buffer.writeInt(0); // sp
buffer.writeLong(ActorExperience.LEVEL_1.experience);
buffer.writeInt(ActorExperience.LEVEL_1.level);
buffer.writeInt(0); // karma
buffer.writeInt(0); // pk
buffer.writeInt(character.getAttributes().getIntelligence());
buffer.writeInt(character.getAttributes().getStrength());
buffer.writeInt(character.getAttributes().getConcentration());
buffer.writeInt(character.getAttributes().getMentality());
buffer.writeInt(character.getAttributes().getDexterity());
buffer.writeInt(character.getAttributes().getWitness());
buffer.writeInt(0); // game time
buffer.writeInt(0x00); // unk
buffer.writeInt(character.getCharacterClass().id);
buffer.writeInt(0x00);// unk
buffer.writeInt(0x00);// unk
buffer.writeInt(0x00);// unk
buffer.writeInt(0x00);// unk
buffer.writeBytes(new byte[64]); // unk
buffer.writeInt(0x00);// unk
}
}

View File

@@ -126,9 +126,9 @@ public class CharacterSelectionListPacket extends AbstractServerPacket {
buffer.writeInt(1); // active ??
buffer.writeInt(-71338); // x
buffer.writeInt(258271); // y
buffer.writeInt(-3104); // z
buffer.writeInt(character.getPoint().getX()); // x
buffer.writeInt(character.getPoint().getY()); // y
buffer.writeInt(character.getPoint().getZ()); // z
buffer.writeDouble(20); // hp cur
buffer.writeDouble(20); // mp cur

View File

@@ -0,0 +1,51 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.world.L2Character;
/**
* An packet that sends all character templates to the client.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterStopMovePacket extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x47;
private L2Character character;
public CharacterStopMovePacket(L2Character character) {
super(OPCODE);
this.character = character;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeInt(character.getID().getID());
buffer.writeInt(character.getPoint().getX());
buffer.writeInt(character.getPoint().getY());
buffer.writeInt(character.getPoint().getZ());
buffer.writeInt((int) character.getPoint().getAngle());
}
}

View File

@@ -0,0 +1,58 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.game.net.packet.server.CharacterCreateFailPacket.Reason;
import com.l2jserver.model.world.L2Character;
/**
* This packet notifies the client that the chosen character has been
* successfully selected.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
* @see Reason
*/
public class CharacterTeleportPacket extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x22;
/**
* The selected character
*/
private final L2Character character;
public CharacterTeleportPacket(L2Character character) {
super(OPCODE);
this.character = character;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeInt(character.getID().getID());
buffer.writeInt(character.getPoint().getX());
buffer.writeInt(character.getPoint().getY());
buffer.writeInt(character.getPoint().getZ());
buffer.writeInt(0x00); // isValidation ??
buffer.writeInt((int) character.getPoint().getAngle()); // nYaw
}
}

View File

@@ -0,0 +1,57 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
/**
* This packet responds to the Restart request
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class RestartResponsePacket extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x71;
/**
* The restart state
*/
private boolean state;
public RestartResponsePacket(boolean state) {
super(OPCODE);
this.state = state;
}
public static RestartResponsePacket ok() {
return new RestartResponsePacket(true);
}
public static RestartResponsePacket denied() {
return new RestartResponsePacket(false);
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeByte((state ? 0x01 : 0x00));
}
}

View File

@@ -27,6 +27,8 @@ import com.l2jserver.service.configuration.ConfigurationService;
import com.l2jserver.service.configuration.ProxyConfigurationService;
import com.l2jserver.service.database.DatabaseService;
import com.l2jserver.service.database.MySQLDatabaseService;
import com.l2jserver.service.game.chat.ChatService;
import com.l2jserver.service.game.chat.SimpleChatService;
import com.l2jserver.service.game.scripting.ScriptingService;
import com.l2jserver.service.game.scripting.ScriptingServiceImpl;
import com.l2jserver.service.game.template.ScriptTemplateService;
@@ -53,8 +55,7 @@ public class ServiceModule extends AbstractModule {
Scopes.SINGLETON);
bind(ConfigurationService.class).to(ProxyConfigurationService.class)
.in(Scopes.SINGLETON);
bind(CacheService.class).to(EhCacheService.class).in(
Scopes.SINGLETON);
bind(CacheService.class).to(EhCacheService.class).in(Scopes.SINGLETON);
bind(DatabaseService.class).to(MySQLDatabaseService.class).in(
Scopes.SINGLETON);
@@ -67,6 +68,9 @@ public class ServiceModule extends AbstractModule {
bind(TemplateService.class).to(ScriptTemplateService.class).in(
Scopes.SINGLETON);
bind(ChatService.class).to(SimpleChatService.class)
.in(Scopes.SINGLETON);
bind(WorldService.class).to(WorldServiceImpl.class)
.in(Scopes.SINGLETON);
bind(WorldEventDispatcher.class).to(WorldEventDispatcherImpl.class).in(

View File

@@ -19,12 +19,12 @@ package com.l2jserver.service.game.chat;
import java.util.Map;
import java.util.Set;
import com.google.inject.Inject;
import com.l2jserver.model.id.object.CharacterID;
import com.l2jserver.model.id.object.ClanID;
import com.l2jserver.model.world.Clan;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.service.AbstractService;
import com.l2jserver.service.AbstractService.Depends;
import com.l2jserver.service.ServiceStartException;
import com.l2jserver.service.ServiceStopException;
import com.l2jserver.service.game.chat.channel.ChatChannel;
@@ -40,7 +40,7 @@ import com.l2jserver.util.factory.CollectionFactory;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
@Depends(RegionService.class)
// @Depends(RegionService.class)
public class SimpleChatService extends AbstractService implements ChatService {
private final RegionService regionService;
@@ -69,8 +69,10 @@ public class SimpleChatService extends AbstractService implements ChatService {
* @param regionService
* the region service
*/
public SimpleChatService(RegionService regionService) {
this.regionService = regionService;
@Inject
public SimpleChatService() {
// this.regionService = regionService;
this.regionService = null;
}
@Override