mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-10 17:32:46 +00:00
50 lines
1.5 KiB
Java
50 lines
1.5 KiB
Java
/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.game.net.packet;
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import org.jboss.netty.buffer.ChannelBuffer;
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import com.l2jserver.game.net.Lineage2Connection;
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/**
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* Each implementation is an packet sent by the game client.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface ClientPacket extends Packet {
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/**
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* Read binary data in the {@link ChannelBuffer}.
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* <p>
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* Please do not write packets from this method. If you need to close the
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* connection or write packets do it in {@link #process(Lineage2Connection)}.
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*
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* @param conn
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* the active connection
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* @param buffer
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* the buffer
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*/
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void read(Lineage2Connection conn, ChannelBuffer buffer);
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/**
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* Process the packet. Executes all needed operations.
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*
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* @param conn
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* The active Lineage2Connection
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*/
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void process(Lineage2Connection conn);
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}
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