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l2jserver2/src/main/java/com/l2jserver/game/net/packet/ClientPacket.java
2011-05-15 20:38:29 -03:00

50 lines
1.5 KiB
Java

/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
/**
* Each implementation is an packet sent by the game client.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public interface ClientPacket extends Packet {
/**
* Read binary data in the {@link ChannelBuffer}.
* <p>
* Please do not write packets from this method. If you need to close the
* connection or write packets do it in {@link #process(Lineage2Connection)}.
*
* @param conn
* the active connection
* @param buffer
* the buffer
*/
void read(Lineage2Connection conn, ChannelBuffer buffer);
/**
* Process the packet. Executes all needed operations.
*
* @param conn
* The active Lineage2Connection
*/
void process(Lineage2Connection conn);
}