mirror of
https://github.com/Rogiel/l2jserver2
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63 lines
2.2 KiB
Java
63 lines
2.2 KiB
Java
/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package script.template.actor.character;
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import com.google.inject.Inject;
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import com.l2jserver.model.id.template.CharacterTemplateID;
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import com.l2jserver.model.id.template.factory.CharacterTemplateIDFactory;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.character.CharacterClass;
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import com.l2jserver.util.dimensional.Point;
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public class SpectraldancerTemplate extends BladedancerTemplate {
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@Inject
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public SpectraldancerTemplate(CharacterTemplateIDFactory factory) {
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super(factory.createID(CharacterClass.spectralDancer.id), CharacterClass.spectralDancer, Point.fromXYZ(28377, 10916, -4224));
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// ATTRIBUTES
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attributes.intelligence = 25;
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attributes.strength = 41;
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attributes.concentration = 32;
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attributes.mentality = 26;
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attributes.dexterity = 34;
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attributes.witness = 12;
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attributes.physicalAttack = 4;
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attributes.magicalAttack = 6;
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attributes.physicalDefense = 80;
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attributes.magicalDefense = 41;
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attributes.attackSpeed = 300;
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attributes.castSpeed = 333;
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attributes.accuracy = 35;
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attributes.criticalChance = 45;
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attributes.evasionChance = 35;
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attributes.moveSpeed = 122;
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attributes.maxWeigth = 69000;
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attributes.craft = false;
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}
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protected SpectraldancerTemplate(CharacterTemplateID id,
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CharacterClass characterClass, Point spawnLocation) {
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super(id, characterClass, spawnLocation);
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}
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@Override
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public L2Character create() {
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final L2Character character = super.create();
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// TODO register skills
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return character;
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}
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}
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