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https://github.com/Rogiel/star-replay
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Added support for replay attribute events
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161
src/Attribute/AttributeMap.php
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161
src/Attribute/AttributeMap.php
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<?php
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/**
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* Copyright (c) 2016, Rogiel Sulzbach
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Rogiel\StarReplay\Attribute;
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use Rogiel\MPQ\Stream\Parser\BinaryStreamParser;
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use Rogiel\MPQ\Stream\Stream;
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class AttributeMap {
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/**
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* In StarCraft 2, game atributes are stored as a player
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*/
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const GAME_ATTRIBUTES_PLAYER_ID = 16;
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// -----------------------------------------------------------------------------------------------------------------
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/**
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* @var integer
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*/
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private $source;
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/**
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* @var integer
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*/
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private $namespace;
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/**
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* @var Attribute[]
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*/
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private $attributes;
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// -----------------------------------------------------------------------------------------------------------------
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public function __construct(Stream $stream) {
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$stream = new BinaryStreamParser($stream);
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$this->source = $stream->readByte();
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$this->namespace = $stream->readUInt32();
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$count = $stream->readUInt32();
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for($i = 0; $i<$count; $i++) {
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$namespace = $stream->readUInt32();
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$attrid = $stream->readUInt32();
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$scope = $stream->readByte();
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$value = trim(strrev($stream->readBytes(4)));
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if(!isset($this->attributes[$scope])) {
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$this->attributes[$scope] = array();
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}
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$this->attributes[$scope][$attrid] = new Attribute(
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$attrid, $namespace, $scope, $value
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);
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}
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}
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// -----------------------------------------------------------------------------------------------------------------
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/**
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* Get the player attribute for the given player ID
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*
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* @param $playerID integer the player ID
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* @param $attributeID integer the attribute ID
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*
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* @return Attribute|null
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*/
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public function getPlayerAttribute($playerID, $attributeID) {
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if(!isset($this->attributes[$playerID])) {
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return NULL;
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}
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$playerScope = $this->attributes[$playerID];
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if(!isset($playerScope[$attributeID])) {
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return NULL;
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}
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return $playerScope[$attributeID];
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}
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/**
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* Get a list of all player attributes for the given player ID
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*
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* @param $playerID integer the player ID
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*
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* @return Attribute[]
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*/
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public function getPlayerAttributes($playerID) {
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if(!isset($this->attributes[$playerID])) {
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return array();
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}
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return $this->attributes[$playerID];
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}
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/**
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* Get the game attribute given by the attribute ID
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*
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* @param $attributeID integer the attribute ID
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*
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* @return null|Attribute
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*/
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public function getGameAttribute($attributeID) {
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return $this->getPlayerAttribute(self::GAME_ATTRIBUTES_PLAYER_ID, $attributeID);
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}
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/**
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* Get a list of all game attributes
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*
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* @return Attribute[]
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*/
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public function getGameAttributes() {
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return $this->getPlayerAttributes(self::GAME_ATTRIBUTES_PLAYER_ID);
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}
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// -----------------------------------------------------------------------------------------------------------------
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/**
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* @return int
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*/
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public function getSource() {
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return $this->source;
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}
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/**
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* @return int
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*/
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public function getNamespace() {
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return $this->namespace;
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}
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/**
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* @return Attribute[]
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*/
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public function getAttributes() {
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return $this->attributes;
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}
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}
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